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==Defensive Strategy==
 
==Defensive Strategy==
 
*Killing Medics may seem easy as they don't do any damage themselves. However, it should be noted that Medics can heal each other and will usually be behind groups of other [[troops]] during a raid.
 
*Killing Medics may seem easy as they don't do any damage themselves. However, it should be noted that Medics can heal each other and will usually be behind groups of other [[troops]] during a raid.
*Make sure you protect your [[Cannon]]s and [[Boom Cannon]]s, as these could be your only chance of surviving a Medic-[[Tank]]/[[Heavy]]-[[Zooka]] attack. Even a level 1 Boom Cannon ''cannot ''one shot a level 11 Medic. Except for [http://boombeach.wikia.com/wiki/Statue Ice Statues].
+
*Make sure you protect your [[Cannon]]s and [[Boom Cannon]]s, as these could be your only chance of surviving a Medic-[[Tank]]/[[Heavy]]-[[Zooka]] attack.
   
 
==Upgrade Differences==
 
==Upgrade Differences==

Revision as of 15:37, 9 October 2015

Medicc

"I'm here to save lives! With my support, our soldiers can stay in the fight when the going gets hot."

Summary

  • ​The Medic is the sixth troop to unlock. It is unlocked at Headquarters level 15.
  • The Medic heals other troops, increasing their survivability. However, they themselves do not deal damage.

Visual Appearance

  • The Medic appears as a fair-skinned man with a blue uniform, a satchel, glasses, and a white helmet with red crosses on it.

Offensive Strategy

  • Medics are the only Troops that ignore flares. They only follow injured Troops, and if none of your troops are injured they just follow the closest troop. Keep this in mind when maneuvering your Troops because Medics will tend to move fairly erratically.
    • If there are no non-Medic Troops on the battlefield, the Medics will just stand still.
  • ​Keep Medics behind other troops so that defensive buildings won't target them.
  • Make sure you have at least 2 Medics on the battlefield, as they can heal each other.
    • A single Medic, however, is still able to heal himself, but only if he is healing a troop that is close enough to him such that he is affected by his own splash healing.
  • Medics do not work well with Zookas, as the Zookas have such low health that they can be killed in one hit by many defenses.
  • Medics and Warriors don't go together, as the Warriors are faster than the Medics and will leave the Medics behind.
  • When using Medics, watch out for Cannons and Boom Cannons, as the Medics can't heal as fast as those two do damage. This is especially bad since you will most likely be using Tanks and Heavies with Medics, and both of those are bad against Cannons and Boom Cannons.

Defensive Strategy

  • Killing Medics may seem easy as they don't do any damage themselves. However, it should be noted that Medics can heal each other and will usually be behind groups of other troops during a raid.
  • Make sure you protect your Cannons and Boom Cannons, as these could be your only chance of surviving a Medic-Tank/Heavy-Zooka attack.

Upgrade Differences

  • There are no visual changes between levels, but each upgrade increases the Medic's hitpoints (by 8.8%), HPS (Healing per Second) (by 1), and training cost.

Trivia

  • The Medic heals troops by throwing a small Medkit towards them.
  • Troop damage Magma Statues do not increase the Medic's HPS.
  • The Medic is one of two troops that does not fit perfectly into a level 20 Landing Craft, the other being the Scorcher.
  • Medics can heal other troops even while being covered by a Smoke Screen.

Statistics

Unit Size
Troop Capacity
Training Time
Time
Movement Speed
Movement Speed
Heal Range
Range
Heal Speed
Healing
Heal Type
Healing
Headquarters Level Required
Headquarters
5 10m Moderate / 270 Short / 4-8 Tiles 1s Splash 15
Level
Level
Hitpoints
Hitpoints
Heal Per Second
Healing
Training Cost
Gold
Research Cost
Gold
Armory
Combat Academy
Research Time
Time
Instant
Diamonds
XP Gain
Xp
1 500 20 5,000 N/A N/A N/A N/A N/A
2 544 21 5,500 1,680,000 14 2d 22h 1161 83
3 592 22 6,000 2,740,000 15 3d 5h 1440 91
4 644 23 6,500 3,300,000 15 3d 5h 1557 91
5 701 24 7,000 3,400,000 16 3d 5h 1575 91
6 762 25 7,500 3,800,000 17 3d 15h 1717 102
7 829 26 8,000 4,500,000 18 3d 18h 1869 106
8 902 27 9,000 4,800,000 18 3d 18h 1923 106
9 982 28 10,000 5,300,000 19 3d 23h 2045 112
10 1,068 29 11,000 6,100,000 20 4d 1h 2198 114
11 1,162 30 12,000 6,400,000 20 4d 1h 2249 114