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Headquarters17

"The Headquarters is the nerve center of your base. Upgrading the HQ unlocks new base buildings and upgrades. If your HQ is destroyed, the attacking enemy wins the fight and can steal your resources. The HQ receives damage whenever one of your base buildings is destroyed."


HQlvl1 HQlvl2-6 Headquarters Level4 Headquarters5
Level 1 Level 2-3 Level 4 Level 5
HQ6 HQlvl7-10 HQ11-20 Headquarters17
Level 6 Level 7-10 Level 11-16 Level 17-20

Special Headquarters

These Headquarters are owned by certain characters. They have the same mechanics and health as a regular Headquarters.

HQ Terror HQ Hammerman BoomBeachNI
Dr. Terror's HQ Lt. Hammerman's HQ Colonel Gearheart's HQ
Level 1-20 Level 1-20 Level ?-20

Summary

  • If the Headquarters is destroyed, the attacker wins the battle, the Victory Points, and all of the resources that were at risk.
  • The higher the level your Headquarters is, the more buildings you will unlock.
  • The higher the level your Headquarters is, the higher the level you can upgrade your buildings to.
    • Troops, Defensive Buildings, and Gunboat Weapons unlocked at or before HQ level 6 have 20 levels, while those unlocked later follows this pattern: (HQ level that unlocks it) + (its maximum level) = 26. For example, the Scorcher is unlocked at HQ level 18 and has 8 levels. The exceptions to this rule are the Gunboat weapons that are upgraded by effect duration (Flare, Shock Bomb, and Smoke Screen).
  • Upgrading your Headquarters is also a good defensive move because it significantly increases the amount of health that the Headquarters has. Whether a Warrior rush wins or fails is heavily dependent on the amount of health that the Headquarters has.
  • To upgrade your Headquarters to the next level, you need to reach the experience level that is reached by getting at least half the total amount of experience that can be obtained at the current HQ level. For example, currently you can get 44,707 experience within HQ level 19; therefore, upgrading the HQ to level 20 requires level 47, which requires 23,029 experience.

Headquarters Damage

  • When all of the Buildings on a base except for the HQ are destroyed, the HQ will have 30% health remaining.
  • That 70% damage is distributed evenly across all the buildings on the base, so if a base has many buildings, then each building will do less damage.
    • Example: A base has 10 buildings plus the HQ, so each building takes away 7% of the HQ's total health.
  • The only exception is when there are 3 or fewer buildings on the base besides the HQ. In this situation, the damage that each building deals to the HQ is capped at 20%.
    • Example: A base has 3 buildings plus the HQ, so when those 3 buildings are destroyed, the HQ will have 40% of its health left.
  • These rules do apply to Outposts and Power Cores as well.
  • This type of damage is able to destroy the HQ given that the HQ has already been damaged by something other than it.

Upgrade Differences

  • When starting your base the Headquarters appears as a structure with stone walls, a wooden roof, a flag at the side, sandbags lying on the ground and a tripod on the roof
  • At level 2, the Headquarters gains more sandbags on the ground and on the roof and crates against the wall. A small part of the roof has blue boards.
  • At level 4, more blue boards and sandbags are added to the roof.
  • At level 5, the antenna gains a top, and the front entrance gains a white outline and a wooden door.
  • At level 6, the roof changes entirely, becoming blue entirely except for the center. It gains a pole on top, and the three crates are replaced by one, larger crate.
  • At level 7, the Headquarters gains a blue corrugated metal roof, a hatch on the roof and 3 poles at the back.
  • At level 11, the Headquarters gains reinforced blue steel plating as a roof and a satellite dish on the top.
  • At level 17, the Headquarters' satellite dish turns dark grey and becomes bigger, and it gains a signal pole. A lock appears at the front door, and hazard tape is on its bottom. The crate is replaced by 3 orange tubes. A second, smaller floor is added, as evidenced by the windows. The windows on the side are removed.
  • Headquarters that are owned by Lt. Hammerman or Dr. Terror do not undergo any visual changes at all.

