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Melon BombardierB

Melon Bombardier Icon
"The Bombardier is shooting... watermelons? Why not? Be careful though, these watermelons are exploding with flavor."

Summary

  • The Melon Bombardier is unlocked after building the Proto Troop Workshop.
  • The Melon Bombardier is a Prototype Troop that launches watermelons at enemy buildings from a very long range.
  • Each Melon Bombardier costs 1 Gunboat Energy to deploy.
  • The watermelons split into 3 pieces of shrapnel that each deal damage equivalent to the primary projectile, which will only damage buildings.

Visual Appearances

Offensive Strategy

  • Melon Bombardiers are identical to Bombardiers in the sense that they are very fragile; most defenses will be capable of defeating them in one hit. Their longer range allows them to outrange Machine Guns and Cannons in addition to Flamethrowers, so none of these should be a threat unless they are cleverly placed.
  • Melon Bombardiers can also outrange Sniper Towers and Mortars, but just barely. If more than two Melon Bombardiers attack the same Sniper Tower or Mortar, one of them maybe pushed into range.
  • Boom Cannons and Rocket Launchers are major threats to exposed Melon Bombardiers, as are many Prototype Defenses.
  • You can protect Melon Bombardiers with Tanks or Heavies to save them from long-ranged Defensive Buildings and Mines.
  • Much like the Rain Maker and Grenadier, the Melon Bombardier's cluster munitions are exceptionally threatening to clusters of buildings, and can, at times, consistently hit structures behind their target that they would have outranged.
  • Keep in mind that Melon Bombardiers have similar weaknesses as Zookas have. For example, using a Flare with a Heavy-Melon Bombardiers combo on a Rocket Launcher will move the Heavies into the blind spot which the Melon Bombardiers won't enter, thus allowing the Rocket Launcher to fire on the Melon Bombardiers.
  • Melon Bombardiers, like Zookas, will target in-range active defenses before targeting support buildings, such as Storages, Power Cores, or Shield Generators, so mind their positioning.

Defensive Strategy

  • The Shock Blaster, Lazor Beam, S.I.M.O. Doom Cannon and Grappler can all easily reach Melon Bombardiers. In the first three cases, Melon Bombardiers can be finished off quickly by the prototype, while the Grappler can nullify the Melon Bombardiers' range advantage by pulling them close. However, in cases where the Melon Bombardiers are backed by meat shields, the Lazor Beam will typically be the only prototype that can consistently hit them.
  • The Hot Pot and Boom Surprise are largely immune to the Melon Bombardier's range advantage due to their nature of hiding until enemies are close, and thus can also make good choices. However, in cases where the Melon Bombardiers are backed by meat shields, both prototypes can be distracted easily.
  • S.I.M.O.s are an excellent prototype choice to defend against Melon Bombardiers, as they will target Melon Bombardiers in the absence of Critters or other low-health distractions.
  • Note that the Melon Bombardier can outrange both the Microwav'r and Flotsam Cannon, though in the latter case the explosion damage of the Flotsam Cannon can be useful to finish off Melon Bombardiers if the attacker is not paying attention.

Trivia

  • The Melon Bombardier has the highest DPS of all troops.
  • While under the effects of the best Troop Damage Masterpiece, 12 Guardians boosted with Power Powder, and maxed out Battle Orders the Melon Bombardier can have up to 29,692.08 DPS.
    • If the opponent also has the best Troop Damage Masterpiece and 12 Guardians (all boosted with Power Powder), and the player attacks using the Engraving Intel at max level, a maxed Melon Bombardier can have up to 37,414.368 DPS.
  • You can have a maximum of 24 Melon Bombardiers in a complete set of fully upgraded Landing Crafts.
  • According to his uniform, he is a corporal.

Statistics

Unit Size
Troop Capacity
Training Time (Warships)
Time
Workshop Training Time
WorkshopIcon
Movement Speed
Movement Speed
Attack Range
Range
Attack Speed
Shot
Splash Radius
Splash Radius
Headquarters Level Required
Headquarters
8 15m 15m

