
General Information
- Operations are missions where a Task Force attempts to destroy a Blackguard by targeting its bases.
- Each Operation lasts 23 hours and 55 minutes and will only end after the timer expires.
- When the Operation ends, each eligible player in the Task Force receives an Operation Reward that depends on the Task Force's performance during the Operation. Aside from the number of Force Points won by the Task Force, the reward also scales depending on the player's Headquarters level and the Task Force's maximum possible size.
- The Task Force will also receive Force Points once the Operation ends.
The Operation Map
- The Operation Map can be accessed by pressing the button directly to the left of the Archipelago button, provided if the player is already in a Task Force.
- The map shows a part of the Blackguard mainland with several circled areas. These are the different Operations.
- Each circle shows the Operation's name, number, Intel cost to start it, the difficulty, and maximum amount of Force Points that can be gained from it.
- The difficulty indicators for the Operations are specially customized for the Task Force. The XP levels of the players in your Task Force are taken into account when determining the appropriate difficulty indicator for each Operation.
- Difficulties range greatly, encompassing operations that are deemed "Too Easy", "Easy", "Normal", "Hard", or "Impossible" for the Task Force to complete.
- The Operations can generally be ranked in order of difficulty according to the Intel cost. Higher Intel requirements will generally translate to more difficult bases. The Task Force' maximum size will not influence this.
- The Operations are not a campaign that should be completed in order. Think of the map as a difficulty selection menu not a stage selection menu.
- Completed operations can always be repeated.
- Lower-end Operations yield fewer Operation Rewards and Force Points, so typically Task Forces should attempt those at an adequate difficulty level for them.
- The Operation button pulses red when a player in the Task Force is attacking. Other players can select "Spectate" after tapping the targeted Power Base to watch the battle.
Starting an Operation
- Operations can only be started by Task Force leaders, co-leaders, and officers.
- Each Operation costs a certain amount of Intel to start. The cost is determined by the Task Force's maximum size.
- Once leadership picks an Operation and spends the Intel, the Operation begins and lasts for 23 hours and 55 minutes.
- When an Operation is started, a green radar-like scanner appears over the area. It beeps several times before disappearing and revealing the Power Bases.
- In chat, this event is messaged as, "X has started an Operation".
- It will also appear as an in-game notification if it started while you were offline. However, it says, "X has started Operation Y".
- In chat, this event is messaged as, "X has started an Operation".
- Once the Operation is started, people in the Task Force can begin attacking immediately.
The Operation
- Each player has only one attack for the entire operation, and only one player may attack any Power Base at a time. One player cannot hit multiple Power Bases, but damage inflicted by any player will persist for future attacks, allowing multiple players to eventually overwhelm and destroy it.
- Any players who join the Task Force after the Operation is started will not be able to participate, and will not receive the Operation Reward.
- The objective is to destroy as many Buildings on the power base as possible. Each Building destroyed awards one Force Point.
- A power base's Power Core is the equivalent to a Headquarters. Destroying it will destroy all other buildings and award all possible Force Points available for that Power Base.
- On the Duplexity Operation, some Power Bases have two Power Cores. Merely eliminating one of them has no effect on the rest of the base.
- Power Bases can contain Prototype Defenses as well as regular Defenses.
- There are distinct sets of power base types (e.g. Fluke, Tension, Wallop, Cargo, etc.) that have a chance of showing up in Operations. Each base type will have the same rough layout through all of the Operations it can show up in, but higher difficulty Operations will feature appropriately leveled defenses in larger quantities, alongside stronger Ice Statue bonuses.
- A base type cannot show up multiple times within the same Operation attempt.
- The selection and layout of the power bases is randomly generated on each attempt, and their difficulty can vary significantly as a result.
- One example of the latter: one version of the Cargo power base for the Early Bird Operation has 11 mid level Rocket Launchers defending the Power Core, which can be difficult for a Task Force of the level that would normally attempt that Operation to handle.
- Destroy as many Buildings as possible to get lots of Force Points and a greater Operation Reward.
- Task Force leaders, co-leaders, and officers can leave notes on individual power bases to better coordinate Task Force attacks.
- At any point during the Operation, leaders and officers can choose to spend Intel to sabotage (destroy) a random Defensive Building or Prototype Defense in the Operation. Read more about sabotage on the Intel page.