Unlocks

At each new Headquarters level, new Buildings, Troops, and/or abilities are unlocked. This table lists each unlock by Headquarters level.
HQ Level Unlocks
1
Residence lvl1
New
Sawmill1
New
GoldStorage 1a
New
SniperTower Lvl 1
New
LC1
x2
GB1
New
Radar lvl1
New
RiflemanIcon
New
Artillery new
New
2
Residence lvl1
x1
WoodStorage 1
New
Vault lvl1
New
SniperTower Lvl 1
x1
Mine 1
x3
HeavyIcon
New
3
Residence lvl1
x1
MortarB
New
Flare
New
4
MachineGun Lvl 1 2014-Dec-12
New
Mine 1
x3
LC1
x1
Armory1
New
Medkit
New
5
SniperTower Lvl 1
x1
Sculptor1
New
ZookaIcon
New
6
StoneStorage 1
New
MachineGun Lvl 1 2014-Dec-12
x1
CannonB
New
Mine 1
x3
LC1
x1
TaskForceBadge
New
7
Residence lvl1
x1
Quarry1
New
GoldStorage 1a
x1
MortarB
x1
Shock Bomb
New
8
WoodStorage 1
x1
SniperTower Lvl 1
x1
CannonB
x1
Mine 1
x3
WarriorIcon
New
9
IronStorage 1
New
FlamethrowerB
New
LC1
x1
Submarine
New
10
IronMine1
New
StoneStorage 1
x1
MachineGun Lvl 1 2014-Dec-12
x1
CannonB
x1
BoomMinec
New
Barrage
New
11
Residence lvl1
x1
CannonB
x1
FlamethrowerB
x1
Mine 1
x3
TankIcon
New
12
GoldStorage 1a
x1
SniperTower Lvl 1
x1
MortarB
x1
Boom CannonB new
New
LC1
x1
BoomMinec
x1
13
IronStorage 1
x1
MachineGun Lvl 1 2014-Dec-12
x1
RocketLauncher Lvl 1
New
14
WoodStorage 1
x1
FlamethrowerB
x1
Boom CannonB new
x1
Mine 1
x3
BoomMinec
x1
SmokeScreen
New
15
Residence lvl1
x1
SniperTower Lvl 1
x1
WeaponLab1c
New
MedicIcon
New
16
StoneStorage 1
x1
MachineGun Lvl 1 2014-Dec-12
x1
CannonB
x1
RocketLauncher Lvl 1
x1
BoomMinec
x1
LC1
x1
GrenadierIcon
New
17
GoldStorage 1a
x1
FlamethrowerB
x1
Boom CannonB new
x1
ShockLauncherB
New
Mine 1
x3
18
IronStorage 1
x1
MortarB
x1
BoomMinec
x1
ScorcherIcon
New
19
CannonB
x1
RocketLauncher Lvl 1
x1
CrittersIcon
New
20
Boom CannonB new
x1
ShockLauncherB
x1
Mine 1
x3
BoomMinec
x1
LC1
x1

Trivia

  • The Experience level required to upgrade the HQ is the level that can be reached by accumulating 60% of the Experience points possible at the current HQ level.
    • Because of this, Supercell adding new upgrades could cause one or more of the Experience level requirements to change.
  • If a lot of enemy base Buildings remain after the HQ is destroyed, they will blow up faster.
  • Upon upgrading the HQ to level 2, the Heavy says that the HQ is finally large enough for him and his compatriots, suggesting that untrained troops are housed in the HQ until they are trained.
  • The HQ has a basement of sorts where all the loot, Power Stones, and island prisoners are held, released when an HQ is destroyed.
  • To upgrade your HQ to level 4, you need to build the Radar.
  • When the player attacks either by landing troops or damaging structures, all of the Blackguard villagers will rush into the HQ to hide.
  • Following the "Revenge of the Magma" update, the HQ started burning as it took damage. However this was reverted in "The Flame Wars" update since the burning effect now means that the building is being burnt by the Scorcher and is taking damage.
  • If you destroy the HQ right after a mortar (or any other defense in general) shoots, your troops will be damaged (or destroyed) by the fired shell (or projectile), despite that the buildings have already started to explode. The battle will be won even if the mortar shell (or projectile) kills your last remaining troops.
  • Whenever another building is destroyed, the HQ's health bar will briefly increase in size (as well as showing the damage dealt) before going back to normal. 


