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Looking for the former Version, the Incinerator? Click here.
Summary
- The MegaScorcher is a prototype troop that is occasionally available for players who have an Armory level of 13 or above, and starts one level below it.
- MegaScorcher behaves similarly to Incinerators, constantly changing targets and setting them on fire with its short-ranged omnidirectional attacks.
- When destroyed, the MegaScorcher deals heavy damage in a small area of effect and launches multiple fireballs into the sky, damaging troops and buildings on contact with a residual burn effect.
- Each MegaScorcher costs 12 Gunboat Energy to deploy.
Differences compared to Incinerator
- The MegaScorcher requires 12 Gunboat Energy to deploy, while the Incinerator doesn't requires Gunboat.
- The MegaScorcher has a capacity of 17 instead of 14, meaning only one may fit on each Landing Craft.
- The MegaScorcher has significantly less range.
- The MegaScorcher does not inflict self-damage over time.
Visual Appearance
- The MegaScorcher recycles the Incinerator's artwork. Compared to a normal Scorcher, it lacks the pilot light and the associated tube, but has sets of exhaust nozzles fitted to the sides of its turret producing bright sparks.
Offensive Strategy
- Due to the MegaScorcher's massive size, high energy cost, low reserve capacity and DPS, using them alone can be unwise. DPS units like Zookas, Laser Rangers, and Bombardiers should be brought along to quickly destroy other buildings while it takes the heat.
- Like the Heavy and Scorcher, MegaScorcher boasts incredible high health but terrible DPS for the space it takes, so it is best used as a distraction to protect other low health but high DPS boasting troops.
- Similar to the Scorcher or Incinerator, the MegaScorcher also moves further into the base because it changes targets every few seconds
- If you want the MegaScorchers to attack one particular building without them switching madly, the best thing to do would be to use a Flare to direct the MegaScorchers manually.
- MegaScorchers may not work as well with units that use ice-based effects, such as Cryoneers, Cryobombardier and the CryoTank, as its incendiary attacks can defrost affected defenses and remove the fire rate penalty while torching them randomly.
Defensive Strategy
- Place your point defenses well to minimize the impact of MegaScorchers, as they can do heavy damage to dense clusters of defenses by burning several at once.
- Make sure it is hard to avoid most of your Boom Mines. They can deal decent damage to MegaScorchers.
- The Doom Cannon is very effective at picking off MegaScorchers as it boasts immense damage.
Trivia
- The MegaScorcher was introduced on Warship Season 63 before being implemented as a prototype troop, eventually superseding the Incinerator on July 1, 2024.
- The MegaScorcher has the highest unit size of all troops, at 17.
- You can have a maximum of 8 MegaScorchers on a complete set of fully upgraded Landing Crafts.
- The Scorcher (death explosion), Incinerator (death explosion), MegaScorcher (death explosion), Lazortron, Rain Maker and Grenadier are currently the only troops that can damage other friendly troops.
- MegaScorcher's in-game model is identical to the Incinerator. Despite the cover art, the liquid fire they spew is a mixture of blue and violet (used on Hot Pot and Incinerator), rather than orange.
