Summary
- The Rifleman is the first troop available in the game. He is unlocked as soon as the game begins.
- Riflemen are balanced troops with moderate HP, damage, and medium attack range.
- They have the lowest unit size of any troop, which is 1.
Visual Appearance
- The Rifleman appears as a fair-skinned man with a blue uniform, simple boots, and a grayish-green helmet with a blue cloth band around it. He carries a rifle and has a red ace of diamonds tucked into his helmet band.
Offensive Strategy
- Riflemen are usually deployed in large numbers for maximum effect. This is especially devastating against enemy point defenses (Boom Cannons and to a lesser extent Doom Cannons), as they cannot hope to defeat groups of Riflemen on their own. In strategies with large units vulnerable to them, Riflemen are often used as fodder to shield said units from fire. Area defenses, however, will quickly defeat them, as can Mines of various types, so Gunboat support may be necessary.
- Riflemen are effective when used with Heavies acting as meat shields.
- Using Heavies as meat shields will allow them to take most of the damage while the Riflemen behind them deal the damage as Heavies do not yield much damage themselves. However, due to very short range differences, the Heavies may not be able to properly defend the Riflemen.
- Another great strategy is to exploit the Medics' AoE healing when against enemy area defenses, although Medics should not be solely relied upon to out-heal their DPS.
- A third popular strategy with riflemen is the Rifle-Zooka strategy (Full guide by TheCoolBoss). This strategy is very weak to area defenses due to the high amount of troops and relatively low health per troop, but this is a devastating tactic when combined with high-level Medkits and/or Medics or when used against a base with low level or at least very few splash defenses. Using Smoke Screens can also help to flank the Riflemen and Zookas around defenses and to the Headquarters.
Defensive Strategy
- A group of Riflemen's worst enemy is the Rocket Launcher, so place it well behind other defenses.
- The Mortar is effective in taking out large numbers of Riflemen, but it fires very slowly. Having a Machine Gun in front of a Mortar will cause the Riflemen to target the Machine Gun (in the absence of a Flare), giving the Mortar more time to fire at the Riflemen.
- Place the Mortar behind various buildings so that it is difficult for the Riflemen to reach the Mortar without having any casualties, the same goes for any other slow-firing defense.
- Riflemen are vulnerable to fast firing defenses such as Sniper Towers, Machine Guns, and Flamethrowers, so place them strategically.
- Cannons and Boom Cannons can easily one-shot kill Riflemen, but remain ineffective if they aren't properly supported by appropriate counters. As Riflemen often appear in extreme quantities, Cannons and Boom Cannons would rarely make a dent, as they can only pick off one every few seconds.
- Place your Mines well. Groups of them can kill Riflemen quickly if the attacker ignores them.
- Some very good Prototype Defenses against Riflemen include Lazor Beams, Hot Pots, Microwav'rs and Flotsam Cannons. All of these are capable of defeating hordes of Riflemen quickly, but they can also prove to be prime targets for Shock Bombs.
Upgrade Differences
- There are no visual changes between levels, but each upgrade increases the Rifleman's hitpoints (by 7%), DPS (by 8.2%), and training cost.
Skins
Name![]() |
Appearance![]() |
Description![]() |
Unlocking![]() |
---|---|---|---|
Default | ![]() |
Your original look. A familiar and timeless classic. | - |
Skele-man | ![]() |
He's been on half rations for too long. | Boom Pass Season 8 50 Mission Points |
Trivia
- The Sniper Tower's sniper reuses the Rifleman's model and SFX.
- You can have a maximum of 240 Riflemen in a complete set of fully upgraded Landing Crafts.
- During the tutorial, the training time of 5 Riflemen is reduced to 5 seconds, and costs 0 Diamonds to speed up.
- Riflemen sent by Lt. Hammerman in the tutorial are weaker than normal. A level 1 Sniper Tower requires three shots to destroy a level 1 Rifleman, while Hammerman's troops are easily destroyed in one hit.
- Rifleman training time was reduced from 1 minute to 10 seconds in the April 2024 update "Take Cover".
- Rifleman, along with Heavy and Rocket Choppa, has the highest maximum level of all troops.
Statistics
Unit Size![]() |
Training Time![]() |
Movement Speed![]() |
Attack Range![]() |
Attack Speed![]() |
Headquarters Level Required![]() |
---|---|---|---|---|---|
1 | 10s |
Moderate / 220 |
Medium / 4.7 Tiles | 1s | 1 |
Warships
Rank![]() |
Level![]() |
Reserves Size![]() |
Upgrade Tokens![]() |
Tech Level![]() |
---|---|---|---|---|
1 | 8 | 224 | N/A | 5 |
2 | 12 | 272 | 58,000 | 10 |
3 | 16 | 320 | 84,500 | 15 |
4 | 18 | 368 | 112,500 | 20 |
5 | 22 | 416 | 165,000 | 25 |
Total | 420,000 | 75 |