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Residence10
"Residences produce gold."

Residence1 Residence2 Residence3 Residence4 Residence5
Level 1 Level 2 Level 3 Level 4 Level 5
Residence6 Residence7 Residence8 Residence9 Residence10
Level 6 Level 7 Level 8 Level 9 Level 10-12

Summary

Upgrade Differences

  • Initially, the Residence is a blue tent with a flag.
  • At level 2, the Residence gains some wood planks at the side and a chimney.
  • At level 3, the Residence becomes a wooden house with a blue roof. The planks are removed and the flag is moved to the side.
  • At level 4, the wood planks return. The chimney grows slightly in size.
  • At level 5, a room is added to the side. The wood planks again disappear.
  • At level 6, the Residence is now made of stone with a corrugated blue metal roof. The chimney is now square. The side room now has a window.
  • At level 7, a crate is seen near the entrance.
  • At level 8, the chimney changes design.
  • At level 9, the roof is now rounded and the door becomes yellow metal.
  • At level 10, two smaller chimneys are attached to the main one. A window is added to the roof.

Trivia

  • The Residence owners presumably pay taxes as Gold.
  • The Residence is the only Resource production building that can be constructed multiple times but cannot be found on Resource Bases.
  • Smoke periodically floats out of the chimney of the Residence.
  • Villagers can enter and exit through the door of the Residence.

Skins

Name
Info
Appearance
Build
Description
Combat Academy
Unlocking
Special
Default Residence10 Your original look. A familiar and timeless classic. -
Fortified Residence Fortified Residence Fortified residence for maximum safety. Comfort is overrated. Boom Pass Season 2
50 Mission Points

Statistics

HQ Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
Number Available 1 2 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6
Building Size Size
3x3
Level
Level
Hitpoints
Hitpoints
Gold per Hour
Gold
Capacity
Gold
Time Until Full
Time
Upgrade Cost Upgrade Time
Time
Instant
Diamonds
Headquarters Level Required
Headquarters
XP Gain
Xp
Wood
Wood
Stone
Stone
Iron
Iron
1 1,000 120 500 4h 10m 150 N/A N/A 2m 3 1 1
2 1,200 210 1,450 6h 54m 350 N/A N/A 5m 6 4 2
3 1,400 360 3,500 9h 43m 1,140 N/A N/A 45m 26 4 8
4 1,700 590 7,500 12h 43m 3,800 N/A N/A 1h 45m 52 4 13
5 2,000 900 14,700 16h 20m 7,800 N/A N/A 2h 15m 70 4 15
6 2,400 1,300 26,800 20h 37m 19,800 3,500 N/A 3h 30m 125 6 18
7 2,900 1,800 45,000 1d 1h 57,000 13,500 3,600 4h 228 9 22
8 3,500 2,400 70,000 1d 5h 227,000 136,000 39,000 8h 667 13 31
9 4,200 3,000 100,000 1d 9h 760,000 680,000 298,000 12h 1,678 16 48
10 5,000 3,500 130,000 1d 13h 1,480,000 1,440,000 1,130,000 20h 3,065 19 54
11 5,900 4,000 160,000 1d 16h 2,200,000 2,160,000 1,220,000 1d 3,798 24 63
12 6,600 4,200 180,000 1d 19h 2,600,000 2,500,000 1,980,000 1d 4h 4,522 25 70
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