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[[File:Mine_1.png|center|150px|link=]]
 
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==Summary==
 
==Summary==
*Mines are proximity-fused traps unlocked upon reaching [[Headquarters]] level 2.
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*Mines are traps that will be triggered when [[troops]] are with close proximity.
  +
*Mines are first unlocked upon reaching [[Headquarters]] level 2.
*Like all traps:
 
  +
*Mines can deal damage to a group of [[troops]].
**They are visible on the base by default.
 
  +
*Mines are visible to attackers.
**They detonate shortly after being triggered by a troop/damaging gunboat weaponry.
 
  +
*Mines reappear after every attack on your base. You will never have to rebuild them.
**They do not require manual replacement if they are triggered during an attack. Additionally, they only activate if triggered.
 
**They are upgraded in the armory.
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*Mines are upgraded in the [[Armory]].
  +
*[[Statue]]s do not increase the amount damage a Mine does to enemy [[troops]].
**They are not subject to statue bonuses.
 
  +
*There is a 1-second delay between when the Mine is triggered and when it detonates.
*When the Mine is triggered, it explodes after a second and does moderate damage in its small area of effect.
 
   
 
==Offensive Strategy==
 
==Offensive Strategy==
 
*Poorly placed Mines can easily be avoided with the use of [[Flare]]s, potentially making it easier to destroy a base.
 
*Poorly placed Mines can easily be avoided with the use of [[Flare]]s, potentially making it easier to destroy a base.
 
*Using [[Artillery]], [[Barrage]]s, or [[Critters]] on Mines can trigger them, preventing [[troops]] from getting damaged by them. However, it is sometimes more energy-efficient to simply guide [[troops]] around Mines using [[Flare]]s.
 
*Using [[Artillery]], [[Barrage]]s, or [[Critters]] on Mines can trigger them, preventing [[troops]] from getting damaged by them. However, it is sometimes more energy-efficient to simply guide [[troops]] around Mines using [[Flare]]s.
**[[Grenadier]]s can destroy Mines as well.
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**Attacks from [[Grenadier]]s, [[Lazortron]]s and [[Rain Maker]]s can destroy Mines as well.
*At lower levels when you do not have the [[Barrage]] unlocked, you can trigger spread-out Mines using [[Heavy|Heavies]] because using solely [[Artillery]] will not destroy the Mines efficiently. This will prevent you from losing groups of [[Rifleman|Riflemen]] and [[Zooka]]s to Mines.
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*At lower levels when you do not have the [[Barrage]] unlocked, you can trigger spread-out Mines using [[Heavies]] because using solely [[Artillery]] will not destroy the Mines efficiently. This will prevent you from losing groups of [[Riflemen]] and [[Zooka]]s to Mines.
   
 
==Defensive Strategy==
 
==Defensive Strategy==
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==Upgrade Differences==
 
==Upgrade Differences==
  +
*There are no visual changes between levels, but each upgrade increases damage (by 10%).
*Mines do not visually change when upgraded; the only difference is increased damage.
 
   
 
==Trivia==
 
==Trivia==
  +
*When the [[Headquarters]] is destroyed, all the buildings except the Mines, [[Boom Mine]]s, and [[Shock Mine]]s explode.
*Despite its metallic appearance, it is exclusively built with wood.
 
*The damage that a single Mine does is equal to the DPS of an equal-level [[Sniper Tower]] up until level 22.
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*The damage that a single Mine does is equal to the DPS of an equal-level [[Sniper Tower]] up until level 22. On level 23 onwards, the Mine does slightly less damage (by 9 for level 23, by 10 for level 24, by 12 for level 25).
*It has the most fuse time out of all traps.
 
   
 
<center>
 
<center>
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|24
 
|24
 
|68
 
|68
  +
|-
  +
|25
  +
|392
  +
|4,600,000
  +
|1d 10h
  +
|65,000
  +
|1,506
  +
|25
  +
|70
 
|}
 
|}
 
===Warships===
 
===Warships===
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[[de:Mine]]
 
[[de:Mine]]
 
[[ru:Мина]]
 
[[ru:Мина]]
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[[uk:Міна]]
 
[[Category:Defensive Buildings]]
 
[[Category:Defensive Buildings]]
[[Category:Traps]]
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[[Category:Mines]]

Latest revision as of 07:00, 19 February 2024

Mine 1
"Mines trigger and explode when an enemy comes close. They deal area damage around them."

