m (corrected minor grammatical errors and misspellings) Tags: Visual edit apiedit |
m (Various small changes) Tag: Visual edit |
||
(27 intermediate revisions by 13 users not shown) | |||
Line 39: | Line 39: | ||
==Summary== |
==Summary== |
||
− | *The Gunboat fires [[Artillery]] shots and other [[Gunboat Weaponry|useful aids]] to your [[troops]] in battle. |
+ | *The Gunboat fires [[Artillery]] shots and other [[Gunboat Weaponry|useful aids]] to your [[troops]] in battle as support. |
*Different weaponry has different energy costs. Your Gunboat begins with a set amount of energy (depends on Gunboat level and [[Statue]]s), and you gain three energy per [[buildings|building]] destroyed on the battlefield. |
*Different weaponry has different energy costs. Your Gunboat begins with a set amount of energy (depends on Gunboat level and [[Statue]]s), and you gain three energy per [[buildings|building]] destroyed on the battlefield. |
||
*In the beginning of the game, the [[Artillery]], and later, the [[Barrage]], is important in battles for destroying key [[Defensive Buildings]]. |
*In the beginning of the game, the [[Artillery]], and later, the [[Barrage]], is important in battles for destroying key [[Defensive Buildings]]. |
||
− | *The Gunboat can also support [[troops]] with [[Flare]]s, [[Medkit]]s, [[Shock Bomb]]s, [[Smoke Screen]]s, and [[Critters]]. |
+ | *The Gunboat can also support [[troops]] with [[Flare]]s, [[Medkit]]s, [[Shock Bomb]]s, [[Smoke Screen]]s, and [[Critters]], throwing them onto the battlefield. |
+ | *[[Hero Abilities]], as well as deploying certain troops like [[Tank]]s and [[Scorcher]]s, also cost Gunboat Energy. They also increase in energy cost with every use. |
||
+ | *There have been times when [[Temporary Gunboat Abilities]] have been given such as during the [[Mega Turtle]] event. |
||
+ | *Starting at Gunboat level 10, the Gunboat allows you to save different troop loadouts, by clicking on the rightmost button. You also get to name your loadouts. Gunboat level 10 allows you to save 2 different troop loadouts, and more are unlocked at Gunboat levels 13, 16, 19 and 21. |
||
Line 71: | Line 74: | ||
|- |
|- |
||
![[Artillery]]<br />[[File:Artillery new.png|50px|link=Artillery]] |
![[Artillery]]<br />[[File:Artillery new.png|50px|link=Artillery]] |
||
− | |A single shot that damages enemy [[Buildings]] and triggers |
+ | |A single shot that damages enemy [[Buildings]] and triggers [[Mines]] |
|[[HQ]] level 1 |
|[[HQ]] level 1 |
||
|- |
|- |
||
![[Flare]]<br />[[File:Flare.png|50px|link=Flare]] |
![[Flare]]<br />[[File:Flare.png|50px|link=Flare]] |
||
− | |Once one lands on the battlefield, [[Troops]] move towards it |
+ | |Once one lands temporarily on the battlefield, [[Troops]] move towards it but cannot attack while doing so. If it hits a building, troops will walk to it until they are in range to attack it. |
|[[HQ]] level 3 |
|[[HQ]] level 3 |
||
|- |
|- |
||
![[Medkit]]<br />[[File: Medkit.png|50px|link=Medkit]] |
![[Medkit]]<br />[[File: Medkit.png|50px|link=Medkit]] |
||
− | |Creates a temporary ring of healing that restores the health |
+ | |Creates a temporary ring of healing that restores the health of [[Troops]] within its area of effect |
|[[HQ]] level 4 |
|[[HQ]] level 4 |
||
|- |
|- |
||
![[Shock Bomb]]<br />[[File:Shock Bomb.png|50px|link=Shock Bomb]] |
![[Shock Bomb]]<br />[[File:Shock Bomb.png|50px|link=Shock Bomb]] |
||
− | |Temporarily prevents enemy [[Defensive Buildings]] within its area of effect from firing |
+ | |Temporarily prevents enemy [[Defensive Buildings]] within its area of effect from firing, but does nothing to [[Mines]] |
|[[HQ]] level 7 |
|[[HQ]] level 7 |
||
|- |
|- |
||
![[Barrage]]<br />[[File:Barrage.png|50px|link=Barrage]] |
![[Barrage]]<br />[[File:Barrage.png|50px|link=Barrage]] |
||
− | |A volley of |
