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Level 1 | Level 2 | Level 3 | Level 4 |
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Level 5 | Level 6-7 | Level 8 | Level 9-10 |
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Level 11-14 | Level 15-20 | Level 21 | Level 22-27 |
Summary
- The Machine Gun is the third defense unlocked.
- The Machine Gun is a medium-ranged area defense with high DPS, ROF and a small blindspot. Its accuracy increases as distance to target decreases.
Offensive Strategy
- Deploying Heavies in front of Riflemen, Laser Rangers or Zookas is a very effective way of protecting them from Machine Guns. However, its inaccuracy could cause it to miss the Heavies and hit any troops (specifically Riflemen) if few are in play.
- The closer your troops are to the Machine Gun, the more accurately it fires. If possible, try to destroy it from a distance.
- Grenadiers and Bombardiers can outrange Machine Guns completely, while Tanks and Zookas have a long enough range to render the Machine Gun less effective. However, the Machine Gun should not be ignored in the latter case, since a few shots can still easily take down Zookas.
- Warriors and Critters have melee range, which allows them to easily reach the Machine Gun's blindspot and attack it without retaliation, provided if they survive the fusillade coming from it and any other nearby defenses
Defensive Strategy
- Machine Guns are very effective front-line defenses, as they stop weak troops like the Rifleman or Zooka from advancing into your base.
- Placing Machine Guns near Boom Cannons or Rocket Launchers can help prevent other players from trying to target them with weak troops.
- They are a good alternative to Flamethrowers when defending against Warriors. Because of its accuracy at fairly short range, they can destroy Warriors attacking a nearby building fairly quickly. Due to their blind spot, however, they should not be placed right next to important buildings, but at a distance such that they are just about able to cover all sides of the building.
Upgrade Differences
- Initially, the Machine Gun is a green gun mounted on a silver stand, and there are two silver handles on the back.
- At level 2, the Machine Gun gains a small magazine on the back, and the front of the barrel becomes smaller and ridged.
- At level 3, the Machine Gun gains sandbags around one half of it, and the magazine on top is removed and replaced with two magazines, one on each side.
- At level 4, the Machine Gun gains a small frontal shield.
- At level 5, the Machine Gun gets slightly bigger, it gains a larger frontal shield, and its handles are reinforced. The whole barrel becomes thinner.
- At level 6, the magazines are removed and a pan magazine is added at the back of the Machine Gun, behind the shield. The sandbags are extended to the entire perimeter of the Machine Gun and the shield grows slightly in size.
- At level 8, the stand is reinforced. The barrel loses its ridged pattern and now has holes in it. A green dot is added on top of the pan magazine. The back handles are moved away from each other.
- At level 9, the Machine Gun loses all its sandbags. It gains a stone base, a modified handle system, and a bigger and more reinforced frontal shield which covers the entire gun and is more angular. The pan magazine is removed and replaced by two ammunition belts converging together in the back.
- At level 11, the Machine Gun gains a back shield and loses its handles, becoming hexagonal. The ammunition belts are removed. A box can be seen on the side, possibly replacing the belts. A small green hatch is added on the top.
- At level 15, the base turns green and becomes steel. The body becomes a square and turns green as well. Another barrel is added, and both resemble the level 6 Machine Gun barrel.
- At level 21, the Machine Gun turns massive and gains a new color scheme of dark green, light green, and grey. A large metal cockpit with a thin, rectangular viewport now sits upon a small, steel baseplate, with a light green hatch on top. The two barrels once again resemble the level 8 barrels. They are held up by two large dark green arms with silver piping on top. Two large, dark green ammo boxes sit on the back of the structure.
- At level 22, the barrels now turn into a set of five, and resemble miniguns. An ammo belt is seen attached to each.
- At level 23, the base of the Machine Gun is reinforced with wooden boards.
- At level 24, the wooden base of the Machine Gun is replaced with white stone.
- At level 25, the white stone base of the Machine Gun is replaced with iron.
- At level 27, the iron base of the Machine Gun is replaced with turquoise metal.
Trivia
- Machine Guns were invented in the mid-19th century and have been used in war to this day.
- The Machine Gun has the third-highest fire rate of all Defensive Buildings, with 0.1s delay between shots, surpassed only by the Shock Blaster (0.08s)'s burst delay and MMG 9000 (0.09s). It places second if the Shock Blaster's 2.5s reload period is factored in (~0.13s).
- As such, a Machine Gun could theoretically fire up to 2,400 times in a single battle, as each lasts for up to 240 seconds.
- The Machine Gun has the lowest hitpoints of any maximum-level defensive building.
- Despite visibly having magazines attached to it, the Machine Gun, as with all defenses, are never depleted.
- The level 1 Machine Gun bears a moderate resemblance to the real-life Maxim machine gun, as well as a much smaller resemblance to the real-life Browning M1917, which had a similar looking water jacket.
- If a level 22+ Machine Gun is stunned while it is firing, its animation does not freeze accordingly and the barrels continue to rotate.
- As mentioned before, the Machine Gun gains an additional barrel at level 15, and both are upgraded to rotary guns at level 22, yet the defense' fire rate is not increased.
- Sandbag were added to the Machine Gun's level 3-8 models after an unspecified update.
Statistics
HQ Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 |
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Number Available![]() |
0 | 0 | 0 | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Building Size![]() |
Range![]() |
Attack Speed![]() |
Damage Type![]() |
Splash Radius![]() |
Random Radius![]() |
---|---|---|---|---|---|
3x3 | 2.5-9 Tiles | 0.1s | Splash | 0.6 Tiles | 0.8 Tiles |
^ All shots may not hit, so the game's stated damage per second is approximate. Accuracy improves as targets move closer.
Warships
Rank![]() |
Level![]() |
Build Count![]() |
Upgrade Tokens![]() |
Tech Level![]() |
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1 | 10 | 4 | N/A | 5 |
2 | 12 | 5 | 53,000 | 10 |
3 | 16 | 5 | 77,500 | 15 |
4 | 18 | 6 | 123,000 | 20 |
5 | 22 | 6 | 180,000 | 25 |
Total | 433,500 | 75 |