Building Size Special Ability
5x5 If destroyed, the battle is won.
Level Health Storage Upgrade Cost Upgrade Time Instant XP Lvl Needed XP Gain
Gold Wood Stone Iron Wood Stone Iron
Level Hitpoints Gold Wood Stone Iron Wood Stone Iron Time Diamonds Xp Xp
1 10,000 3,000 2,000 N/A N/A N/A N/A N/A N/A N/A 0 1
2 11,000 3,000 2,000 N/A N/A 600 N/A N/A 5m 7 1 1
3 12,000 3,000 2,000 N/A N/A 1,900 N/A N/A 1h 32 1 7
4 14,000 3,000 2,000 N/A N/A 5,900 N/A N/A 2h 62 3 13
5 16,000 3,000 2,000 N/A N/A 13,000 N/A N/A 5h 120 9 17
6 18,000 3,000 2,000 2,000 N/A 25,000 N/A N/A 6h 154 11 19
7 20,000 3,000 2,000 2,000 N/A 33,000 5,800 N/A 7h 198 14 20
8 23,000 3,000 2,000 2,000 N/A 49,000 9,800 N/A 8h 243 16 22
9 26,000 3,000 2,000 2,000 2,000 81,000 17,800 N/A 10h 325 18 26
10 29,000 3,000 2,000 2,000 2,000 126,000 30,000 8,000 12h 437 21 28
11 33,000 3,000 2,000 2,000 2,000 197,000 50,000 16,000 14h 564 24 34
12 38,000 3,000 2,000 2,000 2,000 268,000 97,000 28,000 18h 742 27 37
13 43,000 3,000 2,000 2,000 2,000 400,000 189,000 50,000 22h 988 30 40
14 50,000 3,000 2,000 2,000 2,000 570,000 340,000 97,000 1d 1290 32 46
15 58,000 3,000 2,000 2,000 2,000 790,000 690,000 189,000 1d 4h 1762 34 54
16 70,000 3,000 2,000 2,000 2,000 1,350,000 1,020,000 370,000 1d 8h 2417 37 64
17 85,000 3,000 2,000 2,000 2,000 1,900,000 1,700,000 740,000 1d 12h 3284 41 73
18 100,000 3,000 2,000 2,000 2,000 2,690,000 2,220,000 1,410,000 1d 16h 4260 44 77
19 120,000 3,000 2,000 2,000 2,000 3,300,000 3,000,000 1,970,000 1d 20h 5143 46 81
20 140,000 3,000 2,000 2,000 2,000 3,700,000 3,600,000 2,830,000 2d 5941 47 83

Economy Buildings



Upgrading your Headquarters unlocks the following number of Economy Buildings; see the page for each building for details.
Headquarters - Maximum Number of Buildings
HQ Level Residence Sawmill Quarry Iron Mine Gold Storage Wood Storage Stone Storage Iron Storage Vault
1 1 1 - - 1 - - - -
2 2 1 - - 1 1 - - 1
3 3 1 - - 1 1 - - 1
4 3 1 - - 1 1 - - 1
5 3 1 - - 1 1 - - 1
6 3 1 - - 1 1 1 - 1
7 4 1 1 - 2 1 1 - 1
8 4 1 1 - 2 2 1 - 1
9 4 1 1 - 2 2 1 1 1
10 4 1 1 1 2 2 2 1 1
11 5 1 1 1 2 2 2 1 1
12 5 1 1 1 3 2 2 1 1
13 5 1 1 1 3 2 2 2 1
14 5 1 1 1 3 3 2 2 1
15 6 1 1 1 3 3 2 2 1
16 6 1 1 1 3 3 3 2 1
17 6 1 1 1 4 3 3 2 1
18 6 1 1 1 4 3 3 3 1
19 6 1 1 1 4 3 3 3 1
20 6 1 1 1 4 3 3 3 1

Upgrading your Headquarters allows the following buildings to be upgraded to these levels; see the page for each structure to learn what each upgrade brings.
Headquarters - Building Max Level
HQ Level Residence Sawmill Quarry Iron Mine Gold Storage Wood Storage Stone Storage Iron Storage Vault
1 2 2 - - 1 - - - -
2 3 3 - - 2 1 - - 1
3 4 4 - - 3 2 - - 2
4 5 4 - - 4 3 - - 3
5 5 5 - - 5 4 - - 4
6 6 5 - - 6 4 1 - 5
7 6 6 1 - 6 5 2 - 6
8 6 6 2 - 7 5 3 - 7
9 7 7 3 - 7 6 4 2 8
10 7 7 4 1 8 6 4 3 9
11 7 7 5 2 8 7 5 4 10
12 7 8 6 3 8 7 6 5 11
13 8 8 7 4 9 8 7 5 12
14 8 8 8 5 9 8 8 6 13
15 8 9 8 6 10 9 9 7 14
16 9 9 9 7 10 10 9 8 15
17 9 10 9 8 10 10 10 9 16
18 9 10 10 9 10 10 10 9 17
19 10 10 10 10 10 10 10 10 19
20 10 10 10 10 10 10 10 10 20

