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"It's payback time! Tell me where your puny base is, and I will crush it!"
Visit Hammerman Strikes Back to read about the actual version.

Summary

  • This event was unlocked after building the Weapon Lab.
  • In this event, Lt. Hammerman appeared in a Gunboat northwest of your home base on the Archipelago, and you had to defend your base against his attack.
  • This event started on Monday at 8 a.m. GMT and lasted for 23 hours.
  • To win the event, you had to successfully defend your base against 1 attack from Lt. Hammerman.
  • The event consisted of only 1 stage.
  • Beating this Event awarded the player with Prototype Modules if you successfully defended your base.
  • Unlike its successor Hammerman Strikes Back, you only had three attempts to defeat his attack.
  • It was added on March 11, 2015 and replaced on October 21, 2015.
    • Therefore this Event was only available 24 times.

Differences compared to Hammerman Strikes Back

Event

  • Every Monday, Hammerman appeared for the event.
  • In this event, Hammerman attacked your base once.
  • The Attack consisted of 3 Waves with each having 8 Landing Crafts.
  • To begin the defence, you had to tap on the Gunboat labeled as "Hammerman's fleet" near your home base on the Archipelago map.
  • Tapping on his Gunboat displayed an info box containing the following information:
    • The Prototype Modules you would receive for winning the stage.
    • The troops he would use in the current stage and their level.
    • The Statue bonuses that buffed his troops for the stage (if any).
  • To start the defence, you had to press the "Defend" button in the info box. You could then watch Lt. Hammerman attack your base.
  • The cost to begin the defence was equal to five times your Attack Cost.
  • If you successfully defended against Lt. Hammerman you received Prototype Modules, completed the event and, Hammerman left until the next event in seven days.
  • If Lt. Hammerman's troops successfully destroyed your Headquarters, you could retry and defend again against the same troops. Even though you were defeated, you did not lose resources.
  • The troop configuration, statue bonuses, and troop deployment locations were the same for everyone.
  • You had 23 hours to defend against him.

The Attacks

  • When Hammerman attacked, he sent up to 4 waves of 8 Landing Craft filled with troops.
  • For Hammerman to win, he had to destroy your Headquarters.
  • The troop deployment locations for a stage were fixed. This meant that if you retried a stage, he deployed each wave of troops in the same place as before.
  • Hammerman used all different kinds of troops. However, he had a limit on the number of Landing Crafts for each troop type, except for Riflemen. Notable examples included:

Tanks and Medics – a maximum of three Landing Crafts each; Grenadiers – up to eight Landing Crafts

  • To win, you had to either defeat all of Hammerman’s troops or keep your Headquarters safe until time ran out.
  • If you failed a defense, all of Hammerman’s losses were replaced in the next attempt, so it was all or nothing.

Defensive Strategy

  • General insight was the best chance at surviving a wave. When toggling Hammerman's Gunboat to initiate an attack, you could preview the Troops he planned to bring and their order from left to right.
  • Riflemen swarming was a common tactic used by Hammerman and was very difficult to counter, especially with Medics. Placing a row of Mines in their path helped eliminate them.
  • If Hammerman used a Warrior rush, sacrificing economy buildings as bait and placing Mines could help stop them.
  • Defensive Prototype Defenses, such as Damage Amplifiers and Shock Blasters were very effective against Hammerman’s attacks..

Trivia

  • Hammerman's attacks did not count toward the Strategist Achievement. Instead, they counted toward the Hammer Down Achievement.
    • Similarly, his attacks were not counted as attacks or raids in the "Daily Summary" of the Activity Log.
    • The "Hammer Down" Achievement awarded a total of 175 diamonds for successfully defending against 40,000 troops in the event.
    • The achievement counted the number of troops, not their housing spaces—so even one Scorcher counted as one troop.
  • The counter registered all troops sent by Hammerman, but only if the base survived the assault. Merely eliminating some troops did not increase the counter.
  • The criteria for this achievement were incorrectly translated in several language settings of the game.
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