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"A Scorcher on fire! Be careful of this massive, armored unit. It is catching everything on fire, including itself!"

Visit MegaScorcher to read about the actual version.

Summary

  • The Incinerator was a Prototype Troop that behaved similarly to the Scorcher and Microwav'r, constantly changing targets and setting them on fire with its omnidirectional attacks.
  • When destroyed, the Incinerator's death explosion launched several fireballs into the sky. They damaged all nearby troops & buildings, along with a residual burn effect.
  • An Incinerator constantly experienced a burning effect similar to the one caused by a Flamethrower, which caused it to slowly lose health over time and persisted until it was destroyed.
  • The Incinerator was unlocked for players who had an Armory level of 13 or above and started 1 level below the Armory level. It could be upgraded using Proto Tokens gained from events.
  • Each Incinerator costs ten Gunboat Energy to deploy.
  • The Incinerator first appeared in Warships Season 13.
  • On July 1, 2024, it was replaced by MegaScorcher.

Differences compared to MegaScorcher

  • The Incinerator required 6 Gunboat Energy, while the MegaScorcher requires 10 Gunboat Energy to be deployed.
  • The Incinerator had a housing space of 14, while the MegaScorcher has 17, allowing two Incinerators to fit into one Landing Craft.

Visual Appearance

  • The Incinerator was identical to the original Scorcher with very few differences. Notably, it lacked the pilot light and the associated tube, but had sets of exhaust nozzles fitted to the sides of its turret producing bright sparks.

Offensive Strategy

  • Incinerators could be used in a very similar manner to Scorchers, and it was usually beneficial to use them if their stats exceeded the player's Scorchers' stats. Notably, Incinerators didn't cost any energy to deploy, boasted slightly higher damage than Scorchers at relative levels, could attack more buildings at once and usually had just the necessary health.
  • The self-damage was usually negligible, given their extreme health.

Defensive Strategy

Trivia

  • You could have had a maximum of 16 Incinerators in a complete set of fully upgraded Landing Crafts.
  • Incinerator's in-game model was identical to the Scorcher, differentiated only by their flame color. Despite the cover art, the liquid fire they spewed was a mixture of blue and violet (reused from Hot Pot), rather than orange.

Statistics

Unit Size
Troop Capacity
Training Time
Time
Movement Speed
Movement Speed
Range
Range
Attack Speed
Shot
Headquarters Level Required
Headquarters
14 50m

Moderate / 230

Medium / 3.3-7 Tiles 0.5s 14
Level
Level
Hitpoints
Hitpoints
Approximate DPS^
Damage
Standard DPS
Damage
Residual Burn Damage*
Damage
Damage on Death
Death Damage
Training Cost
Gold
Upgrade Cost in Proto Tokens
12 29,500 447.1 347 1,071 4,383 36,000 N/A
13 31,000 465.5 361 1,115 4,771 38,000 250
14 32,500 491.8 381 1,178 5,159 40,000 350
15 34,000 526 408 1,260 5,547 42,000 450
16 35,500 568.1 441 1,361 5,935 44,000 550
17 37,000 618.1 479 1,481 6,323 46,000 650
18 38,500 675.9 524 1,619 6,711 48,000 750
19 40,000 741.7 575 1,777 7,099 50,000 850
20 41,500 815.3 632 1,953 7,487 55,000 950
21 43,000 896.8 696 2,148 7,875 60,000 1,050
22 44,500 986.3 765 2,363 8,263 65,000 1,150
23 46,000 1,083.6 840 2,596 8,651 70,000 1,250
24 47,500 1,188.8 922 2,848 9,039 75,000 1,350
25 49,000 1,301.9 1,010 3,119 9,427 80,000 1,450
26 50,500 1,422.8 1,104 3,408 9,815 85,000 1,500

^ After an Incinerator has been attacking a building for a total of 2.5 seconds, the building catches fire and begins to burn which does additional damage aside from the Incinerator's Standard DPS. This is why the DPS displayed in-game is approximated.

* Buildings that the Incinerator hit continue to burn for 5 seconds after the Incinerator stops firing at them. The "Residual Burn Damage" column is the total damage that the building takes during those 5 seconds while an Incinerator is not actively attacking it.

Warships

Rank
Level
Level
Level
Reserves Size
Troop Capacity
Upgrade Tokens
Upgrade Token
Tech Level
Tech Point
1 14 11 N/A 5
2 16 13 135,500 10
3 18 15 164,000 15
4 20 18 198,500 20
5 22 20 270,000 25
Total 768,000 75
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