+ | |A volley of 15 smaller shots that damage enemy [[Buildings]] and trigger [[Mines]] in a small area |
|[[HQ]] level 10 |
|[[HQ]] level 10 |
||
|- |
|- |
||
![[Smoke Screen]]<br />[[File:SmokeScreen.png|55px|link=Smoke Screen]] |
![[Smoke Screen]]<br />[[File:SmokeScreen.png|55px|link=Smoke Screen]] |
||
− | |[[Troops]] within its area of effect cannot be attacked by enemy [[Defensive Buildings]] |
+ | |[[Troops]] within its area of effect cannot be attacked by enemy [[Defensive Buildings]] but cannot attack either |
|[[HQ]] level 14 |
|[[HQ]] level 14 |
||
|- |
|- |
||
![[Critters]]<br />[[File:Critters.png|55px|link=Critters]] |
![[Critters]]<br />[[File:Critters.png|55px|link=Critters]] |
||
− | |A cluster of small blue robots that can distract enemy [[Defensive Buildings]] |
+ | |A cluster of small blue robots that can distract enemy [[Defensive Buildings]] and trigger [[Mines]] |
|[[HQ]] level 19 |
|[[HQ]] level 19 |
||
|} |
|} |
||
Line 101: | Line 104: | ||
==Trivia== |
==Trivia== |
||
*It takes anywhere from less than a second to three seconds for the various [[Gunboat Weaponry|weaponry]] to reach their designated location depending on how far the Gunboat is from the target. |
*It takes anywhere from less than a second to three seconds for the various [[Gunboat Weaponry|weaponry]] to reach their designated location depending on how far the Gunboat is from the target. |
||
− | * |
+ | *Barring any [[Tribe]] boosts, the maximum possible amount of energy a person can have at the start of an attack is 154. He or she would have to have a level 22 Gunboat with the best possible energy boost [[Statue|masterpiece]] and nine of the best possible energy boost [[Statue|guardian]]. |
**If all ten [[statue]]s were then boosted with [[Power Powder]], that person would be able to start an attack with a whopping '''255''' energy. |
**If all ten [[statue]]s were then boosted with [[Power Powder]], that person would be able to start an attack with a whopping '''255''' energy. |
||
− | *The level 22 Gunboat is |
+ | *The level 22 Gunboat is the most expensive building upgrade in the game in terms of total resources (a total of 14,700,000 Wood, Stone and Iron). |
+ | *Although the [[Landing Craft]]s are used to load troops, saving and loading troop loadouts require tapping the Gunboat rather than a [[Landing Craft]]. |
||
+ | *At Gunboat levels 1-3, you can see on its stern the word "REEF," which may be the Gunboat's name. |
||
<center> |
<center> |
||
Line 348: | Line 353: | ||
|} |
|} |
||
− | Visit the |
+ | Visit the individual [[Gunboat Weaponry|Gunboat Weapon]] pages to view their statistics. |
</div> |
</div> |
||
</center> |
</center> |
||
{{BuildingsMenu}} |
{{BuildingsMenu}} |
||
[[fr:Canonnière]] |
[[fr:Canonnière]] |
||
+ | [[de:Kanonenboot]] |
||
+ | [[zh:船舰]] |
||
[[Category:Support Buildings]] |
[[Category:Support Buildings]] |
Revision as of 14:33, 7 June 2020
Level 1 | Level 2-3 | Level 4-5 | Level 6-7 | Level 8-9 | Level 10-14 |
Level 15-16 | Level 17 | Level 18-20 | Level 21 | Level 22 |
Summary
- The Gunboat fires Artillery shots and other useful aids to your troops in battle as support.
- Different weaponry has different energy costs. Your Gunboat begins with a set amount of energy (depends on Gunboat level and Statues), and you gain three energy per building destroyed on the battlefield.
- In the beginning of the game, the Artillery, and later, the Barrage, is important in battles for destroying key Defensive Buildings.
- The Gunboat can also support troops with Flares, Medkits, Shock Bombs, Smoke Screens, and Critters, throwing them onto the battlefield.
- Hero Abilities, as well as deploying certain troops like Tanks and Scorchers, also cost Gunboat Energy. They also increase in energy cost with every use.
- There have been times when Temporary Gunboat Abilities have been given such as during the Mega Turtle event.
