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Medicc

Medic Beta

Medic

Medicnew
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MedicIconNew

MedicIcon




MedicModel
BBFL Medic
"I'm here to save lives! With my support, our soldiers can stay in the fight when the going gets hot."

Summary

  • The Medic is the 6th troop unlocked, at Headquarters level 15.
  • The Medic has average health and speed, with the ability to heal all troops from medium range in a small AOE instead of dealing damage.
    • Critters, Crystal Critters, Cpt. Ruddero, Rocket Choppa and Heavy Choppa cannot be healed.
    • Medics ignore Flares and follow the closest troop they could heal, prioritizing nearby damaged troops before them. If there are no other non-Medic troops for them to follow, they will just stand still.
    • Medic healing is not affected by Magma Statues.

Visual Appearance

  • The Medic appears as a fair-skinned man with a blue uniform, a satchel, glasses, and a white helmet with a blue band and a green cross on it.

Offensive Strategy

  • Keep Medics behind other troops so that defensive buildings won't damage them.
  • Make sure you have at least 2 Medics on the battlefield, as they can heal each other.
    • A single Medic, however, is still able to heal himself, but only if he is healing a troop that is close enough to him such that he is affected by his own splash healing. As this is unlikely and Medics usually work better in numbers, it is not advisable to have just one.
    • You could also supplement your Medics with Dr. Kavan.
  • Medics do not work well with Zookas, as most defenses will eliminate them instantly, leaving Medics with no room to heal.
  • Medics should not be paired with Warriors, Scorchers, and Incinerators don't go together, as these units tend to put Medics in the line of fire.
  • When using Medics, watch out for Cannons, Doom Cannons and Boom Cannons, as the Medics can only outheal defenses with relatively low damage. This weakens any strategies involving Tanks and Medics, as both units occupy many housing spaces, leaving them vulnerable to defenses with high single-target damage.
  • If you wish to flank with an army that uses Medics using Smoke Screens, you can allow your other troops to voluntarily take a small amount of damage solely for the purpose to allow the Medics to catch up - they will rush to your injured troops. Not doing so will risk the chance that Medics will not be able to follow your troops before the Smoke Screen expires, exposing them to defenses after which they will all likely be destroyed. Many players place Mines on the flanks to deter flanking in the first place; use these to your advantage when flanking with Medics, as they can still heal under Smoke Screens.
    • If Mines are not available for this purpose, you can allow your troops to come under fire from weaker defenses such as Sniper Towers or Rocket Launchers for a very brief duration by intentionally delaying the placement of Smoke Screens.
    • Boom Mines will almost certainly destroy your weaker troops outright, rendering the strategy less effective. However, Tanks should be able to survive a single Boom Mine, albeit taking heavy damage.
    • Take care that your Medics do not get heavily damaged before starting to flank, otherwise it will be quite likely that they will remain on the beach healing each other, failing to catch up with your other troops.

Defensive Strategy

  • Killing Medics may seem easy as they don't do any damage themselves. However, it should be noted that Medics can heal each other and will usually be supporting other units from behind, meaning your defenses will have to get through them first before they could target Medics.
  • Make sure you protect your Cannons and Boom Cannons, as these could be your only chance of surviving a Medic-Tank/Heavy-Zooka attack.
  • A Grappler can effectively deny an opponent from using Medics, as the dragged troop will almost certainly expose the Medic to defenses.

Upgrade Differences

  • There are no visual changes between levels, but each upgrade increases the Medic's hitpoints (by 8.8%), HPS (Healing per Second) (by 1), and training cost.

Prototype Troops

DrVitamin DrVitaminNEW
Dr. Vitamin (old) Dr. Vitamin


Skins

Name
Info
Appearance
Build
Description
Combat Academy
Unlocking
Special
Cost
CamoTicket
Default
MedicIcon
Your original look. A familiar and timeless classic. - -
Stylish Medic
Stylish Medic
A modern, colorful style for Medics. Squad Busters pre-registration event
Tier 4
-

Trivia

  • The Medic heals troops by throwing a small Medkit towards them.
  • You can have a maximum of 48 Medics in a complete set of fully upgraded Landing Crafts. Having this many, however, will outright eliminate most if not all of your offensive capabilities.
  • The Medic's appearance bears a strong resemblance to "Radar" from the TV show M.A.S.H.
  • Medic's artwork underwent one change before being completely overhauled in its third iteration.
  • When released, the Medic had a gray backpack. This was changed in an unknown Update.
  • The Medic's helmet cross color was changed as of 20th of June 2023 to avoid violating Geneva Conventions.
  • In September 2017, the Tribes offered a damage boost for Medics. Obviously, this didn’t change anything about him.
  • If only Medics or/and Dr. Kavan are left, and they are out of range from all defenses, and neither damage nor healing nor movement occurs for 10 seconds, the battle will end in a defeat without the need to retreat.
    • This defeat condition does not apply if a Smoke Screen is active, and any usage of Gunboat Abilities resets the timer.
    • If any way for the attacker to potentially deal damage exists, the timer is extended by an additional 5 seconds. If 3x speed is active, it'll be automatically deactivated for the final 5 seconds.
    • If a Landing Craft is able to be deployed, the defeat condition will not apply, even if it's a Landing Craft of Medics.
    • This defeat condition also applies to Hammerman Strikes Back, the battle will end in your victory if only Medics remain but they are out of range of your defenses.

