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Medicnew

"Make love, not war! The Medic is opposed to all kinds of violence. Instead of grabbing a rifle, he heals other troops to help our cause."


Summary

  • ​The Medic requires a level 15 Headquarters.
  • The Medic heals other troops, increasing their survivability.

Visual Appearance

  • The Medic appears as a fair-skinned man with a blue uniform, a satchel, glasses and a helmet with red crosses on it.

Offensive Strategy

  • Medics are the only Troops that ignore flares. They only follow injured Troops. Keep this in mind when maneuvering your Troops because Medics will tend to move fairly erratically.
    • If there are no non-Medic Troops on the battlefield, the Medics will just stand still.
  • ​Keep the Medic behind other troops so that defensive buildings won't target them.
  • Make sure you have at least 2 Medics on the battlefield, as they can heal each other.
  • Medics do not work well with Zookas, as the Zookas have such low health that they can be killed in one hit by many defenses.
  • Medics and Warriors don't go together, as the Warriors are faster than the Medics and will leave the Medics behind.
  • When using Medics, watch out for Cannons and Boom Cannons, as the Medics can't heal as fast as those two do damage. This is especially bad since you will most likely be using Tanks and Heavies with Medics, and both of those are bad against Cannons and Boom Cannons.

Defensive Strategy

  • Killing Medics seems easy as they don't do any damage themselves. However, it should be noted that Medics can heal each other and will usually be behind groups of other troops during a raid.
  • Make sure you protect your Cannons and Boom Cannons, as these could be your only chance of surviving a Medic-Tank/Heavy attack.

Upgrade Differences

  • There are no visible changes between levels, but each upgrade increases the Medic's hitpoints (by 8.8%), HPS (Healing per Second) (by 1 HP), and training cost.

Trivia

  • The Medic heals troops by throwing a small Medkit towards them.
  • The Medic is the only troop whose unit size is not a divisor of 24 which makes it the only troop that cannot completely fill a max-level Landing Craft.
  • If at any point in the battle all of your non-Medic Troops are killed and you have neither any non-Medic troops to deploy nor enough Gunboat energy to afford an Artillery or Barrage, the battle will end instantly, even if you have Medics deployed that are still alive or other Gunboat Weaponries that are still in effect.
  • Neither type of Magma Statues increases the Medic's HPS.
Unit Size Training Time Movement Speed Heal Range Heal Speed Headquarters Level Required
Headquarters
5 10m Moderate / 270 Short / 400 1s 15
LevelLevel Hitpoints Hitpoints HPS Hitpoints Training Cost Gold Research Cost Gold Armory Combat Academy Research Time Time XP GainXp
1 500 20 5,000 N/A N/A N/A N/A
2 544 21 5,500 1,680,000 14 2d 22h 83
3 592 22 6,000 2,740,000 15 3d 5h 91
4 644 23 6,500 3,300,000 15 3d 5h 91
5 701 24 7,000 3,400,000 16 3d 5h 91
6 762 25 7,500 3,800,000 17 3d 15h 102
7 829 26 8,000 4,500,000 18 3d 18h 106
8 902 27 9,000 4,800,000 18 3d 18h 106
9 982 28 10,000 5,300,000 19 3d 23h 112
10 1,068 29 11,000 6,100,000 20 4d 1h 114
11 1,162 30 12,000 6,400,000 20 4d 1h 114
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