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| [[File:Mortar_Lvl_4.png|85px|link=]]
 
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|-
 
|-
 
| '''Level 1'''
 
| '''Level 1'''
 
| '''Level 2-4'''
 
| '''Level 2-4'''
| '''Level 5-7'''
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| '''Level 5-?'''
| '''Level 8-10'''
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| '''Level ?-10'''
 
| '''Level 11'''
 
| '''Level 11'''
 
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{| style="text-align: center; margin: auto; width: 90%;"
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|-
 
|-
 
| '''Level 12'''
 
| '''Level 12'''
| '''Level 13-15'''
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| '''Level 13-?'''
| '''Level 16-20'''
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| '''Level ?-20'''
 
| '''Level 21'''
 
| '''Level 21'''
 
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Revision as of 17:38, 14 March 2016

 

Mortar21
"The Mortar is an artillery piece that is effective at medium to long range, but can't target enemies right next to it. Mortar shells explode and deal damage to all troops in the area of effect."

Mortar1 Mortar Lvl 4 Mortar Lvl 5 Mortar10 Mortar11
Level 1 Level 2-4 Level 5-? Level ?-10 Level 11
Mortar12 Mortar13 Mortarvs2 Mortar21
Level 12 Level 13-? Level ?-20 Level 21

Summary

  • The Mortar is the second defense, and the first splash damage defense, unlocked in the game.
  • The Mortar has medium DPS and a long reload time.

Offensive Strategy

  • The Mortar is very effective against massed infantry, so be careful of them when using Riflemen or Zookas. A few Artillery shells from the Gunboat will make short work of it, allowing Riflemen and Zookas to have an easier time destroying the base.
  • Mortars are very weak against Warriors, as the Warriors are melee troops and attack from inside its range, and move fast enough that they can easily avoid Mortar shots. Warriors can also outheal the damage dealt by even two or three Mortars of equal level.

Defensive Strategy

  • The Mortar is an extremely effective defense in the removal of large groups of low-health troops such as Riflemen or Zookas. Placing the mortars centrally in your base and protected by other defenses can help your defenses succeed.
  • It is usually a good idea to put Mortars near the back of your base so Warriors have a hard time reaching them.
    • It may also be a good idea to put your Mortars near the front of your base. When Troops move up, the Mortar shot is likely to hit Zookas in the back which can ruin an attack.
  • It is good to have your Mortars in range of your Headquarters. Mortars are good at working with Rocket Launchers and Flamethrowers to destroy groups of rushing Warriors.

Upgrade Differences

  • Initially, the Mortar is a tube-like structure fitted on hinges on a round beige rotatable plate, which is fitted in another golden hexagonal plate.
  • At level 2, the hinges are reinforced and the base gains a handle.
  • At level 5, the tube becomes longer and the sides of the hexagonal plate become silver. The hinge now has a cogwheel under the tube. A metal bar is added in the back.
  • At level 8, the hinge gets more reinforcement and another, larger cogwheel. The barrel is much larger and beige, and the base is surrounded with armor, especially at the corners. The metal bar is removed.
  • At level 11, the barrel is further expanded and is now bronze colored, and a worm gear is fitted between the cogwheels. The back of the Mortar also appears to have a rack-and-pinion gear.
  • At level 12, the top of the barrel gains a large steel rod.
  • At level 13, the barrel is extended slightly. The notch is mostly covered up as a result of this extension.
  • At level 16, the base is replaced by a hole ringed with copper, and surrounded with iron armor. Protruding from this hole, on a ball-and-socket hinge is a large copper barrel with screws on the front holding the barrel to the hinge, and a large rod on the back.
  • At level 21, the Mortar becomes a very large domed structure with a rifled hole in the center, ringed with steel, which has a fiery glow inside of it. The color scheme becomes black, grey, silver, and dark orange. Three large plates with five holes in them are bolted on the sides of the structure, and 4 large bolts hold the whole structure to it's copper-orange base.

Trivia

  • Some of Lt. Hammerman's bases feature a Super Mortar 3000, a stronger and longer-range Mortar with no blind spot.
  • The notch in higher level Mortars flips from right to left or vice versa as the Mortar rotates. This may be a result of a flipped design.
  • The Mortar gains the ability to launch a spherical, spiked shell starting at level 18.

Statistics

HQ Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Number Available 0 0 1 1 1 1 2 2 2 2 2 3 3 3 3 3 3 4 4 4 4 4 4 4 4
Building Size
Size
Range
Range
Attack Speed
Shot
Damage Type
Damage Type
Splash Radius
Splash Radius
3x3 4-12 5 Seconds Splash 1.2 Tiles
Level
Level
Hitpoints
Hitpoints
Damage Per Second
Damage
Damage Per Shot
Damage
Upgrade Cost Upgrade Time
Time
Instant
Diamonds
Headquarters Level Required
Headquarters
XP Gain
Xp
Wood
Wood
Stone
Stone
Iron
Iron
1 2,000 13 65 1,180 N/A N/A 30m 20 3 7
2 2,180 14 70 2,360 N/A N/A 1h 34 3 10
3 2,370 16 80 5,900 N/A N/A 1h 45m 58 4 13
4 2,600 17 85 11,500 N/A N/A 2h 15m 78 5 15
5 2,800 19 95 15,500 2,730 N/A 2h 45m 104 6 16
6 3,000 21 105 23,500 4,700 N/A 3h 15m 132 7 18
7 3,300 23 115 40,000 8,700 N/A 4h 179 8 20
8 3,600 25 125 63,000 15,000 4,000 5h 253 9 24
9 3,900 28 140 101,000 25,200 8,200 6h 342 10 26
10 4,300 31 155 140,000 50,000 14,600 7h 440 11 28
11 4,600 34 170 217,000 102,000 26,700 8h 605 12 31
12 5,100 37 185 320,000 191,000 54,000 10h 827 13 37
13 5,500 41 205 460,000 400,000 110,000 12h 1,165 14 44
14 6,000 45 225 810,000 610,000 224,000 14h 1,634 15 52
15 6,500 49 245 1,180,000 1,050,000 460,000 16h 2,269 16 61
16 7,100 54 270 1,720,000 1,420,000 900,000 18h 3,004 17 64
17 7,700 60 300 2,170,000 1,980,000 1,300,000 20h 3,709 18 67
18 8,400 66 330 2,520,000 2,450,000 1,920,000 1d 4,403 19 70
19 9,100 72 360 2,880,000 2,880,000 2,870,000 1d 4h 5,186 20 76
20 9,900 80 400 2,960,000 2,970,000 2,950,000 1d 8h 5,320 20 77
21 10,800 87 435 3,420,000 3,100,000 3,070,000 1d 10h 5,632 21 79