Boom Beach Wiki
Boom Beach Wiki
(Clarification)
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[[File:Mine_1.png|center|150px|link=]]
 
[[File:Mine_1.png|center|150px|link=]]
   
<p style="text-align: center;">'''''"Mines trigger and explode when an enemy comes close. They deal area damage around them."'''''</p>
+
{{Quote|Mines trigger and explode when an enemy comes close. They deal area damage around them.}}
----
 
*'''Summary'''
 
**Mines are traps that will be triggered when [[troops]] are sufficiently close to it.
 
**Mines deal damage to a group of [[troops]].
 
**Mines are visible to attackers.
 
----
 
*'''Offensive Strategy'''
 
**Poorly placed Mines can easily be avoided with the use of [[Flare]]s, potentially making it easier to destroy a base.
 
**Using an [[Artillery]] or [[Barrage]] on Mines can trigger them, preventing [[troops]] from getting damaged by them. However, it is sometimes more energy-efficient to simply guide [[troops]] around Mines using [[Flare]]s.
 
**At lower levels when you do not have [[Barrage]] unlocked you can trigger spread-out Mines using [[Heavy|Heavies]] because using solely [[Artillery]] will not destroy the Mines efficiently. This will prevent you from losing groups of [[Rifleman|Riflemen]] and [[Zooka]]s to Mines.
 
   
 
==Summary==
*'''Defensive Strategy'''
 
 
*Mines are traps that will be triggered when [[troops]] are sufficiently close to them.
**At lower levels, placing Mines in a spread-out fashion, surrounding the base at least 3 tiles out from the first buildings, is the most effective way to position them and to stop [[troops]] from navigating around them.
 
  +
*Mines are first unlocked upon reaching [[Headquarters]] level 2.
**Players might use their [[Gunboat]]'s [[Artillery]] or [[Barrage]] to destroy mines before sending out their [[troops]], so it's important to keep mines separate from each other so attackers cannot clear them too easily.
 
 
*Mines deal damage to a group of [[troops]].
**Make it hard to avoid most of your Mines on the way to the [[Headquarters]] since Mines are an important defense against [[Warrior]] attacks.
 
 
*Mines are visible to attackers.
**Hiding your Mines/[[Boom Mine]]s behind tall [[buildings]] such as [[Sniper Tower]]s can make them a surprise to your attacker and help you win your defense.
 
  +
*Mines reappear after every attack on your base. You never have to rebuild them.
**Try to place your Mines so that they are not too close to your buildings. Attackers try to hit the mines that are close to defenses while using the [[Artillery]] or a [[Barrage]]. If you place your mines further out, the [[Artillery]] or [[Barrage]] should not hit both the building and the mines.
 
  +
*Mines are upgraded using the [[Armory]].
**It is best to avoid placing all or most of your mines on the shore where troops will be dropped off. A person can easily drop [[Artillery]] or a [[Barrage]] and clear a path and then use a [[Flare]] to help guide the [[Troops]] through the hole.
 
 
*[[Statue]]s do not increase the damage a Mine does to enemy [[troops]].
----
 
  +
*There is a short delay between when the Mine is triggered and when it detonates.
*'''Upgrade Differences'''
 
  +
**Mines do not change when upgraded; the only difference is increased damage.
 
 
==Offensive Strategy==
----
 
 
*Poorly placed Mines can easily be avoided with the use of [[Flare]]s, potentially making it easier to destroy a base.
*'''Trivia'''
 
 
*Using [[Artillery]], [[Barrage]]s, or [[Critters]] on Mines can trigger them, preventing [[troops]] from getting damaged by them. However, it is sometimes more energy-efficient to simply guide [[troops]] around Mines using [[Flare]]s.
**When the [[Headquarters]] is destroyed, all the buildings except the Mines and [[Boom Mine]]s explode.
 
  +
**[[Grenadier]]s can destroy Mines as well.
** The damage that a single Mine does is equal to the DPS of a similar-level [[Sniper Tower]].
 
