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Melon BombardierB
"The Bombardier is shooting... watermelons? Why not? Be careful though, these watermelons are exploding with flavor."

Summary

  • The Melon Bombardier is a Prototype Troop that launches watermelons at enemy buildings from a very long range.
  • The watermelons split into 3 pieces of shrapnel that each deal damage equivalent to the primary projectile, which will only damage buildings.
  • The Melon Bombardier is unlocked for players who have an Armory level of 13 or above and starts 1 level below the Armory level. He can be upgraded using Proto Tokens gained from events.

Visual Appearances

Offensive Strategy

  • Melon Bombardiers are identical to Bombardiers in the sense that they are very fragile; most defenses will be capable of defeating them in one hit. Their longer range allows them to outrange Machine Guns and Cannons in addition to Flamethrowers, so none of these should be a threat unless they are cleverly placed.
  • Melon Bombardiers can also outrange Sniper Towers and Mortars, but just barely. If more than two Melon Bombardiers attack the same Sniper Tower or Mortar, one of them maybe pushed into range.
  • Boom Cannons and Rocket Launchers are major threats to exposed Melon Bombardiers, as are many Prototype Defenses.
  • You can protect Melon Bombardiers with Tanks or Heavies to save them from long-ranged Defensive Buildings and Mines.
  • Much like the Rain Maker and Grenadier, the Melon Bombardier's cluster munitions are exceptionally threatening to clusters of buildings, and can, at times, consistently hit structures behind their target that they would have outranged.
  • Keep in mind that Melon Bombardiers have similar weaknesses as Zookas have. For example, using a Flare with a Heavy-Melon Bombardiers combo on a Rocket Launcher will move the Heavies into the blind spot which the Melon Bombardiers won't enter, thus allowing the Rocket Launcher to fire on the Melon Bombardiers.
  • Melon Bombardiers, like Zookas, will target in-range active defenses before targeting support buildings, such as Storages, Power Cores, or Shield Generators, so mind their positioning.

Defensive Strategy

  • The Shock Blaster, Lazor Beam, S.I.M.O. Doom Cannon and Grappler can all easily reach Melon Bombardiers. In the first three cases, Melon Bombardiers can be finished off quickly by the prototype, while the Grappler can nullify the Melon Bombardiers' range advantage by pulling them close. However, in cases where the Melon Bombardiers are backed by meat shields, the Lazor Beam will typically be the only prototype that can consistently hit them.
  • The Hot Pot and Boom Surprise are largely immune to the Melon Bombardier's range advantage due to their nature of hiding until enemies are close, and thus can also make good choices. However, in cases where the Bombardiers are backed by meat shields, both prototypes can be distracted easily.
  • S.I.M.O.s are an excellent prototype choice to defend against Melon Bombardiers, as they will target Melon Bombardiers in the absence of Critters or other low-health distractions.
  • Note that the Melon Bombardier can outrange both the Microwav'r and Flotsam Cannon, though in the latter case the explosion damage of the Flotsam Cannon can be useful to finish off Melon Bombardiers if the attacker is not paying attention.

Trivia

  • Melon Bombardiers have the highest DPS of all troops.
  • While under the effects of the best Troop Damage Masterpiece, 11 Guardians boosted with Power Powder, and maxed out Battle Orders the Melon Bombardier can have up to 24,960 DPS.
  • You can have a maximum of 24 Melon Bombardiers in a complete set of fully upgraded Landing Crafts.
  • According to his uniform, he is a corporal.

Statistics

Unit Size
Troop Capacity
Training Time
Time
Movement Speed
Movement Speed
Attack Range
Range
Attack Speed
Shot
Splash Radius
Splash Radius
Headquarters Level Required
Headquarters
8 15m

Moderate / 200

Very long / 12 Tiles 2.2s 1 Tile 14
Level
Level
Hitpoints
Hitpoints
DPS
Damage
Damage per Shot
Damage
Shrapnel Damage
Damage
Training Cost
Gold
Upgrade Cost in Proto Tokens
12 410 2,400 1,320 1,320 18,000 N/A
13 420 2,600 1,430 1,430 20,000 250
14 430 2,840 1,540 1,540 22,000 350
15 440 3,000 1,650 1,650 24,000 450
16 450 3,200 1,760 1,760 26,000 550
17 460 3,400 1,870 1,870 28,000 650
18 470 3,600 1,980 1,980 30,000 750
19 480 3,800 2,090 2,090 32,000 850
20 490 4,000 2,200 2,200 34,000 950
21 500 4,200 2,310 2,310 36,000 1,050
22 510 4,400 2,420 2,420 38,000 1,150
23 520 4,600 2,530 2,530 40,000 1,250
24 530 4,800 2,640 2,640 42,000 1,350
25 540 5,000 2,750 2,750 44,000 1,450
26 550 5,200 2,860 2,860 46,000 1,550

Warships

Rank
Level
Level
Level
Reserves Size
Troop Capacity
Upgrade Tokens
Upgrade Token
Tech Level
Tech Point
1 14 28 N/A 5
2 16 34 135,500 10
3 18 40 164,000 15
4 20 46 198,500 20
5 22 52 270,000 25
Total 768,000 75


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