Support Buildings



Upgrading your Headquarters unlocks the following number of Support Buildings; see the page for each building for details.
Headquarters - Maximum Number of Buildings
HQ Level Landing Craft Gunboat Sculptor Radar Armory Submarine
1 2 1 - 1 - -
2 2 1 - 1 - -
3 2 1 - 1 - -
4 3 1 - 1 1 -
5 3 1 1 1 1 -
6 4 1 1 1 1 -
7 4 1 1 1 1 -
8 4 1 1 1 1 -
9 5 1 1 1 1 1
10 5 1 1 1 1 1
11 5 1 1 1 1 1
12 6 1 1 1 1 1
13 6 1 1 1 1 1
14 6 1 1 1 1 1
15 6 1 1 1 1 1
16 7 1 1 1 1 1
17 7 1 1 1 1 1
18 7 1 1 1 1 1
19 7 1 1 1 1 1
20 8 1 1 1 1 1

Upgrading your Headquarters allows the following buildings to be upgraded to these levels; see the page for each structure to learn what each upgrade brings.
Headquarters - Building Max Level
HQ Level Landing Craft Gunboat Sculptor Radar Armory Submarine
1 2 2 - 1 -
2 2 3 - 2 - -
3 3 4 - 3 - -
4 4 5 - 4 1 -
5 5 6 1 5 2 -
6 6 7 1 6 3 -
7 7 8 2 7 4 -
8 8 9 2 8 5 -
9 9 10 3 9 6 2
10 10 11 3 10 7 3
11 11 12 3 11 9 4
12 12 13 4 12 10 5
13 13 14 4 13 11 6
14 14 15 5 14 13 7
15 15 16 5 15 14 8
16 16 17 6 16 16 9
17 17 18 6 17 17 10
18 18 19 7 18 18 10
19 19 20 7 19 19 10
20 20 20 8 20 20 10

Defensive Buildings



Upgrading your Headquarters unlocks the following number of Defensive Buildings; see the page for each building for details.
Headquarters - Maximum Number of Buildings
HQ Level Sniper Tower Machine Gun Mortar Cannon Flamethrower Boom Cannon Rocket Launcher Shock Launcher Mine Boom Mine
1 1 - - - - - - - - -
2 2 - - - - - - - 3 -
3 2 - 1 - - - - - 3 -
4 2 1 1 - - - - - 6 -
5 3 1 1 - - - - - 6 -
6 3 2 1 1 - - - - 9 -
7 3 2 2 1 - - - - 9 -
8 4 2 2 2 - - - - 12 -
9 4 2 2 2 1 - - - 12 -
10 4 3 2 3 1 - - - 12 1
11 4 3 2 4 2 - - - 15 1
12 5 3 3 4 2 1 - - 15 2
13 5 4 3 4 2 1 1 - 15 2
14 5 4 3 4 3 2 1 - 18 3
15 6 4 3 4 3 2 1 - 18 3
16 6 5 3 5 3 2 2 - 18 4
17 6 5 3 5 4 3 2 1 21 4
18 6 5 4 5 4 3 2 1 21 5
19 6 5 4 6 4 3 3 1 21 5
20 6 5 4 6 4 4 3 2 24 6

Upgrading your Headquarters allows the following buildings to be upgraded to these levels; see the page for each structure to learn what each upgrade brings.
Headquarters - Building Max Level
HQ Level Sniper Tower Machine Gun Mortar Cannon Flamethrower Boom Cannon Rocket Launcher Shock Launcher Mine Boom Mine
1 2 - - - - - - - - -
2 3 - - - - - - - 1 -
3 4 - 2 - - - - - 1 -
4 5 2 3 - - - - - 2 -
5 6 4 4 - - - - - 3 -
6 7 6 5 2 - - - - 4 -
7 8 7 6 3 - - - - 5 -
8 9 8 7 4 - - - - 6 -
9 10 9 8 5 2 - - - 7 -
10 11 10 9 6 3 - - - 8 2
11 12 11 10 7 5 - - - 10 4
12 13 12 11 8 6 2 - - 11 5
13 14 13 12 9 7 4 2 - 12 6
14 15 14 13 10 9 5 4 - 14 8
15 16 15 14 12 10 6 5 - 15 9
16 17 16 15 14 11 8 7 - 17 11
17 18 17 16 16 13 9 8 2 18 13
18 19 18 17 18 14 11 9 4 19 14
19 19 19 18 19 15 12 11 6 20 15
20 20 20 20 20 17 14 13 9 20 16

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