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Newmedkit
"Heal your troops on the battlefield. Troops inside the Medkit's area of effect will recover health."

  • Summary
    • The Medkit is the 3rd weaponry unlocked for the Gunboat. It is unlocked at Headquarters level 4.
    • When it lands, the Medkit forms a yellow ring that heals troops inside.
    • Inside the yellow ring, small red crosses appear floating in the air, indicating that troops are being healed.
    • The Medkit is able to stack with other Medkits as well as healing from the Medic.

  • Offensive Strategy
    • If your troops are low in health and they are reasonably close together, deploy a Medkit where they are standing if they are attacking a building. If they are moving, deploy the Medkit at near the building that they are moving towards.
    • If you use groups of Heavies as "meat shields" while your other troops do the damage, stack two Medkits on your Heavies to increase their lifetime as meat shields.
    • It is a good idea to put one or two Medkits on your Warriors as they attack the Headquarters to shield them from splash damage defenses and to heal up any damage they may have incurred from mines on the way to the Headquarters.

  • Upgrade Differences
    • There are no visual differences between upgrades. However, the healing per pulse increases at each level (the number of pulses and the duration of the effect always stay the same).

  • Trivia
    • Medkits disappear after 7.5 seconds.
    • The Medkit pulses once every 0.28s, approximately four times per second.
    • Each Medkit pulses 25 times before it disappears.
Effect Radius
3.5 tiles
Level
Level
Healing Per Pulse
Hitpoints
Healing Per Second
Hitpoints
Total Heal
Hitpoints
Research Cost
Gold
Armory
Combat Academy
Research Time
Time
XP Gain
Xp
1 7 23.3 175 N/A N/A N/A N/A
2 8 26.6 200 12,100 1 3h 17
3 9 30 225 23,800 2 4h 20
4 10 33.3 250 50,000 3 7h 26
5 11 36.6 275 99,000 4 11h 33
6 12 40 300 168,000 5 15h 38
7 13 43.3 325 284,000 6 21h 45
8 14 46.6 350 450,000 7 1d 4h 52
9 15 50 375 650,000 8 1d 8h 56
10 16 53.3 400 760,000 9 1d 8h 56
11 17 56.6 425 850,000 10 1d 11h 59
12 19 63.3 475 1,160,000 11 1d 20h 66
13 21 70 525 1,590,000 12 2d 3h 71
14 23 76.6 575 1,800,000 13 2d 3h 71
15 25 83.3 625 2,160,000 14 2d 6h 80
16 27 90 675 2,970,000 15 2d 22h 83
17 29 96.6 725 3,400,000 16 2d 22h 83
18 31 103.3 775 3,800,000 17 3d 7h 88
19 34 113.3 850 4,500,000 18 3d 10h 90
20 37 123.3 925 5,300,000 19 3d 14h 92
Number of Shots Energy Cost
Gunboat
Cumulative Energy Cost
Gunboat
1 6 6
2 9 15
3 12 27
4 15 42
5 18 60
6 21 81
7 24 105
8 27 132
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