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"Squad members become invisible if they have not attacked for a short while. Invisibility is lost as soon as they attack."

Summary

  • The Ninja-Zooka is a Squad Leader variant of the Zooka.
  • The Ninja-Zooka grants stealth to herself and all units in her squad, preventing many defenses from targeting them until they break stealth to fire, and will re-engage stealth if they do not attack for 2.5 seconds.

Visual Appearance

  • The Ninja-Zooka is similar in body structure to a normal Zooka, but is covered in full-body woodland camo, leaving only her eyes and fingers exposed. She has a shoulder plate with two chevrons on her right shoulder, and her left arm carries a large, steel rocket launcher also wrapped somewhat in camouflage.
  • The Ninja-Zooka's placeholder artwork sports a sleek, tactical appearance, fully covered in green camouflage with leafy textures, including dark green gloves and boots. Her face is partially covered with a headscarf, leaving only her eyes visible, however her eyes are closed. She wears a fitted, teal top with a green utility pouch slung across her shoulder, connected by a brown shoulder strap. On her waist is a green waist drape, covering the back of her thighs and calves. Like the Mooka, the right sleeve of her top contains two upward-pointing gold rank chevrons. She wields no weapon.

Offensive Strategy

  • Designed similarly to the Hidden Warrior, the Ninja-Zooka's stealth can be used to easily bypass enemy defenses, compensating for the Zookas' extreme fragility and poor mobility. Being a Squad Leader, they can possibly sneak to a more vulnerable part of the base while the rest distract remaining defenses, creating an opening for them to exploit.

Defensive Strategy

  • The S.I.M.O. ignores stealth and can easily pick off stealthed Zookas, though it isn't the only counter, as stealth functions akin to Smoke Screens. It will not affect Mines nor attacks fired before they enter stealth (specifically those with large areas of effect, such as Shock Launchers), and when exposed, they are no stronger than normal Zookas.

Statistics

Unit Size
Troop Capacity
Movement Speed
Movement Speed
Attack Range
Range
Attack Speed
Shot
Headquarters Level Required
Headquarters
Special Ability
Special
8 Slow/180 Long / 7.2 Tiles 2s 5 All Squad Members have stealth, but break stealth to fire.
Level
Level
Hitpoints
Hitpoints
DPS
Damage
Damage per Shot
Damage
1 50 80 160
2 54 88 176
3 59 97 194
4 64 106 212
5 70 117 234
6 76 129 258
7 83 142 284
8 90 156 312
9 98 171 342
10 107 189 378
11 116 207 414
12 126 228 456
13 138 251 502
14 150 276 552
15 163 304 608
16 177 334 668
17 193 368 736
18 210 404 808
19 228 445 890
20 248 489 978
21 270 538 1,076
22 294 592 1,184
23 320 651 1,302
24 348 716 1,432
25 378 788 1,576
26 410 867 1,734
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