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"A more massive Version of the scorcher, the MegaScorcher has more armor and causes bigger fires. It is also exceedingly large and takes a lot of energy to move."

Looking for the former Version, the Incinerator? Click here.

Summary

  • The MegaScorcher is a prototype troop that is occasionally available for players who have an Armory level of 13 or above, and starts one level below it.
  • MegaScorcher behaves similarly to Incinerators, constantly changing targets and setting them on fire with its short-ranged omnidirectional attacks.
  • When destroyed, the MegaScorcher deals heavy damage in a small area of effect and launches multiple fireballs into the sky, damaging troops and buildings on contact with a residual burn effect.
  • Each MegaScorcher costs 12 Gunboat Energy to deploy.

Differences compared to Incinerator

  • The MegaScorcher requires 12 Gunboat Energy to deploy, while the Incinerator doesn't requires Gunboat.
  • The MegaScorcher has a capacity of 17 instead of 14, meaning only one may fit on each Landing Craft.
  • The MegaScorcher has significantly less range.
  • The MegaScorcher does not inflict self-damage over time.

Visual Appearance

  • The MegaScorcher recycles the Incinerator's artwork. Compared to a normal Scorcher, it lacks the pilot light and the associated tube, but has sets of exhaust nozzles fitted to the sides of its turret producing bright sparks.

Offensive Strategy

  • Due to the MegaScorcher's massive size, high energy cost, low reserve capacity and DPS, using them alone can be unwise. DPS units like Zookas, Laser Rangers, and Bombardiers should be brought along to quickly destroy other buildings while it takes the heat.
  • Like the Heavy and Scorcher, MegaScorcher boasts incredible high health but terrible DPS for the space it takes, so it is best used as a distraction to protect other low health but high DPS boasting troops.
  • Similar to the Scorcher or Incinerator, the MegaScorcher also moves further into the base because it changes targets every few seconds
  • If you want the MegaScorchers to attack one particular building without them switching madly, the best thing to do would be to use a Flare to direct the MegaScorchers manually.
  • MegaScorchers may not work as well with units that use ice-based effects, such as Cryoneers, Cryobombardier and the CryoTank, as its incendiary attacks can defrost affected defenses and remove the fire rate penalty while torching them randomly.

Defensive Strategy

  • Place your point defenses well to minimize the impact of MegaScorchers, as they can do heavy damage to dense clusters of defenses by burning several at once.
  • Make sure it is hard to avoid most of your Boom Mines. They can deal decent damage to MegaScorchers.
  • The Doom Cannon is very effective at picking off MegaScorchers as it boasts immense damage.

Trivia

  • The MegaScorcher was introduced on Warship Season 63 before being implemented as a prototype troop, eventually superseding the Incinerator on July 1, 2024.
  • The MegaScorcher has the highest unit size of all troops, at 17.
  • You can have a maximum of 8 MegaScorchers on a complete set of fully upgraded Landing Crafts.
  • The Scorcher (death explosion), Incinerator (death explosion), MegaScorcher (death explosion), Lazortron, Rain Maker and Grenadier are currently the only troops that can damage other friendly troops.
  • MegaScorcher's in-game model is identical to the Incinerator. Despite the cover art, the liquid fire they spew is a mixture of blue and violet (used on Hot Pot and Incinerator), rather than orange.

Statistics

Unit Size
Troop Capacity
Training Time (Warships)
Time
Workshop Training Time
WorkshopIcon
Movement Speed
Movement Speed
Attack Range
Range
Attack Speed
Shot
Explosion on Death Radius
Death Damage
Headquarters Level Required
Headquarters
17 25m N/A

