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"Burns all enemies within range with dangerous microwave radiation. Can also be used to make popcorn."

Mark 1 Mark 2 Mark 3


  • The Microwav'r is a Prototype Defense that can be built inside the Weapon Lab.
  • Like other prototype defenses, they will only last for a limited duration after being deployed.
  • The Microwav'r rapidly fires off moderately damaging omnidirectional electromagnetic radiation within its relatively low range.

Offensive Strategy

  • The Microwav'r can be very dangerous to small units that cannot outrange it. Armies with Riflemen, Cryoneer Warriors should avoid it entirely if it cannot be destroyed with any means. It can even deal serious damage to large units like the Scorcher, so do not ignore it in any attack.
  • Zookas, Laser Rangers, Tanks, Grenadiers and Bombardiers can outrange the Microwav'r. It generally poses no threat for the latter three, but caution is advised with the former two, as the small range difference means some may get pushed into its AOE if too many are targeting it.
  • As with many Prototype Defenses, the Microwav'r's high health prevents it from being easily destroyed by Artillery or Barrage.
  • Smoke Screens are completely ineffective against Microwav'rs.

Defensive Strategy

  • Microwav'r's incredible potential as an area defense is held back by its poor range. It may be better to place it behind vulnerable point defenses for cover, backed up by structures with longer range. This will force the opponent to waste Gunboat energy trying to neutralize it, potentially ruining their attack. If positioned far ahead, it can be easily taken down by various units, and, in the case of Laser Rangers, enable them to snipe defenses behind itself.
    • In Hammerman Strikes Back, well-placed Microwav'rs can be used to delete Hammerman's frontline Riflemen, Cryoneers and Warriors almost instantly.
  • Putting Microwav'rs alongside potential routes to the Headquarters or right next to it can often discourage the opponent from moving anything through or prompt them to attack in a less favorable direction. This is notable against Warriors, as it has enough range to hit them all, in many cases outright denying such strategies.


Building Size
Attack Speed
Special Ability
3x3 7 Tiles 0.2s Damages all units within range at the same time
Ignores Smoke Screens
Mark Number
Damage Per Second
Damage Per Hit
Build Cost Build Time
Weapon Lab
level Required
Critical Fuse
Complex Gear
Power Rod
Field Capacitor
1 20,000 300 60 0 3 2 1 1h 2
2 25,000 500 100 3 3 6 0 4h 3
3 30,000 700 140 6 3 0 9 12h 4


  • This defense, alongside its description, pokes fun at how Microwave Ovens are used to heat up bags containing Microwave Popcorn before they could be consumed.
  • At 7 tiles, Microwav'r has the shortest range of all Prototype Defenses.