 
*At lower levels when you do not have the [[Barrage]] unlocked, you can trigger spread-out Mines using [[Heavy|Heavies]] because using solely [[Artillery]] will not destroy the Mines efficiently. This will prevent you from losing groups of [[Rifleman|Riflemen]] and [[Zooka]]s to Mines.
** [[Statue|Ice Statues]] do not increase the damage a Mine does to enemy [[Troops]].
 
  +
 
==Defensive Strategy==
 
*At lower levels, placing Mines in a spread-out fashion, surrounding the base at least 3 tiles out from the first buildings, is the most effective way to position them and to stop [[troops]] from navigating around them.
 
*Players might use their [[Gunboat]]'s [[Artillery]], [[Barrage]], and/or [[Critters]] to destroy Mines before sending out their [[troops]], so it's important to keep Mines separate from each other so attackers cannot clear all of them too easily.
 
*Make it hard to avoid most of your Mines on the way to the [[Headquarters]] since Mines are an important defense against [[Warrior]] attacks.
 
*Hiding your Mines/[[Boom Mine]]s behind tall [[buildings]] such as [[Sniper Tower]]s can make them a surprise to your attacker and help you win your defense.
 
*Try to place your Mines so that they are not too close to your buildings. Attackers try to hit the Mines that are close to defenses while using the [[Artillery]] or a [[Barrage]]. If you place your mines further out, the [[Artillery]] or [[Barrage]] should not hit both the building and the mines.
 
*It is best to avoid placing all or most of your mines on the shore where troops will be dropped off. A person can easily drop [[Artillery]] or a [[Barrage]] and clear a path and then use a [[Flare]] to help guide the [[Troops]] through the hole.
  +
 
==Upgrade Differences==
 
*Mines do not visually change when upgraded; the only difference is increased damage.
  +
 
==Trivia==
 
*When the [[Headquarters]] is destroyed, all the buildings except the Mines, [[Boom Mine]]s, and [[Shock Mine]]s explode.
 
*The damage that a single Mine does is equal to the DPS of an equal-level [[Sniper Tower]].
   
 
<center>
 
<center>
  +
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">
 
  +
<div class="table-back">{{Statistics}}
 
{{NumberAvailable
 
{{NumberAvailable
|HQ3=3
+
|HQ2=3
 
|HQ4=6
 
|HQ4=6
 
|HQ6=9
 
|HQ6=9
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}}
 
}}
 
{| class="wikitable" style="width:650px; text-align: center;"
 
{| class="wikitable" style="width:650px; text-align: center;"
!Building Size {{Res|RES = Size}}
+
!Building Size<br />{{Res|RES = Size}}
!Trigger Radius
+
!Trigger Radius<br />{{Res|RES=Trigger Radius}}
!Damage Radius
+
!Damage Radius<br />{{Res|RES=Splash Radius}}
 
|-
 
|-
 
|1x1
 
|1x1
  +
|1.5 Tiles
|150
 
  +
|3 Tiles
|300
 
 
|}
 
|}
   
 
{| class="wikitable" style="width:650px; text-align: center;"
 
{| class="wikitable" style="width:650px; text-align: center;"
! scope="col"|Level {{Res|RES = Level}}
+
! scope="col"|Level<br />{{Res|RES = Level}}
! scope="col"|Damage {{Res|RES = Damage}}
+
! scope="col"|Damage<br />{{Res|RES = Damage}}
! scope="col"|Upgrade Cost {{Res|RES = Gold|SIZE = 25px}}
+
! scope="col"|Upgrade Cost<br />{{Res|RES = Gold|SIZE = 25px}}
! scope="col"|Upgrade Time {{Res|RES = Time}}
+
! scope="col"|Upgrade Time<br />{{Res|RES = Time}}
! scope="col"|Build Cost {{Res|RES = Wood|SIZE = 25px}}
+
! scope="col"|Build Cost<br />{{Res|RES = Wood|SIZE = 25px}}
 
