Summary
- The Medkit is the 3rd weaponry unlocked for the Gunboat. It is unlocked at Headquarters level 4.
- When it lands, the Medkit forms a yellow ring that heals troops inside.
- Inside the yellow ring, small red crosses appear floating in the air, indicating that troops are being healed.
- The Medkit is able to stack with other Medkits as well as healing from the Medic.
Offensive Strategy
- If your troops are low in health and they are reasonably close together, deploy a Medkit where they are standing if they are attacking a building. If they are moving, deploy the Medkit at near the building that they are moving towards.
- If you use groups of Heavies as "meat shields" while your other troops do the damage, stack two Medkits on your Heavies to increase their lifetime as meat shields.
- It is a good idea to put one or two Medkits on your Warriors as they attack the Headquarters to shield them from splash damage defenses and to heal up any damage they may have incurred from mines on the way to the Headquarters. You can also put a medikit as they wait for the smoke screen to fade off, so they will be ready to withstand damage when they get revealed.
Upgrade Differences
- There are no visual differences between upgrades. However, the healing per pulse increases at each level (the number of pulses and the duration of the effect always stay the same).
Trivia
- Medkits disappear after 7.5 seconds.
- The Medkit pulses once every 0.28 seconds, approximately four times per second.
- Each Medkit pulses 25 times before it disappears.
Effect Radius |
---|
3.5 tiles |
Number of Shots | Energy Cost |
Cumulative Energy Cost |
---|---|---|
1 | 6 | 6 |
2 | 9 | 15 |
3 | 12 | 27 |
4 | 15 | 42 |
5 | 18 | 60 |
6 | 21 | 81 |
7 | 24 | 105 |
8 | 27 | 132 |