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MMGJ18
"Welcome to the field test of our new and improved MMG 9000: Massacre Machine Gun!"

MMGJ18
Level 1-5

Summary

  • The MMG 9000 is an improved version of the Machine Gun.
    • It has the same mechanics as a Machine Gun, but the MMG has higher hitpoints and damage, as well as longer range and no blind spot.
  • It appears on Lt. Hammerman's base levels 50 (2), 55, and 60 (2).
  • This Building cannot be built by the player.

Upgrade Differences

  • The MMG 9000 does not have any visual differences between levels.
  • At all levels, the MMG 9000 is a quadruple-barrel Machine Gun with a stone base. The main body is made out of metal. A small red scope is seen on the top. A handle is also visible at the top. There are two ammo drums at the top that seem to have two cables connecting to the middle.

Offensive Strategy

  • This defense is very effective at destroying Warriors. It is not recommended to attack an MMG with them.
  • Against all other Troops, this defense is still effective. It can deal heavy damage to any troop.
  • Generally, you simply want to avoid contact with MMGs, either by shocking it, if it is near the Headquarters, or flaring around it.
  • If you intend to destroy the MMG, your best choice of troop would be a Tank with Bombardier composition due to the the former's long range which keeps it away from the MMG's "high damage zone," and the latter which will completely outrange it.
    • It is also helpful to add Medics if you have unlocked them as they will heal up any damage that occurs.
    • If you have not unlocked Tanks, Heavy-Zooka is your best composition choice.
    • Note: Due to the MMG's erratic firing, it may occasionally hit Riflemen or Zookas when they are behind Heavies.

Trivia

  • The MMG 9000 shoots 10% faster than a normal machine gun.
    • It is also the second fastest-firing Defensive Building in the game. At first place is the Shock Blaster and in third place is the Machine Gun.
    • However due to the reload times of the Shock Blaster, the MMG 9000 has the fastest fire rate overall, at 11.1 rounds per second as opposed to the Shock Blaster's 7.7.
  • This weapon's full name is the Massacre Machine Gun 9000. Lt. Hammerman reveals this information when the player discovers his level 50 base.
  • The MMG 9000 is encased in titanium armor according to the Villager who reports this after Blackguard transmissions are intercepted during the early stages of the campaign.
  • The quote after destroying Lt. Hammerman level 45 Base suggests that Colonel Gearheart is the creator of MMG 9000.
  • The MMG 9000 used to sometimes appear on Operations, but later, Supercell removed them from appearing in them.
  • The defense's name could possibly be a reference to the BFG 9000 weapon from the DOOM franchise.

Statistics

Building Size
Size
Range
Range
Attack Speed
Shot
Damage Type
Damage Type
Splash Radius
Splash Radius
Random Radius
Random
3x3 12 0.09 Second Splash 0.6 Tiles 1.8 Tiles
Level
Level
Hitpoints
Hitpoints
Typical Damage Per Second^
Damage
Maximum Damage Per Second
Damage
Damage Per Shot
Damage
1 12,000 85 600 54
2 18,000 128 900 81
3 24,000 185 1300 117
4 30,000 257 1800 162
5 36,000 357 2500 225

^All shots may not hit, so the game's stated damage per second is approximate. Accuracy improves as targets move closer.

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