! scope="col"|Instant<br />{{Res|RES=Diamond}}
 
! scope="col"|Instant<br />{{Res|RES=Diamond}}
! scope="col"|Headquarters Level Required {{Res|RES = Headquarters|SIZE = 25px}}
+
! scope="col"|Armory Level Required<br />{{Res|RES = Combat Academy}}
! scope="col"|Armory Level Required {{Res|RES = Combat Academy}}
+
! scope="col"|XP Gain<br />{{Res|RES = XP}}
! scope="col"|XP Gain {{Res|RES = XP}}
 
 
|-
 
|-
 
|1
 
|1
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|20
 
|20
 
|N/A
 
|N/A
|3
 
 
|N/A
 
|N/A
 
|N/A
 
|N/A
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|33
 
|33
 
|33
 
|33
|4
 
 
|1
 
|1
 
|10
 
|10
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|50
 
|50
 
|42
 
|42
|5
 
 
|2
 
|2
 
|14
 
|14
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|80
 
|80
 
|75
 
|75
|6
 
 
|3
 
|3
 
|17
 
|17
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|120
 
|120
 
|111
 
|111
|7
 
 
|4
 
|4
 
|20
 
|20
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|170
 
|170
 
|175
 
|175
|8
 
 
|5
 
|5
 
|24
 
|24
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|240
 
|240
 
|207
 
|207
|9
 
 
|6
 
|6
 
|30
 
|30
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|340
 
|340
 
|267
 
|267
|10
 
 
|7
 
|7
 
|33
 
|33
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|480
 
|480
 
|316
 
|316
|11
 
 
|8
 
|8
 
|36
 
|36
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|700
 
|700
 
|319
 
|319
|11
 
 
|9
 
|9
 
|36
 
|36
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|1,000
 
|1,000
 
|363
 
|363
|12
 
 
|10
 
|10
 
|37
 
|37
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|1,400
 
|1,400
 
|514
 
|514
|13
 
 
|11
 
|11
 
|42
 
|42
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|2,000
 
|2,000
 
|619
 
|619
|14
 
 
|12
 
|12
 
|45
 
|45
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|2,800
 
|2,800
 
|628
 
|628
|14
 
 
|13
 
|13
 
|45
 
|45
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|3,900
 
|3,900
 
|823
 
|823
|15
 
 
|14
 
|14
 
|50
 
|50
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|5,000
 
|5,000
 
|992
 
|992
|16
 
 
|15
 
|15
 
|53
 
|53
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|21h
 
|21h
 
|7,000
 
|7,000
  +
|1,095
|1095
 
|16
 
 
|16
 
|16
 
|53
 
|53
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|23h
 
|23h
 
|10,000
 
|10,000
  +
|1,224
|1224
 
|17
 
 
|17
 
|17
 
|57
 
|57
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|1d
 
|1d
 
|14,000
 
|14,000
  +
|1,233
|1233
 
|18
 
 
|18
 
|18
 
|58
 
|58
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|1d 1h
 
|1d 1h
 
|20,000
 
|20,000
  +
|1,258
|1258
 
|19
 
 
|19
 
|19
 
|60
 
|60
 
|-
  +
|21
  +
|269
  +
|3,800,000
  +
|1d 2h
  +
|27,000
  +
|1,289
  +
|20
  +
|62
 
|-
  +
|22
  +
|296
  +
|4,000,000
  +
|1d 4h
  +
|35,000
  +
|1,345
  +
|21
  +
|64
 
|-
  +
|23
  +
|326
  +
|4,200,000
  +
|1d 6h
 
|?
  +
|1,399
  +
|23
  +
|66
 
|}
 
|}
 
</div>
 
</div>
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{{BuildingsMenu}}
 
{{BuildingsMenu}}
 
[[de:Mine]]
 
[[de:Mine]]
  +
[[ru:Мина]]
 
[[Category:Defensive Buildings]]
 
[[Category:Defensive Buildings]]
  +
[[Category:Traps]]

Revision as of 22:17, 29 November 2019

 

Mine 1
"Mines trigger and explode when an enemy comes close. They deal area damage around them."