Summary

  • Mines are traps that will be triggered when troops are with close proximity.
  • Mines are first unlocked upon reaching Headquarters level 2.
  • Mines can deal damage to a group of troops.
  • Mines are visible to attackers.
  • Mines reappear after every attack on your base. You will never have to rebuild them.
  • Mines are upgraded in the Armory.
  • Statues do not increase the amount damage a Mine does to enemy troops.
  • There is a 1-second delay between when the Mine is triggered and when it detonates.

Offensive Strategy

  • Poorly placed Mines can easily be avoided with the use of Flares, potentially making it easier to destroy a base.
  • Using ArtilleryBarrages, or Critters on Mines can trigger them, preventing troops from getting damaged by them. However, it is sometimes more energy-efficient to simply guide troops around Mines using Flares.
  • At lower levels when you do not have the Barrage unlocked, you can trigger spread-out Mines using Heavies because using solely Artillery will not destroy the Mines efficiently. This will prevent you from losing groups of Riflemen and Zookas to Mines.

Defensive Strategy

  • At lower levels, placing Mines in a spread-out fashion, surrounding the base at least 3 tiles out from the first buildings, is the most effective way to position them and to stop troops from navigating around them.
  • Players might use their Gunboat's ArtilleryBarrage, and/or Critters to destroy Mines before sending out their troops, so it's important to keep Mines separate from each other so attackers cannot clear all of them too easily.
  • Make it hard to avoid most of your Mines on the way to the Headquarters since Mines are an important defense against Warrior attacks.
  • Hiding your Mines/Boom Mines behind tall buildings such as Sniper Towers can make them a surprise to your attacker and help you win your defense.
  • Try to place your Mines so that they are not too close to your buildings. Attackers try to hit the Mines that are close to defenses while using the Artillery or a Barrage. If you place your mines further out, the Artillery or Barrage should not hit both the building and the mines.
  • It is best to avoid placing all or most of your mines on the shore where troops will be dropped off. An attacker can easily drop Artillery or a Barrage and clear a path and then use a Flare to help guide the Troops through the hole.

Upgrade Differences

  • There are no visual changes between levels, but each upgrade increases damage (by 10%).

Trivia

  • When the Headquarters is destroyed, all the buildings except the Mines, Boom Mines, and Shock Mines explode.
  • The damage that a single Mine does is equal to the DPS of an equal-level Sniper Tower up until level 22. On level 23 onwards, the Mine does slightly less damage (by 9 for level 23, by 10 for level 24, by 12 for level 25).

Statistics

HQ Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Number Available 0 3 3 6 6 9 9 12 12 12 15 15 15 18 18 18 21 21 21 24 24 24 24 24 24
Building Size
Size
Trigger Radius
Trigger Radius
Damage Radius
Splash Radius
Trigger Delay
1x1 1.5 Tiles 3 Tiles 1s
Level
Level
Damage
Damage
Upgrade Cost
Gold
Upgrade Time
Time
Build Cost
Wood
Instant
Diamonds
Armory Level Required
Combat Academy
XP Gain
Xp
1 40 N/A N/A 20 N/A N/A N/A
2 44 5,300 1h 33 33 1 10
3 48 13,600 1h 50 42 2 14
4 53 29,900 2h 80 75 3 17
5 59 60,000 3h 120 111 4 20
6 64 123,000 5h 170 175 5 24
7 71 169,000 6h 240 207 6 30
8 78 261,000 8h 340 267 7 33
9 86 360,000 9h 480 316 8 36
10 94 370,000 9h 700 319 9 36
11 104 470,000 10h 1,000 363 10 37
12 114 870,000 13h 1,400 514 11 42
13 126 1,190,000 15h 2,000 619 12 45
14 138 1,220,000 15h 2,800 628 13 45
15 152 1,880,000 19h 3,900 823 14 50
16 167 2,550,000 21h 5,000 992 15 53
17 184 3,050,000 21h 7,000 1,095 16 53
18 202 3,600,000 23h 10,000 1,224 17 57
19 222 3,600,000 1d 14,000 1,233 18 58
20 245 3,700,000 1d 1h 20,000 1,258 19 60
21 269 3,800,000 1d 2h 27,000 1,289 20 62
22 296 4,000,000 1d 4h 35,000 1,345 21 64
23 326 4,200,000 1d 6h 44,000 1,399 23 66
24 358 4,400,000 1d 8h 54,000 1,451 24 68
25 392 4,600,000 1d 10h 65,000 1,506 25 70

Warships

Rank
Level
Level
Level
Build Count
Build
Upgrade Tokens
Upgrade Token
Tech Level
Tech Point
1 8 5 N/A 5
2 10 10 23,000 10
3 12 15 41,500 15
4 16 20 81,500 20
5 22 25 180,000 25
Total 326,000 75