- Starting at Gunboat level 10, the Gunboat allows you to save different troop loadouts, by clicking on the rightmost button. You also get to name your loadouts. Gunboat level 10 allows you to save 2 different troop loadouts, and more are unlocked at Gunboat levels 13, 16, 19 and 21.
Upgrade Differences
- Initially, the Gunboat is a small blue-and-white ship with a wooden deck. There is a turret at the bow and a conning tower in the middle. A small blue fin-like propeller is seen. Under the bow, an anchor can be seen.
- At level 2, a rope is added connecting the top of the conning tower to the stern. The conning tower is enlarged, and the entire boat is lengthened. The rails on top of the tower turn white. The top post turns yellow. The turret gains a slight redesign.
- At level 4, a turret is added to the stern. The conning tower is reinforced and further expanded. The rope connecting the conning tower to the stern is removed. The entire boat also gets wider. The top of the post turns blue-gray. A ladder is added just behind the cabin. The propeller is removed.
- At level 6, the conning tower is further enlarged and heightened. The rear turret is enlarged. The boat also gets slightly larger. Ladder-like rungs are added on the back of the tower.
- At level 8, the wooden deck is replaced by a metal plated deck. The conning tower is enlarged again, and an balcony is added to the back. The forward turret gains another barrel and is redesigned again. The ladder on the back is replaced with a window and a balcony.
- At level 10, two dual-barrel rocket launchers are added to the back of the conning tower. The rope connecting the top of the conning tower to the stern returns. The balcony's rails become blue. The post's top gains a slight red tint.
- At level 15, the conning tower is entirely covered in steel plate armor, with the windows becoming light blue. The deck is replaced with smooth metal. The sides of the boat are changed to unpainted metal armor. The rear turret gains another barrel. The rope connecting the conning tower to the stern is removed. The boat also gets slightly larger. The post becomes gray. The window and balcony are removed. Also, the anchor is slightly enlarged.
- At level 17, a secondary tower is added between the rocket launchers, which are replaced by blue, rectangular, six-barrel launchers resembling level 6 Rocket Launchers. A rope connects the two towers.
- At level 18, a radar dish, similar to the level 9 and above Radar, is added to the top of the conning tower. The muzzles of the rocket launchers are painted yellow. The top of the posts on both towers become bright red.
- At level 21, the Gunboat gains a new dark blue hull as well as a revamped exterior appearance, and its turrets and rocket launchers become larger and gray. The rope is removed.
- At level 22, the barrels of the turrets turn into a single large one. Yellow markings appear on the turrets.
Weaponry
- There are seven different types of weaponry that your Gunboat can fire.
- Find more information about each type of weaponry in the Gunboat Weaponry pages.
Weaponry | Brief Description | Requirement |
---|---|---|
Artillery |
A single shot that damages enemy Buildings and triggers Mines | HQ level 1 |
Flare |
Once one lands temporarily on the battlefield, Troops move towards it but cannot attack while doing so. If it hits a building, troops will walk to it until they are in range to attack it. | HQ level 3 |
Medkit |
Creates a temporary ring of healing that restores the health of Troops within its area of effect | HQ level 4 |
Shock Bomb |
Temporarily prevents enemy Defensive Buildings within its area of effect from firing, but does nothing to Mines | HQ level 7 |
Barrage |
A volley of 15 smaller shots that damage enemy Buildings and trigger Mines in a small area | HQ level 10 |
Smoke Screen |
Troops within its area of effect cannot be attacked by enemy Defensive Buildings but cannot attack either | HQ level 14 |
Critters |
A cluster of small blue robots that can distract enemy Defensive Buildings and trigger Mines | HQ level 19 |
Trivia
- It takes anywhere from less than a second to three seconds for the various weaponry to reach their designated location depending on how far the Gunboat is from the target.
- Barring any Tribe boosts, the maximum possible amount of energy a person can have at the start of an attack is 154. He or she would have to have a level 22 Gunboat with the best possible energy boost masterpiece and nine of the best possible energy boost guardian.
- If all ten statues were then boosted with Power Powder, that person would be able to start an attack with a whopping 255 energy.
- The level 22 Gunboat is the most expensive building upgrade in the game in terms of total resources (a total of 14,700,000 Wood, Stone and Iron).
- Although the Landing Crafts are used to load troops, saving and loading troop loadouts require tapping the Gunboat rather than a Landing Craft.
- At Gunboat levels 1-3, you can see on its stern the word "REEF," which may be the Gunboat's name.
Statistics
HQ Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Number Available | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Visit the individual Gunboat Weapon pages to view their statistics.