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"This Tribal Warrior is hidden from enemy buildings and attacks, allowing him to sneak into enemy lines undetected. But once he starts attacking, the enemy will attack back!"

Summary

  • The Hidden Warrior is a prototype troop that performs similarly to the Warrior, with high speed, good damage, and self-healing attacks, although they require more capacity than their counterparts when deployed on Warships.
    • They move faster then Warriors, but have a slower hit speed (1.1s>1s) and 11% less range
  • Hidden Warriors are not visible to enemy buildings by default and will not be fired upon directly until they break stealth when attacking, and will re-engage stealth if they do not attack or take damage for 2.5 seconds.

Visual Appearances

  • The Hidden Warrior's artwork is very similar to a Warrior, but with a few key differences:
    • They have a mohawk, more body paint in place of a gold collar and their crystal hammer assumes a different design reminiscent of an eye.
    • While their stealth is active, Hidden Warriors appear somewhat transparent.

Offensive Strategy

  • Hidden Warriors are designed with the Smokey Warrior strategy in mind, minus the smoke. Their stealth allows them to reach enemy buildings even at a range disadvantage, negating the frequent need for smoke and allowing you to focus on paralyzing or distracting other defenses. This means they can often work alone, without the presence of other troops, but it requires careful and strategic planning.
    • Heroes can still be used alongside Hidden Warriors this way, but unless they're able to survive the trip to the target unprotected, it would still be wise to defend your Hero with smoke.
    • Other sources of support are still appreciated, primarily those from your Gunboat. Smoke may not be useful, but just about anything else would be.
    • Since Microwav'rs won't attack Hidden Warriors, you don't have to use a Shock Bomb to stun the Microwav'r. However, the Microwav'r can still hit them through its omnidirectional attacks if another target gets into range.
  • Their stealth makes it much easier to counter the range advantage enemy defenses might have, as they will be unable to acquire a target and can be easily worked around. That being said, they will inevitably pose an issue if the Hidden Warriors end up within their line of fire.
  • Try to work around or set off any mines you might find.

Defensive Strategy

  • Hidden Warriors may force you to rethink your defensive strategy as they're able to bypass defenses. Unless a building is able to keep them occupied long enough, they may take some serious damage, and their target is more often than not obliterated by large amounts of direct damage immediately.
  • While the S.I.M.O. is already a dangerous deterrent, Mines and Boom Mines shouldn't be dismissed either, as stealth has no effect on them. Beware that Shock Mines are less effective, as they can neither deal sufficient damage or disable their stealth.
    • Speaking of stunning, any source can be viable if the Hidden Warriors are actually exposed, since it then renders them vulnerable as per usual.
  • Due to the increased unit capacity, defenses with high quantities of direct damage (Cannon/Boom Cannon/Doom Cannon) can also work if they cover likely targeted buildings. Anything with a blindspot or insufficient output will simply never get a clean hit.

Trivia

  • Hidden Warrior was introduced with Warships Season 42, later returning in Seasons 43, 61 and 68.
  • The Hidden Warriors had fewer troops available at the first and second levels relative to the amount a maxed Landing Craft could hold until Season 73.
  • A maximum of 48 Hidden Warriors can be deployed in a complete set of fully upgraded Landing Crafts. However, having this many is not often a viable strategy, as they are much more difficult to use with their increased capacity.
  • Hidden Warrior's in-game model is identical to the Warrior.

Statistics

Unit Size
Troop Capacity
Training Time (Warships)
Time
Workshop Training Time
WorkshopIcon
Movement Speed
Movement Speed
Attack Range
Range
Attack Speed
Shot
Special Ability
Special
Headquarters Level Required
Headquarters
5 3m Not available at the moment!

