Summary
- The Mech is unlocked at Headquarters level 22. It is also the twelfth and last troop to be unlocked.
- It is a short-ranged troop with high health, low speed, average DPS and rapid attacks that briefly disable their targets.
- Each Mech costs 6 Gunboat Energy to deploy.
Visual Appearance
- The Mech is a large armored, mechanical troop with a pair of digitigrade legs.
- The Mech is armed with two rotary machine guns.
- An ammo belt is seen hanging on each side of the hull feeding into the rotary machine guns.
- There are 2 exhaust pipes, a searchlight and a hatch on the top.
- There is also a long narrow viewport at the bottom of the hull.
- There is a marking that reads "07", a star shaped marking encompassed in a box, and hash marks that sum to 5 on the top left of the front of the hull.
- There is caution tape on the shoulder guards as well as the plates above the feet of the Mech.
Offensive Strategy
- Mechs pretty much fulfill the same niche as Scorchers, Heavies and Heavy Choppas, absorbing damage to protect DPS units.
- Mechs can be used alongside Scorchers. Despite having less speed and health, they can stun defenses potentially targeting Scorchers and other units. Their slow pace actually works in favor of frail backline troops and keeps ranged defenses with blindspots distracted when Scorchers wander inside.
Defensive Strategy
- Single shot defenses such as the Doom Cannon and the Boom Cannon are very effective against the Mech, so placing them under a Sky Shield if available, prevents them from getting destroyed by Barrage and Artillery.
- Frontline defenses might not be as effective against the Mech unless they are not being fired upon, as unless the Mech's attacks cease, they are essentially perma-stunned.
- Since the Mech is the slowest troop in the game, Shock Launchers and Shock Blasters are good to have against them. These defenses have sufficient range to avoid the Mech entirely and can stun them, delaying their advance or even potentially destroy support troops. Strategically placing those defenses to deliver the most damage and shock duration will offer a lot of power. Shock Mines can also help in this situation, by being placed in places where the Mechs are expected to walk through.
Upgrade Differences
- There are no visual changes between levels, but each upgrade increases the Mech's hitpoints (by approximately 2.9%), DPS (by 20-21), and training cost (by 2000 Gold).
Trivia
- You can have a maximum of 16 Mechs in a complete set of fully upgraded Landing Crafts.
- The Mech is the slowest troop, with the second slowest being the Tank.
- The Mech's pilot is inconsistent. In some promotional videos it is driven by a Riflemen, but elsewhere it seems to be fully autonomous and does not require one.
- When destroyed, a Mech's upper torso disappears, but its legs remain for several seconds.
- The Laser Ranger, Bombardier and the Mech are the only troops that do not have unlock quotes, unlike all other troops.
- The Mech's projectiles were reused from the Shock Blaster, though it was not able to stun enemy defenses before November 2, 2022.
- Before November 21, 2023 update, Mechs could not be revived via Second Wind and Remote Defib.
Statistics
Unit Size |
Training Time |
Movement Speed |
Attack Range |
Attack Speed |
Splash Radius |
Shock Duration |
Headquarters Level Required |
---|---|---|---|---|---|---|---|
14 | 30m |
Slow / 130 |
Medium / 5-8 Tiles | 0.1s | 0.2 Tiles | 3.5s | 22 |
Warships
Rank |
Level |
Reserves Size |
Upgrade Tokens |
Tech Level |
---|---|---|---|---|
1 | 1 | 11 | N/A | 5 |
2 | 2 | 13 | 135,500 | 10 |
3 | 3 | 15 | 164,000 | 15 |
4 | 4 | 18 | 198,500 | 20 |
5 | 5 | 20 | 270,000 | 25 |
Total | 768,000 | 75 |