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Summary
- The Heavy is the second troop unlocked in the game. He is unlocked at Headquarters level 2.
- The Heavy has moderate speed, high health, but low damage and short range.
Visual Appearance
- The Heavy appears as a big, muscular, bearded, dark-skinned man with a red bandana, a bandolier strapped across his body, and a modified Machine Gun. He wears a blue tank top, green shorts with a pattern that seems to resemble green bananas, and sandals.
Offensive Strategy
- The Heavy is a great troop to deploy in front of other troops, as despite his low damage he can distract enemy defenses long enough for your fragile troops to wipe them out.
- Mines do not have much effect on Heavies, but Boom Mines and Shock Mines can be a big problem. Boom Mines can easily destroy Heavies, whereas Shock Mines will paralyze your whole army or cause your attackers to walk ahead of him.
- Heavies suffer greatly against Cannons and Boom Cannons. Therefore, it is best to destroy these defenses as soon as possible.
- A great strategy is to have Heavies up front and Zookas behind them (Full Guide by Gamer kid 47). The Heavies take the hits while the Zookas deal the damage.
- It is very important to direct troops with Flares when using a Heavy + Zooka army. Sometimes, the Zookas might get too close to the Heavies, causing them to be within the ranges of Flamethrowers or Machine Guns.
- When using this strategy, be careful not to Flare right on a Rocket Launcher (or a Mortar), because the Heavies will walk into the Rocket Launcher's blind spot, leaving the Zookas vulnerable to the Rocket Launcher's attacks.
- Be sure to deploy your other troops (although not Zookas due to their slow movement speed) a few seconds after your Heavies to prevent them from running past the Heavies.
- In Warships at low Engine Room levels, there is the chance Heavies and Flare are unlockable, which allows for a Heavy rush attack on the enemy Warship. This strategy is commonly used with great success, since not only do Heavies boast great health, the sheer quantity offers enough DPS to destroy structures efficiently. This strategy usually stops being optimal at the fourth Engine Room onwards due to increased building health, build count and expanded Warship area.
- The Flare should be upgraded to at least rank 3, which lasts 11 seconds. If possible, rank 4 is much more rewarding, offering an extra 9 seconds, which can help in certain situations. Rank 5 will barely make any difference, so you should save up your Upgrade Tokens, unless you find it necessary.
- If damaging Gunboat abilities (Artillery or Barrage) are unlocked, maxing them out is greatly effective, since they can be used to burst down an Engine Room, increasing rush speed. The best usage is to take down the Engine Room that would reduce clear speed the most, which is often the furthest one, allowing the Heavies to focus down the other ones while covering the smallest possible distance. Pvt. Bullit is another great option, since aside from dealing significant enough damage on his own, he can tank shots from nearby defensive buildings, and along with Energy Drink he can keep the Heavies safe while also enhancing clear speed.
Defensive Strategy
- Try arranging your defenses so that Sniper Towers and Cannons will fire at Heavies. Usually 2 Sniper Towers firing at a single Heavy will be able to take him out with little trouble.
- Try placing your Mines so that Heavies won't trigger them but other troops will. On the other hand, try to place your Boom Mines so that Heavies will trigger them. In higher levels, this can be difficult, as Boom Mines are also needed to defend against Tanks, which attack very differently than Heavies.
- In Warships, try placing your Engine Rooms far from each other and the furthest away possible from the landing spots, to maximize the distance the opponent's Heavies will have to cover before reaching and destroying the Engine Rooms during Engine Room rush attacks.
Upgrade Differences
- There are no visual changes between levels, but each upgrade increases the Heavy's hitpoints (by 8%), DPS (by 8.5%), and training cost.
Squad Leaders
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| Meatshield | Minesweeper | Zooka Fan |
Skins
| Name |
Appearance |
Description |
Unlocking |
Cost |
|---|---|---|---|---|
| Default | Your original look. A familiar and timeless classic. | - | - | |
| Stylish Heavy | ![]() |
A modern, colorful style for Heavies. | Squad Busters pre-registration event Tier 2 |
- |
| Luchador | ![]() |
For showing off those heavy guns. | Boom Pass Season 16 2,600 Mission Points |
- |
Trivia
- The Heavy's name and appearance pay homage to the eponymous class in Team Fortress 2.
- His weapon seems to be a smaller Machine Gun, converted as an infantry-portable weapon. Similarly, its ammo seem to be pistol cartridges, hence explaining their low stopping power.
- Prior to the Scorcher's introduction, Heavy was the only troop that could move and attack at the same time. However, he typically only begins firing a second or so before he stops moving, and will remain stationary until his target is destroyed or a Flare is placed, and so has little impact on gameplay.
- The Heavy's bullets spread out instead of being in a straight line but are 100% accurate once he is standing still.
- When firing at maximum range (while walking forward), some of the rounds can hit buildings behind the initial target, if the buildings are adjoined.
- You can have a maximum of 56 Heavies in a complete set of fully upgraded Landing Crafts.
- The Heavy has the highest HP out of all the non-mechanized troops.
- Heavy is the only troop whose training time increases with upgrades, whereas all others' timers remain consistent.
- Heavy, along with Rifleman and Rocket Choppa, has the highest maximum level of all troops.
Statistics
| Unit Size |
Training Time |
Movement Speed |
Attack Range |
Attack Speed |
Headquarters Level Required |
|---|---|---|---|---|---|
| 4 | distinct between 40s and 6m
(based on level) |
Moderate / 230 |
Short / 3.3-7 Tiles | 0.1s | 2 |
Warships
| Rank |
Level |
Reserves Size |
Upgrade Tokens |
Tech Level |
|---|---|---|---|---|
| 1 | 8 | 56 | N/A | 5 |
| 2 | 12 | 68 | 63,500 | 10 |
| 3 | 16 | 80 | 93,000 | 15 |
| 4 | 18 | 92 | 123,000 | 20 |
| 5 | 22 | 104 | 180,000 | 25 |
| Total | 459,500 | 75 | ||





