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Lazortron
"Breakthrough in the battery tech has allowed Blackguard to mount Lazor Beams on tanks. It will burn its way through enemy defenses with pinpoint precision."

Summary

  • The Lazortron is a Prototype Troop that fires a laser beam, similar to that of the Lazor Beam and Laser Ranger, as its method of attack. It has very long range, and its laser beam can hit additional targets beyond its initial target.
  • The Lazortron is unlocked for players who have an Armory level of 13 or above and starts 1 level below the Armory level. It can be upgraded using Proto Tokens gained from events.
  • Each Lazortron costs 6 Gunboat Energy to deploy.
  • Like the Lazor Beam, the Lazortron's lasers have a set length and can exceed the standard firing range of the Lazortron, but will stop early at a map boundary.
  • The laser beam fired by the Lazortron can also trigger Mines and damage any friendly troops in its path.

Visual Appearance

  • The Lazortron has the same hull & turret as a Tank, except its main gun is replaced with a red projection dish, as well as a yellow battery pack on the rear of the hull. It's in-game model appears blue with a white cupola, similar to the Tank.

Offensive Strategy

Defensive Strategy

  • Longer range defenses such as the Boom Cannon, Shock Launcher, Rocket Launcher, and most Prototype Defenses are able to attack Lazortrons. Protecting them is therefore a good idea.
  • Boom Mines are very dangerous against Lazortrons. Carefully spread out your Boom Mines across your base to ensure that Lazortrons cannot easily maneuver around them.
  • Shock Mines may not deal a lot of damage but the stun can stall Lazortrons for a long time, possibly causing the attacker to lose the battle due to running out of time.
  • Protect your economy and support buildings as much as possible. Lazortron armies need the Gunboat Energy they receive from destroying them to power their Barrages and Artillery shells needed to destroy your Boom Cannons and Shock Launchers. Running out of Gunboat energy can quickly spoil the whole attack unless important defenses have already been destroyed.
  • Avoid placing buildings in columns as Lazortrons can hit the rear buidlings alongside the front ones. Space them out so that each Lazortron hits as few buildings with a single beam as possible, preventing them from getting additional Gunboat Energy.

Trivia

  • The Lazortron could be purchased from the Trader as part of an additional offer after the Armory is upgraded to at least level 14. Each purchase authorizes usage of the Lazortron for 1 day.

Statistics

Unit Size
Troop Capacity
Training Time
Time
Movement Speed
Movement Speed
Attack Range
Range
Attack Speed
Shot
14 24m

Slow / 180

Very Long / 12.5 Tiles 0.064s between shots in salvo;

1.2s between salvos (each salvo has 25 shots)

Level
Level
Hitpoints
Hitpoints
DPS
Damage
Damage per Hit
Damage
Training Cost
Gold
Upgrade Cost in
Proto Tokens
12 1,400 795 87.04 35,000 N/A
13 1,500 830 90.88 40,000 250
14 1,600 877 96 45,000 350
15 1,700 935 102.4 50,000 450
16 1,800 1,005 110.08 55,000 550
17 1,900 1,087 119.04 60,000 650
18 2,000 1,181 129.28 65,000 750
19 2,100 1,286 140.8 70,000 850
20 2,200 1,403 153.6 75,000 950
21 2,300 1,532 167.68 80,000 1,050
22 2,400 1,672 183.04 85,000 1,150
23 2,500 1,824 199.68 90,000 1,250
24 2,600 1,988 217.6 95,000 1,350
25 2,700 2,163 236.8 100,000 1,450
26 2,800 2,350 257.28 105,000 1,550

Warships

Rank
Level
Level
Level
Reserves Size
Troop Capacity
Upgrade Tokens
Upgrade Token
Tech Level
Tech Point
1 12 28 N/A 5
2 14 34 86,500 10
3 16 40 115,500 15
4 18 46 169,000 20
5 22 52 240,000 25
Total 611,000 75
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