Moderate / 200 Movement Speed

Very long / 12 Tiles 2.2s 1 Tile 11
  • Current
  • Former
Level
Level
Hitpoints
Hitpoints
DPS
Damage include multiple Values
Damage per Shot
Damage
Shrapnel Damage
Damage
Training Cost
Gold
Workshop level required
Combat Academy
Upgrade Cost in Proto Tokens
ProtoToken
Upgrade time
Time
1 300 1,200 660 660 10,000 1 N/A N/A
2 310 1,272 699.6 699.6 10,800 1 90 2h
3 320 1,348 741.4 741.4 11,700 1 100 2h
4 330 1,432 787.6 787.6 12,700 1 120 2h
5 340 1,520 836 836 13,700 1 140 3h
6 350 1,612 886.6 886.6 14,800 1 160 3h
7 360 1,708 939.4 939.4 16,000 1 180 3h
8 370 1,812 996.6 996.6 17,300 1 210 4h
9 380 1,920 1,056 1,056 18,700 1 250 4h
10 390 2,036 1,119.8 1,119.8 20,200 1 290 4h
11 400 2,160 1,188 1,188 21,900 1 350 5h
12 410 2,292 1,260.6 1,260.6 23,700 2 430 6h
13 420 2,428 1,335.4 1,335.4 25,700 3 530 7h
14 430 2,576 1,416.8 1,416.8 27,800 4 660 8h
15 440 2,732 1,502.6 1,502.6 30,100 5 810 9h
16 450 2,900 1,595 1,595 32,600 6 1,000 10h
17 460 3,072 1,689.6 1,689.6 35,300 7 1,200 11h
18 470 3,260 1,793 1,793 38,200 8 1,500 13h
19 480 3,456 1,900.8 1,900.8 41,400 9 1,900 15h
20 490 3,668 2,017.4 2,017.4 67,200 10 2,300 17h
21 500 3,888 2,138.4 2,138.4 72,800 11 3,000 21h
22 510 4,124 2,268.2 2,268.2 78,800 12 4,000 1d 1h
23 520 4,372 2,404.6 2,404.6 85,200 13 5,200 1d 6h
24 530 4,640 2,552 2,552 92,300 14 6,800 1d 12h
25 540 4,920 2,706 2,706 99,900 15 8,900 1d 23h
26 550 5,216 2,868.8 2,868.8 108,200 16 11,700 2d 4h
27 575 5,532 3,042.6 3,042.6 117,200 17 15,300 2d 14h
28 600 5,868 3,227.4 3,227.4 126,900 18 20,000 3d 3h
Level
Level
Hitpoints
Hitpoints
DPS
Damage include multiple Values
Damage per Shot
Damage
Shrapnel Damage
Damage
Training Cost
Gold
Upgrade Cost in Proto Tokens
ProtoToken
12 410 2,400 1,320 1,320 18,000 N/A
13 420 2,600 1,430 1,430 20,000 250
14 430 2,840 1,540 1,540 22,000 350
15 440 3,000 1,650 1,650 24,000 450
16 450 3,200 1,760 1,760 26,000 550
17 460 3,400 1,870 1,870 28,000 650
18 470 3,600 1,980 1,980 30,000 750
19 480 3,800 2,090 2,090 32,000 850
20 490 4,000 2,200 2,200 34,000 950
21 500 4,200 2,310 2,310 36,000 1,050
22 510 4,400 2,420 2,420 38,000 1,150
23 520 4,600 2,530 2,530 40,000 1,250
24 530 4,800 2,640 2,640 42,000 1,350
25 540 5,000 2,750 2,750 44,000 1,450
26 550 5,200 2,860 2,860 46,000 1,500
27 575 5,600 3,080 3,080 48,000 1,500
28 600 6,000 3,300 3,300 50,000 1,500

Warships

Rank
Level
Level
Level
Reserves Size
Troop Capacity
Upgrade Tokens
Upgrade Token
Tech Level
Tech Point
1 14 28 N/A 5
2 16 34 135,500 10
3 18 40 164,000 15
4 20 46 198,500 20
5 22 52 270,000 25
Total 768,000 75


Offense
Troops RiflemanHeavyZookaWarriorTank Requires Gunboat EnergyMedicGrenadierScorcher Requires Gunboat EnergyLaser RangerCryoneerBombardier Requires Gunboat EnergyMech Requires Gunboat EnergyRocket Choppa Requires Gunboat Energy Flying Troop
Prototype Troops Lazortron MK II. Requires Gunboat EnergyRain Maker Requires Gunboat EnergyCritter Cannon MK II. Requires Gunboat EnergySeeker Not available at the WorkshopHeavy Choppa Requires Gunboat Energy Flying TroopTurret EngineerCritter EngineerCryobombardier Requires Gunboat EnergyProtectorDr. VitaminClone RiflemanMelon Bombardier Requires Gunboat EnergyShockaneerVampire Zooka Not available at the WorkshopCryoTank Requires Gunboat EnergyStunnerHidden Warrior Not available at the WorkshopMegaScorcher Requires Gunboat EnergyUndercover Rifleman Not available at the WorkshopZombie Rifleman
Removed Troops Lazortron Requires Gunboat EnergyCritter Cannon Requires Gunboat EnergyIncinerator Requires Gunboat EnergyDr. Vitamin (old)
Gunboat Weaponry ArtilleryFlareMedkitShock BombBarrageSmoke ScreenCritters
Temporary Gunboat Abilities CryobombSuper WarriorSpeed SerumDeployable TurretRemote DefibExplosive DronesRemote HackTiny ShockCrystal Shield ProjectorCrystal Critters
Heroes and their Hero Abilities

Sgt. Brick - Cluster GrenadeIron WillBattle Orders
Dr. Kavan - Crystal CrittersIce ShieldsSecond Wind
Cpt. Everspark - Critter SwarmExplosive ChargesUniversal Remote
Pvt. Bullit - TauntEnergy DrinkShock Knuckles
Cpt. Ruddero Flying Troop - Wingman Rush Flying TroopBombing RunSeeker Shot

Squad Leaders

Heavy - MeatshieldMinesweeperZooka Fan
Zooka - MookaNinja-ZookaHeavy Fangirl
Bombardier - Clustardier Requires Gunboat EnergyBomb & Shield Requires Gunboat EnergyFirebrand Requires Gunboat Energy

Current available content appears in blue. Formerly available content that is no longer in the game appears in gray. Upcoming content that is not yet in the game appears in magenta.
Troops that cost Gunboat Energy to deploy have a Requires Gunboat Energy next to their name. Flying Troops have a Flying Troop next to their name. Proto Troops that are not available at the Proto Troop Workshop have a Not available at the Workshop next to their name.
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