Summary
- Mines are first unlocked upon reaching Headquarters level 2.
- Mines are visible, proximity-fused traps that trigger with a 1-second delay when ground troops or Critters are nearby. They can also be set off by a variety of other sources:
- Artillery/Barrage/Cryobomb
- Grenadier, Rain Maker and Lazortron's attacks.
- Flotsam Cannon's explosion
- Pvt. Bullit's Shock Knuckles
- Sgt. Brick's Cluster Grenade
- Cpt. Everspark's Explosive Charges
- Mines activate only once, but are automatically replaced in-between battles at no additional cost.
- Building Damage statues do not affect Mines.
Offensive Strategy
- Poorly placed Mines can easily be avoided with the use of Flares, potentially making it easier to destroy a base.
- Using Artillery, Barrages, or Critters on Mines can trigger them, preventing troops from getting damaged by them. However, it is sometimes more energy-efficient to simply guide troops around Mines using Flares.
- Attacks from Grenadiers, Lazortrons and Rain Makers can destroy Mines as well.
- At lower levels when you do not have the Barrage unlocked, you can trigger spread-out Mines using Heavies because using solely Artillery will not destroy the Mines efficiently. This will prevent you from losing groups of Riflemen and Zookas to Mines.
Defensive Strategy
- At lower levels, placing Mines in a spread-out fashion, surrounding the base at least 3 tiles out from the first buildings, is the most effective way to position them and to stop troops from navigating around them.
- Players might use their Gunboat's Artillery, Barrage, and/or Critters to destroy Mines before sending out their troops, so it's important to keep Mines separate from each other so attackers cannot clear all of them too easily.
- Make it hard to avoid most of your Mines on the way to the Headquarters since Mines are an important defense against Warrior attacks.
- Hiding your Mines/Boom Mines behind tall buildings such as Sniper Towers can make them a surprise to your attacker and help you win your defense.
- Try to place your Mines so that they are not too close to your buildings. Attackers try to hit the Mines that are close to defenses while using the Artillery or a Barrage. If you place your mines further out, the Artillery or Barrage should not hit both the building and the mines.
- It is best to avoid placing all or most of your mines on the shore where troops will be dropped off. An attacker can easily drop Artillery or a Barrage and clear a path and then use a Flare to help guide the Troops through the hole.
Upgrade Differences
- The Mine is a green, cylindrical device with another circular hole that extends above its roof, housing a red blinking light. A handle can be seen at the bottom-right corner.
- There are no visual changes between levels, but each upgrade increases damage (by 10%).
Trivia
- When the Headquarters is destroyed, all the buildings except the Mines, Boom Mines, and Shock Mines explode.
- The damage that a single Mine does is equal to the DPS of an equal-level Sniper Tower up until level 22. On level 23 onwards, the Mine does slightly less damage (by 9 for level 23, by 10 for level 24, by 12 for level 25).
Statistics
HQ Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 3 | 3 | 6 | 6 | 9 | 9 | 12 | 12 | 12 | 15 | 15 | 15 | 18 | 18 | 18 | 21 | 21 | 21 | 24 | 24 | 24 | 24 | 24 | 24 | 27 |
Building Size |
Trigger Radius |
Damage Radius |
Trigger Delay |
---|---|---|---|
1x1 | 1.5 Tiles | 3 Tiles | 1s |
Warships
Rank |
Level |
Build Count |
Upgrade Tokens |
Tech Level |
---|---|---|---|---|
1 | 8 | 5 | N/A | 5 |
2 | 10 | 10 | 23,000 | 10 |
3 | 12 | 15 | 41,500 | 15 |
4 | 16 | 20 | 81,500 | 20 |
5 | 22 | 25 | 180,000 | 25 |
Total | 326,000 | 75 |