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== Trivia == |
== Trivia == |
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* It is yet to be released. |
* It is yet to be released. |
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+ | <center> |
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+ | <div class="table-back"> |
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+ | {{Statistics}} |
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+ | |||
+ | {| class="wikitable" style="width: 650px; text-align: center;" |
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+ | ! Building Size<br />{{Res|RES = Size}} |
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+ | ! Range<br />{{Res|RES = Range}} |
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+ | ! Attack Speed<br />{{Res|RES = Shot}} |
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+ | ! Damage Type<br />{{Res|RES=Damage Type}} |
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+ | ! Splash Radius<br />{{Res|RES=Splash Radius}} |
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+ | ! Special Ability<br />{{Res|RES=Special}} |
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+ | |- |
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+ | |3x3 |
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+ | |? |
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+ | |? |
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+ | |Splash |
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+ | |? |
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+ | |Continues to burn units for 5 seconds after they have received damage from it.^ |
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+ | |} |
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+ | |||
+ | {{StatueStatsForm|Defense}} |
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+ | |||
+ | {| class="wikitable" style="width: 650px; text-align: center;" |
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+ | ! rowspan="2"|Level<br />{{Res|RES = Level}} |
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+ | ! rowspan="2"|Health<br />{{Res|RES = Hitpoint}} |
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+ | ! rowspan="2"|Damage Per Second<br />{{Res|RES=Damage}} |
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+ | ! rowspan="2"|Burn DPS*<br />{{Res|RES=Damage}} |
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+ | ! rowspan="2"|Total Residual Burn Damage<br />{{Res|RES=Damage}} |
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+ | ! colspan="4" scope="col" |Build Cost |
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+ | ! rowspan="2" scope="col" |Build Time<br />{{Res|RES = Time}} |
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+ | ! rowspan="2" scope="col" |Weapon Lab<br />level Required |
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+ | |- |
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+ | ! scope="col" |Fuses<br />{{Res|RES=Fuse|link=Prototype Modules}} |
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+ | ! scope="col" |Gears<br />{{Res|RES=Gear|link=Prototype Modules}} |
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+ | ! scope="col" |Rods<br />{{Res|RES=Rod|link=Prototype Modules}} |
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+ | ! scope="col" |Capacitors<br />{{Res|RES=Capacitor|link=Prototype Modules}} |
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+ | |- |
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+ | |1 |
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+ | | class="StatueStat BH" |10,000 |
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+ | | class="StatueStat DBD" |600 |
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+ | | class="StatueStat DBD" |100 |
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+ | | class="StatueStat DBD" |1,100 |
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+ | |0 |
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+ | |3 |
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+ | |3 |
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+ | |0 |
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+ | |1h |
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+ | |? |
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+ | |- |
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+ | |2 |
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+ | | class="StatueStat BH" |15,000 |
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+ | | class="StatueStat DBD" |1,020 |
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+ | | class="StatueStat DBD" |170 |
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+ | | class="StatueStat DBD" |1,870 |
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+ | |3 |
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+ | |3 |
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+ | |3 |
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+ | |3 |
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+ | |4h |
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+ | |? |
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+ | |- |
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+ | |3 |
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+ | | class="StatueStat BH" |20,000 |
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+ | | class="StatueStat DBD" |1,440 |
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+ | | class="StatueStat DBD" |240 |
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+ | | class="StatueStat DBD" |2640 |
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+ | |6 |
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+ | |6 |
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+ | |3 |
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+ | |3 |
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+ | |12h |
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+ | |? |
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+ | |} |
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+ | |||
+ | <div style="text-align: left;"> |
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+ | <nowiki>*</nowiki>The Flamethrower deals both "normal" damage and Burn damage at the same time while it is active. The "normal" damage is equal to five times the Burn DPS. When you combine the "normal" DPS and the Burn DPS, you get the DPS that troops take while being hit by the Flamethrower. |
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+ | |||
+ | ^Enemies will continue to receive Burn damage for 5 seconds after being attacked by the Flamethrower. The "Total Residual Burn Damage" column is the total damage dealt during those 5 seconds. |
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+ | </div></div> |
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+ | </center> |
Revision as of 04:58, 6 September 2016
This article is a stub. You can help the Boom Beach Wiki by expanding it. |
The Hot Pot is an upcoming Prototype Defense. See here for more.
Summary
- The Hot Pot is a new prototype defense.
- It will stay in ground until enemy troops get in range. It fires blue flames, unlike the Flamethrower which fires red flames.
- Troops attacked by the Hot Pots will continuously burn for a few seconds, receiving minor damage.
Trivia
- It is yet to be released.
Statistics
Building Size |
Range |
Attack Speed |
Damage Type |
Splash Radius |
Special Ability |
---|---|---|---|---|---|
3x3 | ? | ? | Splash | ? | Continues to burn units for 5 seconds after they have received damage from it.^ |
*The Flamethrower deals both "normal" damage and Burn damage at the same time while it is active. The "normal" damage is equal to five times the Burn DPS. When you combine the "normal" DPS and the Burn DPS, you get the DPS that troops take while being hit by the Flamethrower.
^Enemies will continue to receive Burn damage for 5 seconds after being attacked by the Flamethrower. The "Total Residual Burn Damage" column is the total damage dealt during those 5 seconds.