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Rocket Choppa

Summary

  • The Rocket Choppa is a flying troop formerly available exclusively on Warships from Season 5 onwards, then implemented as a Prototype Troop.
  • The Rocket Choppa attacks from long range, and is fairly fragile, similar to the Zooka. When shot down, Rocket Choppas will deal a small amount of damage in a small radius when it crashes into the ground, and drop 2 Zookas in its place.
  • As a flying unit, only a limited selection of Defensive Buildings can attack the Rocket Choppa, as described in the table below. The Rocket Choppa is also able to fly over all types of Mines.
  • The Rocket Choppa is unlocked for players who have an Armory level of 13 or above and starts 1 level below the Armory level. It can be upgraded using Proto Tokens gained from events.
  • A Rocket Choppa costs 4 Gunboat Energy to deploy.

Visual Appearance

Rocket Choppas are small orange attack helicopters, with 2 Zookas in the cockpit, two rocket pods, one on each side, which are installed underneath two stub wing hardpoints, and three wheels underneath. They also have blue accents.

Offensive Strategy

  • Rocket Choppas will often need protection from other units, because of their low hitpoints in relation to their unit size. Heavy Choppas are best for this task as they are sufficiently beefy to soak up damage from anti-air defenses.
  • One should be careful against Rocket Launchers. If tanking units move into their blind spot, they may focus on the Rocket Choppas. While a Rocket Choppa will be able to survive a salvo or two, it will go down if too many rockets hit it.
  • Cannons, Boom Cannons, and Doom Cannons can also prove troublesome, as they can shoot down the Rocket Choppa in one hit.
  • Rocket Choppas can fly over the chasms in the Warship deck which can be used to reach an Engine Room without meeting much resistance.

Trivia

  • You can have a maximum of 16 Rocket Choppas if all of your Landing Crafts are level 24 or higher.

Statistics

Unit Size
Troop Capacity
Training Time
Time
Movement Speed
Movement Speed
Attack Range
Range
Attack Speed
Shot
14 33m 20s

Fast / 500

Long / 9.5 Tiles 1.5s Between Salvos of 8
0.185s Between Shots in Salvo
Level
Level
Hitpoints
Hitpoints
DPS
Damage
Damage per Shot
Damage
Training Cost
Gold
Upgrade Cost in Proto Tokens
12 1,450 1,059 370.65 35,000 N/A
13 1,500 1,099 384.65 40,000 250
14 1,550 1,138 398.3 45,000 350
15 1,600 1,178 412.3 50,000 450
16 1,650 1,218 426.3 55,000 550
17 1,700 1,258 440.3 60,000 650
18 1,750 1,297 453.95 65,000 750
19 1,800 1,337 467.95 70,000 850
20 1,850 1,377 481.95 75,000 950
21 1,900 1,416 495.6 80,000 1,050
22 1,950 1,456 509.6 85,000 1,150
23 2,000 1,496 523.6 90,000 1,250
24 2,050 1,535 537.25 95,000 1,350
25 2,100 1,575 551.25 100,000 1,450
26 2,150 1,615 565.25 105,000 1,550
Defenses Against Air Troops
Category Can Target Air Cannot Target Air
Defensive Buildings Sniper Tower
Machine Gun
Cannon
Boom Cannon
Rocket Launcher
Mortar
Flamethrower
Critter Launcher
Shock Launcher
Traps None Mine
Boom Mine
Shock Mine
Prototype Defenses Shock Blaster
Lazor Beam
Doom Cannon
Boom Surprise
Hot Pot
Grappler
S.I.M.O.
Microwav'r
Flotsam Cannon

Warships

Rank
Level
Level
Level
Reserves Size
Troop Capacity
Upgrade Tokens
Upgrade Token
Tech Level
Tech Point
1 12 11 N/A 5
2 14 13 135,500 10
3 16 15 164,000 15
4 19 18 198,500 20
5 22 20 270,000 25
Total 768,000 75


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