Summary

  • Mines are traps that will be triggered when troops are sufficiently close to them.
  • Mines are first unlocked upon reaching Headquarters level 2.
  • Mines deal damage to a group of troops.
  • Mines are visible to attackers.
  • Mines reappear after every attack on your base. You never have to rebuild them.
  • Mines are upgraded using the Armory.
  • Statues do not increase the damage a Mine does to enemy troops.
  • There is a short delay between when the Mine is triggered and when it detonates.

Offensive Strategy

  • Poorly placed Mines can easily be avoided with the use of Flares, potentially making it easier to destroy a base.
  • Using ArtilleryBarrages, or Critters on Mines can trigger them, preventing troops from getting damaged by them. However, it is sometimes more energy-efficient to simply guide troops around Mines using Flares.
  • At lower levels when you do not have the Barrage unlocked, you can trigger spread-out Mines using Heavies because using solely Artillery will not destroy the Mines efficiently. This will prevent you from losing groups of Riflemen and Zookas to Mines.

Defensive Strategy

  • At lower levels, placing Mines in a spread-out fashion, surrounding the base at least 3 tiles out from the first buildings, is the most effective way to position them and to stop troops from navigating around them.
  • Players might use their Gunboat's ArtilleryBarrage, and/or Critters to destroy Mines before sending out their troops, so it's important to keep Mines separate from each other so attackers cannot clear all of them too easily.
  • Make it hard to avoid most of your Mines on the way to the Headquarters since Mines are an important defense against Warrior attacks.
  • Hiding your Mines/Boom Mines behind tall buildings such as Sniper Towers can make them a surprise to your attacker and help you win your defense.
  • Try to place your Mines so that they are not too close to your buildings. Attackers try to hit the Mines that are close to defenses while using the Artillery or a Barrage. If you place your mines further out, the Artillery or Barrage should not hit both the building and the mines.
  • It is best to avoid placing all or most of your mines on the shore where troops will be dropped off. A person can easily drop Artillery or a Barrage and clear a path and then use a Flare to help guide the Troops through the hole.

Upgrade Differences

  • Mines do not visually change when upgraded; the only difference is increased damage.

Trivia

Statistics

HQ Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Number Available 0 3 3 6 6 9 9 12 12 12 15 15 15 18 18 18 21 21 21 24 24 24 24 24 24
Building Size
Size
Trigger Radius
Trigger Radius
Damage Radius
Splash Radius
1x1 1.5 Tiles 3 Tiles
Level
Level
Damage
Damage
Upgrade Cost
Gold
Upgrade Time
Time
Build Cost
Wood
Instant
Diamonds
Armory Level Required
Combat Academy
XP Gain
Xp
1 40 N/A N/A 20 N/A N/A N/A
2 44 5,300 1h 33 33 1 10
3 48 13,600 1h 50 42 2 14
4 53 29,900 2h 80 75 3 17
5 59 60,000 3h 120 111 4 20
6 64 123,000 5h 170 175 5 24
7 71 169,000 6h 240 207 6 30
8 78 261,000 8h 340 267 7 33
9 86 360,000 9h 480 316 8 36
10 94 370,000 9h 700 319 9 36
11 104 470,000 10h 1,000 363 10 37
12 114 870,000 13h 1,400 514 11 42
13 126 1,190,000 15h 2,000 619 12 45
14 138 1,220,000 15h 2,800 628 13 45
15 152 1,880,000 19h 3,900 823 14 50
16 167 2,550,000 21h 5,000 992 15 53
17 184 3,050,000 21h 7,000 1,095 16 53
18 202 3,600,000 23h 10,000 1,224 17 57
19 222 3,600,000 1d 14,000 1,233 18 58
20 245 3,700,000 1d 1h 20,000 1,258 19 60
21 269 3,800,000 1d 2h 27,000 1,289 20 62
22 296 4,000,000 1d 4h 35,000 1,345 21 64
23 326 4,200,000 1d 6h ? 1,399 23 66