Summary
- The Medkit is the 3rd weapon unlocked for the Gunboat. It is unlocked at Headquarters level 4.
- When it lands, the Medkit forms a yellow ring that heals troops inside.
- Medkits cannot heal troops over their original health. Once the troop has been fully healed, it will not be affected by the Medkit.
- Inside the yellow ring, small green crosses appear floating in the air, indicating that troops are being healed.
- The Medkit is able to stack with other Medkits as well as healing from the Medic.
- The amount that the Medkit heals is applied to each individual troop within the Medkit's area of effect. The healing is not distributed between troops.
Offensive Strategy
- Because Medkit's healing is modest at best, it's not as effective on the likes of Scorchers and Pvt. Bullit. Conversely, smaller units like Riflemen or Laser Rangers benefit much more, as theoretically Medkit can heal as many troops as its range allows.
- If your troops are low in health and they are reasonably close together, deploy a Medkit where they are standing if they are attacking a building. If they are moving towards a building, deploy it slightly ahead of them to compensate for the travel time the Medkit takes when fired and the movement of the troops.
- If you use groups of Heavies as "meat shields" while your other troops do the damage, stack two Medkits on your Heavies to increase their lifetime as damage sponges. It should be noted that this will not help much against turrets with high single-shot damage like Cannons, Boom Cannons and Doom Cannons which might kill a Heavy in one shot before the Medkit can do much. Therefore, it is best to do this against splash defenses such as Machine Guns, Flamethrowers, and Mortars.
- It is a good idea to put one or two Medkits on your Warriors as they attack the Headquarters to shield them from splash damage defenses and to heal up any damage they may have incurred from Mines on the way to the Headquarters.
- You can also place a Medkit on the Warriors as they wait for the Smoke Screen to dissipate so that they will be ready to withstand damage when they are revealed.
Upgrade Differences
- There are no visual differences between upgrades, the number of pulses and the duration of the effect always stays the same. However, healing per pulse increases (by 1 at levels 1-11, 2 at levels 12-18 & 3 at levels 19-25).
Trivia
- Medkits expire after 7.5 seconds.
- The Medkit pulses once every 0.3 seconds, approximately three times per second.
- Each Medkit pulses 25 times before it expires.
- Before 20th June 2023, the Medkit's cross was colored red.
Statistics
Effect Radius |
---|
3.5 tiles |
Number of Shots | Energy Cost |
Cumulative Energy Cost |
---|---|---|
1 | 6 | 6 |
2 | 9 | 15 |
3 | 12 | 27 |
4 | 15 | 42 |
5 | 18 | 60 |
6 | 21 | 81 |
7 | 24 | 105 |
8 | 27 | 132 |
Warships
Rank |
Level |
Upgrade Tokens |
Tech Level |
---|---|---|---|
1 | 8 | N/A | 5 |
2 | 12 | 58,000 | 10 |
3 | 16 | 84,500 | 15 |
4 | 18 | 102,500 | 20 |
5 | 22 | 150,000 | 25 |
Total | 395,000 | 75 |