Summary
- Remote Defib is a Temporary Gunboat Ability that is occasionally available for players who have an Armory level of 8 or above, and automatically scales to its level.
- Remote Defib functions identically to Dr. Kavan's Second Wind ability, able to be deployed anywhere and revive destroyed troops, which spawn near its impact point.
- Seekers, Crystal Critters, Rocket Choppas, Heavy Choppas, Critters and Heroes are not subject to Remote Defib.
- Revived troops will glow purple, and do not register as additional troops. They behave similar to the original, carrying the same stats & behavior (Scorchers, for example, will still run around erratically and skim over targets, blowing up if destroyed), will obey Flares, and can even be healed.
- Much like Critters, revived troops will stand still during retreats. They persist until the battle ends, or if they are destroyed, being lost permanently upon the attack's conclusion.
- Remote Defib prioritizes reviving recent casualties, and will not resurrect the same unit more than once. For example, if two Heavies and two Zookas are defeated in that order and the ability is used at level 1, Dr. Kavan will revive two Zookas and one Heavy.
- Remote Defib only revives a certain amount of valid troops based on its own and their capacity, and will spawn Riflemen to fill up any remaining space.
- Any troops spawned by Remote Defib do not count toward casualties when destroyed.
- Each use costs 10 more Energy than the previous one, with a starting cost of 8 Energy.
Offensive Strategy
- Remote Defib can be used identically to Second Wind, only that it allows for the deployment of other Heroes rather than just Dr. Kavan, and hence can be fired anywhere.
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Statistics
Duration |
---|
4.0s |
Level |
Housing Space Revived |
Armory Required |
---|---|---|
1 | 6 | 8 |
2 | 7 | 9 |
3 | 8 | 10 |
4 | 9 | 11 |
5 | 10 | 12 |
6 | 11 | 13 |
7 | 12 | 14 |
8 | 13 | 15 |
9 | 14 | 16 |
10 | 15 | 17 |
11 | 16 | 18 |
12 | 17 | 19 |
13 | 18 | 20 |
14 | 19 | 21 |
15 | 20 | 22 |
16 | 21 | 23 |
17 | 22 | 24 |
18 | 23 | 25 |
Number of Shots | Energy Cost |
Cumulative Energy Cost |
---|---|---|
1 | 8 | 8 |
2 | 18 | 26 |
3 | 28 | 54 |
4 | 38 | 92 |
5 | 48 | 140 |
Trivia
- "Defib" is short for "Defibrillator", and references how Defibrillators are sometimes used as revival items in various other games.