Statistics
Unit Size![]() |
Training Time (Warships)![]() |
Workshop Training Time![]() |
Movement Speed![]() |
Attack Range![]() |
Attack Speed![]() |
Explosion on Death Radius![]() |
Headquarters Level Required![]() |
---|---|---|---|---|---|---|---|
17 | 25m | N/A |
Moderate / 230 |
Melee / 0.9 Tiles | 0.5s | 3 Tiles | N/A |
Level![]() |
Hitpoints![]() |
Approximate DPS^ '![]() |
Standard DPS![]() |
Residual Burn Damage*![]() |
Damage on Death![]() |
Training Cost![]() |
Armory level required![]() |
Upgrade Cost in Proto Tokens![]() |
Upgrade time![]() |
---|---|---|---|---|---|---|---|---|---|
1 | 16,000 | ? | 146 | 489 | 1,000 | 10,000 | N/A | N/A | N/A |
2 | 17,400 | ? | 160 | 533 | 1,100 | 12,000 | 2 | 70 | 2h |
3 | 18,900 | ? | 174 | 581 | 1,210 | 14,000 | 3 | 80 | 2h |
4 | 20,500 | ? | 190 | 634 | 1,331 | 16,000 | 4 | 90 | 2h |
5 | 22,200 | ? | 207 | 691 | 1,464 | 18,000 | 5 | 110 | 3h |
6 | 24,100 | ? | 226 | 753 | 1,610 | 20,000 | 6 | 120 | 3h |
7 | 26,200 | ? | 246 | 821 | 1,771 | 22,000 | 7 | 140 | 3h |
8 | 28,400 | ? | 268 | 894 | 1,948 | 24,000 | 8 | 170 | 4h |
9 | 30,800 | ? | 292 | 975 | 2,143 | 26,000 | 9 | 190 | 4h |
10 | 33,400 | ? | 319 | 1,063 | 2,358 | 28,000 | 10 | 220 | 4h |
11 | 36,300 | ? | 347 | 1,158 | 2,594 | 30,000 | 11 | 270 | 5h |
12 | 39,300 | ? | 379 | 1,263 | 2,853 | 32,000 | 12 | 340 | 6h |
13 | 42,700 | ? | 412 | 1,376 | 3,138 | 34,000 | 13 | 420 | 7h |
14 | 46,300 | ? | 450 | 1,500 | 3,452 | 36,000 | 14 | 510 | 8h |
15 | 50,000 | ? | 490 | 1,635 | 3,797 | 38,000 | 15 | 630 | 9h |
16 | 54,500 | ? | 534 | 1,782 | 4,177 | 40,000 | 16 | 780 | 10h |
17 | 59,000 | ? | 583 | 1,943 | 4,595 | 42,000 | 17 | 960 | 11h |
18 | 64,200 | ? | 634 | 2,117 | 5,055 | 44,000 | 18 | 1,200 | 13h |
19 | 70,000 | ? | 692 | 2,308 | 5,560 | 47,000 | 19 | 1.500 | 15h |
20 | 75,500 | ? | 754 | 2,516 | 6,155 | 50,000 | 20 | 1,800 | 17h |
21 | 82,000 | ? | 822 | 2,742 | 6,275 | 55,000 | 21 | 2,300 | 21h |
22 | 89,000 | ? | 896 | 2,989 | 7,400 | 60,000 | 22 | 3,100 | 1d 1h |
23 | 96,500 | ? | 977 | 3,258 | 8,140 | 65,000 | 23 | 4,000 | 1d 6h |
24 | 105,000 | ? | 1,065 | 3,551 | 8,955 | 70,000 | 24 | 5,300 | 1d 12h |
25 | 114,000 | ? | 1,161 | 3,871 | 9,850 | 75,000 | 25 | 6,900 | 1d 23h |
26 | 123,000 | ? | 1,265 | 4,219 | 10,800 | 80,000 | 26 | 9,100 | 2d 4h |
27 | 134,000 | ? | 1,379 | 4,599 | 11,900 | 85,000 | 27 | 11.900 | 2d 14h |
28 | 146,000 | ? | 1,504 | 5,013 | 13,100 | 90,000 | 28 | 15,600 | 3d 3h |
^ After a MegaScorcher has been attacking a building for a total of 2.5 seconds, the building catches fire and begins to burn which does additional damage aside from the MegaScorcher's Standard DPS. This is why the DPS displayed in-game is approximated.
* Buildings that the MegaScorcher hit continue to burn for 5 seconds after the MegaScorcher stops firing at them. The "Residual Burn Damage" column is the total damage that the building takes during those 5 seconds while a MegaScorcher is not actively attacking it.
' These numbers were calculated using specific formulas using the standard DPS. A Deviations of 1-2 damage occurs.
"Due to a bug, the game displays 53,500 health when it should have 153,500.
Warships
Rank![]() |
Level![]() |
Reserves Size![]() |
Upgrade Tokens![]() |
Tech Level![]() |
---|---|---|---|---|
1 | 12 | 11 | N/A | 5 |
2 | 14 | 13 | 135,500 | 10 |
3 | 16 | 15 | 164,000 | 15 |
4 | 18 | 18 | 198,500 | 20 |
5 | 22 | 20 | 270,000 | 25 |
Total | 768,000 | 75 |