Moderate / 230 Movement Speed

Melee / 0.9 Tiles 0.5s 3 Tiles N/A

Level
Level
Hitpoints
Hitpoints
Approximate DPS^ '
Damage
Standard DPS
Damage
Residual Burn Damage*
Damage
Damage on Death
Death Damage
Training Cost
Gold
Armory level required
Combat Academy
Upgrade Cost in Proto Tokens
ProtoToken
Upgrade time
Time
1 16,000 ? 146 489 1,000 10,000 N/A N/A N/A
2 17,400 ? 160 533 1,100 12,000 2 70 2h
3 18,900 ? 174 581 1,210 14,000 3 80 2h
4 20,500 ? 190 634 1,331 16,000 4 90 2h
5 22,200 ? 207 691 1,464 18,000 5 110 3h
6 24,100 ? 226 753 1,610 20,000 6 120 3h
7 26,200 ? 246 821 1,771 22,000 7 140 3h
8 28,400 ? 268 894 1,948 24,000 8 170 4h
9 30,800 ? 292 975 2,143 26,000 9 190 4h
10 33,400 ? 319 1,063 2,358 28,000 10 220 4h
11 36,300 ? 347 1,158 2,594 30,000 11 270 5h
12 39,300 ? 379 1,263 2,853 32,000 12 340 6h
13 42,700 ? 412 1,376 3,138 34,000 13 420 7h
14 46,300 ? 450 1,500 3,452 36,000 14 510 8h
15 50,000 ? 490 1,635 3,797 38,000 15 630 9h
16 54,500 ? 534 1,782 4,177 40,000 16 780 10h
17 59,000 ? 583 1,943 4,595 42,000 17 960 11h
18 64,200 ? 634 2,117 5,055 44,000 18 1,200 13h
19 70,000 ? 692 2,308 5,560 47,000 19 1.500 15h
20 75,500 ? 754 2,516 6,155 50,000 20 1,800 17h
21 82,000 ? 822 2,742 6,275 55,000 21 2,300 21h
22 89,000 ? 896 2,989 7,400 60,000 22 3,100 1d 1h
23 96,500 ? 977 3,258 8,140 65,000 23 4,000 1d 6h
24 105,000 ? 1,065 3,551 8,955 70,000 24 5,300 1d 12h
25 114,000 ? 1,161 3,871 9,850 75,000 25 6,900 1d 23h
26 123,000 ? 1,265 4,219 10,800 80,000 26 9,100 2d 4h
27 134,000 ? 1,379 4,599 11,900 85,000 27 11.900 2d 14h
28 146,000 ? 1,504 5,013 13,100 90,000 28 15,600 3d 3h

Level
Level
Hitpoints
Hitpoints
Approximate DPS^ '
Damage
Standard DPS
Damage
Residual Burn Damage*
Damage
Damage on Death
Death Damage
Training Cost
Gold
Upgrade Cost in Proto Tokens
ProtoToken
12 39,300 492.3 379 1,263 2,853 36,000 N/A
13 42,700 N/A 412 1,376 3,138 38,000 250
14 46,300 584.5 450 1,501 3,452 40,000 350
15 50,000 N/A 490 1,635 3,797 42,000 450
16 54,500 693.6 534 1,781 4,177 44,000 550
17 59,000 757.3 583 1,943 4,595 46,000 650
18 64,200 823.6 634 2,117 5,055 48,000 750
19 70,000 898.9 692 2,306 5,560 50,000 850
20 75,500 N/A N/A 2,516 6,155 55,000 950
21 82,000 1,067.8 822 2,742 6,275 60,000 1,050
22 89,000 1,163.9 896 2,989 7,400 65,000 1,150
23 96,500 1,269.1 977 3,258 8,140 70,000 1,250
24 105,000 1,383.4 1,065 3,551 8,955 75,000 1,350
25 114,000 1,508.1 1,161 3,873 9,850 80,000 1,450
26 123,000 1,643.2 1,265 4,219 10,800 85,000 1,500
27 134,000 N/A 1,379 4,599 11,900 90,000 1,500
28 153,500" N/A 1,747 4,366 13,100 95,000 1,500

^ After a MegaScorcher has been attacking a building for a total of 2.5 seconds, the building catches fire and begins to burn which does additional damage aside from the MegaScorcher's Standard DPS. This is why the DPS displayed in-game is approximated.

* Buildings that the MegaScorcher hit continue to burn for 5 seconds after the MegaScorcher stops firing at them. The "Residual Burn Damage" column is the total damage that the building takes during those 5 seconds while a MegaScorcher is not actively attacking it.

' These numbers were calculated using specific formulas using the standard DPS. A Deviations of 1-2 damage occurs.

"Due to a bug, the game displays 53,500 health when it should have 153,500.

Warships

Rank
Level
Level
Level
Reserves Size
Troop Capacity
Upgrade Tokens
Upgrade Token
Tech Level
Tech Point
1 12 11 N/A 5
2 14 13 135,500 10
3 16 15 164,000 15
4 18 18 198,500 20
5 22 20 270,000 25
Total 768,000 75