Statistics

Unit Size
Troop Capacity
Training Time
Time
Movement Speed
Movement Speed
Heal Range
Range
Heal Speed
Healing
Heal Type
Healing
Splash Radius
Trigger Radius
Headquarters Level Required
Headquarters
5 10m

Moderate / 270 Movement Speed

Short / 4-8 Tiles 0.6s Splash 2 Tiles 15
Level
Level
Hitpoints
Hitpoints
Heal Per Second
Healing
Training Cost
Gold
Research Cost
Gold
Armory
Combat Academy
Research Time
Time
Instant
Diamonds
XP Gain
Xp
1 500 20 5,000 N/A N/A N/A N/A N/A
2 544 21 5,500 1,680,000 14 2d 22h 1,161 83
3 592 22 6,000 2,740,000 15 3d 1h 1,413 91
4 644 23 6,500 3,300,000 15 3d 3h 1,544 91
5 701 24 7,000 3,400,000 16 3d 5h 1,575 91
6 762 25 7,500 3,800,000 17 3d 15h 1,717 102
7 829 26 8,000 4,500,000 18 3d 17h 1,863 106
8 902 27 9,000 4,800,000 18 3d 18h 1,923 106
9 982 28 10,000 5,300,000 19 3d 23h 2,045 112
10 1,068 29 11,000 6,100,000 20 4d 2,191 114
11 1,162 30 12,000 6,400,000 20 4d 1h 2,249 114
12 1,264 31 13,000 6,600,000 21 4d 2h 2,290 116
13 1,376 32 14,000 7,100,000 22 4d 4h 2,385 118
14 1,498 33 15,000 7,500,000 23 4d 6h 2,462 120
15 1,630 34 16,000 7,900,000 24 4d 8h 2,538 122
16 1,772 35 17,000 8,300,000 25 4d 10h 2,615 124
17 1,928 36 18,000 8,600,000 26 4d 12h 2,677 126
18 2,098 37 19,000 8,900,000 27 4d 14h 2,732 128
19 2,282 38 20,000 9,200,000 28 4d 16h 2,792 130

Warships

Rank
Level
Level
Level
Reserves Size
Troop Capacity
Upgrade Tokens
Upgrade Token
Tech Level
Tech Point
1 2 45 N/A 5
2 5 55 98,000 10
3 7 64 118,500 15
4 10 74 169,000 20
5 13 84 225,000 25
Total 610,500 75


Offense
Troops RiflemanHeavyZookaWarriorTank Requires Gunboat EnergyMedicGrenadierScorcher Requires Gunboat EnergyLaser RangerCryoneerBombardier Requires Gunboat EnergyMech Requires Gunboat EnergyRocket Choppa Requires Gunboat Energy Flying Troop
Prototype Troops Lazortron MK II. Requires Gunboat EnergyRain Maker Requires Gunboat EnergyCritter Cannon MK II. Requires Gunboat EnergySeeker Not available at the WorkshopHeavy Choppa Requires Gunboat Energy Flying TroopTurret EngineerCritter EngineerCryobombardier Requires Gunboat EnergyProtectorDr. VitaminClone RiflemanMelon Bombardier Requires Gunboat EnergyShockaneerVampire Zooka Not available at the WorkshopCryoTank Requires Gunboat EnergyStunnerHidden Warrior Not available at the WorkshopMegaScorcher Requires Gunboat EnergyUndercover Rifleman Not available at the WorkshopZombie Rifleman
Removed Troops Lazortron Requires Gunboat EnergyCritter Cannon Requires Gunboat EnergyIncinerator Requires Gunboat EnergyDr. Vitamin (old)
Gunboat Weaponry ArtilleryFlareMedkitShock BombBarrageSmoke ScreenCritters
Temporary Gunboat Abilities CryobombSuper WarriorSpeed SerumDeployable TurretRemote DefibExplosive DronesRemote HackTiny ShockCrystal Shield ProjectorCrystal Critters
Heroes and their Hero Abilities

Sgt. Brick - Cluster GrenadeIron WillBattle Orders
Dr. Kavan - Crystal CrittersIce ShieldsSecond Wind
Cpt. Everspark - Critter SwarmExplosive ChargesUniversal Remote
Pvt. Bullit - TauntEnergy DrinkShock Knuckles
Cpt. Ruddero Flying Troop - Wingman Rush Flying TroopBombing RunSeeker Shot

Squad Leaders

Heavy - MeatshieldMinesweeperZooka Fan
Zooka - MookaNinja-ZookaHeavy Fangirl
Bombardier - Clustardier Requires Gunboat EnergyBomb & Shield Requires Gunboat EnergyFirebrand Requires Gunboat Energy

Current available content appears in blue. Formerly available content that is no longer in the game appears in gray. Upcoming content that is not yet in the game appears in magenta.
Troops that cost Gunboat Energy to deploy have a Requires Gunboat Energy next to their name. Flying Troops have a Flying Troop next to their name. Proto Troops that are not available at the Proto Troop Workshop have a Not available at the Workshop next to their name.
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