Fast / 300 Movement Speed

Melee / 0,9 tiles 1.1s Stealth 11
Level
Level
Hitpoints
Hitpoints
DPS
Damage
Damage per Hit
Damage
HP Healed per Attack
Healing
Training Cost
Gold
Workshop level required
Combat Academy
Upgrade Cost in Proto Tokens
ProtoToken
Upgrade time
Time
1 328 125 137.5 34.375 N/A 1 N/A N/A
2 351 135 148.5 37.125 N/A 1 70 4h
3 374 145 159.5 39.875 N/A 1 90 5h
4 400 155 170.5 40.92 N/A 1 110 6h
5 423 165 181.5 43.56 N/A 1 130 7h
6 450 175 192.5 44.275 N/A 1 150 8h
7 473 184 202.4 46.552 N/A 1 200 10h
8 502 194 213.4 46.948 N/A 1 250 12h
9 531 207 227.7 50.094 N/A 1 310 14h
10 560 218 239.8 50.358 N/A 1 385 17h
11 600 230 253 53.13 N/A 1 475 21h
12 635 245 269.5 53.9 2,400 2 585 1d
13 670 260 286 57.2 2,600 3 725 1d 3h
14 709 274 301.4 57.266 2,800 4 900 1d 8h
15 750 289 317.9 60.401 3,000 5 1,100 1d 12h
16 800 307 337.7 60.786 3,200 6 1,370 1d 18h
17 890 343 377.3 67.914 3,600 7 1,700 1d 20h
18 942 363 399.3 67.881 3,800 8 2,100 2d 7h
19 990 384 422.2 71.808 4,000 9 2,600 2d 15h
20 1,058 405 445.5 71.28 4,200 10 3,220 3d 1h
21 1,120 430 473 75.68 4,400 11 3,980 3d 12h
22 1,190 454 499.4 74.91 4,600 12 4,930 3d 19h
23 1,253 482 530.2 79.53 4,800 13 6,090 4d 2h
24 1,324 511 562.1 84.315 5,000 14 7,530 4d 11h
25 1,395 542 596.2 83.468 5,200 15 9,300 4d 20h
26 1,465 573 630.3 88.242 5,400 16 11,400 5d 6h
27 1,553 607 667.7 93.478 5,600 17 14,200 5d 16h
28 1,646 643 707.3 91.949 5,800 18 17,500 6d 4h

Warships

Rank
Level
Level
Level
Reserves Size
Troop Capacity
Upgrade Tokens
Upgrade Token
Tech Level
Tech Point
1 12 56 N/A 5
2 14 68 57,500 10
3 16 80 84,000 15
4 18 92 123,000 20
5 22 104 195,000 25
Total 459,500 75
Offense
Troops RiflemanHeavyZookaWarriorTank Requires Gunboat EnergyMedicGrenadierScorcher Requires Gunboat EnergyLaser RangerCryoneerBombardier Requires Gunboat EnergyMech Requires Gunboat EnergyRocket Choppa Requires Gunboat Energy Flying Troop
Prototype Troops Lazortron MK II. Requires Gunboat EnergyRain Maker Requires Gunboat EnergyCritter Cannon MK II. Requires Gunboat EnergySeekerHeavy Choppa Requires Gunboat Energy Flying TroopTurret EngineerCritter EngineerCryobombardier Requires Gunboat EnergyProtectorDr. VitaminClone RiflemanMelon Bombardier Requires Gunboat EnergyShockaneerVampire ZookaCryoTank Requires Gunboat EnergyStunnerHidden WarriorMegaScorcher Requires Gunboat EnergyUndercover RiflemanZombie Rifleman
Removed Troops Lazortron Requires Gunboat EnergyCritter Cannon Requires Gunboat EnergyIncinerator Requires Gunboat EnergyDr. Vitamin (old)
Gunboat Weaponry ArtilleryFlareMedkitShock BombBarrageSmoke ScreenCritters
Temporary Gunboat Abilities CryobombSuper WarriorSpeed SerumDeployable TurretRemote DefibExplosive DronesRemote HackTiny ShockCrystal Shield ProjectorCrystal Critters
Heroes and their Hero Abilities

Sgt. Brick - Cluster GrenadeIron WillBattle Orders
Dr. Kavan - Crystal CrittersIce ShieldsSecond Wind
Cpt. Everspark - Critter SwarmExplosive ChargesUniversal Remote
Pvt. Bullit - TauntEnergy DrinkShock Knuckles
Cpt. Ruddero Flying Troop - Wingman Rush Flying TroopBombing RunSeeker Shot

Squad Leaders

Heavy - MeatshieldMinesweeperZooka Fan
Zooka - MookaNinja-ZookaHeavy Fangirl
Bombardier - Clustardier Requires Gunboat EnergyBomb & Shield Requires Gunboat EnergyFirebrand Requires Gunboat Energy

Current available content appears in blue. Formerly available content that is no longer in the game appears in gray. Upcoming content that is not yet in the game appears in magenta. Troops that cost Gunboat Energy to deploy have a Requires Gunboat Energy next to their name. Flying Troops have a Flying Troop next to their name.
Colored links (e.g., magenta, gold, gray) may not be visible for mobile users.