- If the time left on an Operation runs out and someone is still attacking at that point, the attack will still continue.
- A special type of trap, known as Barbed Wire, is present on the hardest operations. It is unavailable otherwise.
- Super Mortar 3000 appears on Operation Duplexity on some bases. This is the only appearance of the Super Mortar outside Boss Bases.
Operation Reward
- After the 23 hours and 55 minutes period for an Operation ends, each eligible player will receive an Operation Reward.
- The player only needs to be within the Task Force before the Operation commences, and does not have to necessarily attack. However, if they are no longer in the Task Force after it began, they will miss out on the reward, even if they manage to rejoin.
- Instead of the regular boat sailed by Native Islanders, this reward is delivered by a captured Blackguard freighter.
- The reward will be greater the more Force Points the Task Force wins, so harder Operations have the potential to give greater rewards.
- The reward also scales depending on the player's Headquarters level. Higher levels equate to more rewards.
- The third and final factor in determining the quantity of the Operation Reward is the Task Force's maximum size. Assuming if both of the previous factors are identical, a player in a Task Force with a max size of 50 would receive a smaller reward than in a 25 people one.
- Winning or losing the Operation by itself has no effect on the size of the reward.
- There are 3 main scale factors to calculate operation reward.
- Level Resource Factor (LRF) depends on the player's level and resource type.
- Operation Resource Factor (ORF) depends on the operation in question and the max size of the Task Force.
- Operation Completion Ratio (OCR) which is [FP earned]/[MAX FP] rounded to the nearest hundredth.
- Reward = round(LRF*ORF*OCR)
- The Operation Reward gives you three choices. The choices will always be three of the following: Gold, Wood, Stone, Iron, Diamonds or Time Savers.
- Attackers technically cannot steal any resources from the freighter until it is claimed and enters circulation. However, much like the Victory Point Reward, there can only be one at any given moment, and will be overridden by another from the latest operation if not collected in time, with the contents of the original lost forever.
Trivia
- Unlike the Daily Victory Point Reward, Power Stones and Prototype Modules are always excluded. This is because Supercell did not want being in a Task Force to be required to compete on the solo Leaderboards.
- The factories are powered by Power Stones that the Blackguard have been stealing from the Native Islanders after destroying their villages.
- Each Operation actually lasts 23 hours and 55 minutes, despite being stated in-game as 24 hours. Therefore, starting an operation within 5 minutes from the daily reset can allow another operation to be started before the daily reset the next day, basically allowing 2 operations to be completed in 1 reset period.
- If you spectate an attack, Smoke Screens and Flares that have taken effect before you started to spectate will not be visible. However, the troops appear to be covered as if it were there and the timers will appear as well.
- If the attack has been going on for some time, the replay will speed up to the point where it is live.
- Players who are disconnected from the game during their attack who log back into the game during a live attack will not be connected back to their attack. Instead, to their account, the attack will have been completed and registered, even if other players are still spectating the attack in real time.
- There are three levels of "Co-Operator" achievements which awards every Task Force member 10, 20, and 30 diamonds upon gaining 100, 400, and 800 Force Points from a single operation, respectively. To earn the 10, 20, and 30 diamond awards a Task Force needs to complete Operation Full Monty, Powder Keg, and Stronghold, respectively.
- Note: Completing the operation is not required; the Task Force must simply collect the aforementioned number of Force Points during an operation.
- For example, a group of high-level players who have never operated within a task force could conceivably be awarded all 60 diamonds from a single operation by attaining 815 out of the 990 Force Points available from Operation Choke Point.
- Most power bases have no trees or stones in them. However, there are bases with a Mangrove Thicket in it.
- Some signs that can be read on the operation bases are:
Signs on Operation Bases
- "We celebrate failure... with public humiliation."
- "Work Work Work Work Work Work Work Work Work Work Work Work"
- "Work Work Work Work"
- "Working Hard! or Hardly working?"
- "Work harder, live longer"
- "Our Bombs are made with love"
- "Industry is cool"
- "This factory has worked 2 days without explosions... Help us maintain a new rerecord"
- "He's watching you" ; the term "He" refers to Lt. Hammerman
- "REMEMBER! Employees must wash hands"
- "CAUTION!!! RANDOM EXPLOSIVES"
- "TOAST! Work longer with vitamins"
Statistics
*Four of the seven bases have two Power Cores.
