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{{Protection}}{{MagicWords}}
 
[[File:Seeker.png|250px|center|link=]]
 
[[File:Seeker.png|250px|center|link=]]
   
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==Summary==
 
==Summary==
 
*Seekers are special troops usable only on [[Warships]]. They were added for Season 4 onwards.
 
*Seekers are special troops usable only on [[Warships]]. They were added for Season 4 onwards.
*Seekers target [[Engine Room]]s above all other buildings on the Warship, always going for the nearest Engine Room whenever possible.
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*Seekers prioritize [[Engine Room]]s above all other buildings on the Warship.
*Similar to [[Critters]], the Seeker does not follow [[Flare]]s. They also cannot be healed by the [[Medkit]], [[Medic]]s or [[Dr. Kavan]]; the latter will not attempt to heal them.
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*Similar to [[Critters]], the Seeker does not follow [[Flare]]s, and cannot be healed. They are not revived by Second Wind and Remote Defib.
   
 
==Visual Appearance==
 
==Visual Appearance==
  +
*Seekers look similar to [[Critters]]. Except they have two powerful magazine fed rocket launchers and a headlight instead of scatter guns.
   
 
==Offensive Strategy==
 
==Offensive Strategy==
 
*Use [[Smoke Screen]] to create a safe path for the Seekers to get to the [[Engine Room]]s. Once the [[Smoke Screen]] wears off you can [[Shock Bomb|shock]] defenses that may be a threat to them.
 
*Use [[Smoke Screen]] to create a safe path for the Seekers to get to the [[Engine Room]]s. Once the [[Smoke Screen]] wears off you can [[Shock Bomb|shock]] defenses that may be a threat to them.
  +
*Use [[Heavy Choppa]]s and their [[Heavies]] to clear [[Mine]]s and [[Shock Mine]]s and distract some defenses.
*You can use Seekers as a cover to your army.
 
*Dr. Kavan's [[Second Wind]] will revive Seekers if they are taken out by [[Defensive Buildings]]. It can be useful when the opponent's warship has only one remaining Engine Room.
 
   
 
==Defensive Strategy==
 
==Defensive Strategy==
*Stand your [[Engine Room]]s as far from to each other as it possible. Think about the way of Seekers and stand your defense on this way.
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*Place your [[Engine Room]]s as far from to each other as it possible. Think about the path of Seekers and place your defenses in the way.
*[[Flamethrower]]s and [[Machine Gun]]s near Engine Rooms will help to take out Seekers faster. Don't forget about [[Prototype Defenses]] and [[Shock Launcher]]s.
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*[[Flamethrower]]s and [[Machine Gun]]s near Engine Rooms will help to take out Seekers quickly.
  +
*Place your [[Shock Launcher]]s far from each other (not less than 6 tiles); an opponent will not be able to [[Shock Bomb|shock]] them with one bomb.
   
 
==Trivia==
 
==Trivia==
  +
*Seekers are the only troop to prioritize a specific type of building.
  +
 
<center>
 
<center>
 
<div class="table-back">
 
<div class="table-back">
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! scope="col" |Attack Range<br />{{Res|RES=Range}}
 
! scope="col" |Attack Range<br />{{Res|RES=Range}}
 
! scope="col" |Attack Speed<br />{{Res|RES=Shot}}
 
! scope="col" |Attack Speed<br />{{Res|RES=Shot}}
  +
! scope="col"|Special Ability<br />{{Res|RES=Special}}
 
|-
 
|-
 
|3
 
|3
 
|7m 30s
 
|7m 30s
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|{{MovementSpeed|Moderate|350}}
|Moderate / 350<br /> {{Help|Movement Speed}}
 
 
|Short / 5 Tiles
 
|Short / 5 Tiles
 
|0.5s
 
|0.5s
  +
|Targets [[Engine Room]]s
 
|}
 
|}
 
{{StatueStatsForm|Troop}}
 
{{StatueStatsForm|Troop}}
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| class="StatueStat TD" |420
 
| class="StatueStat TD" |420
 
| class="StatueStat TD" |210
 
| class="StatueStat TD" |210
  +
|-
  +
|6
  +
| class="StatueStat TH" |3,800
  +
| class="StatueStat TD" |508
  +
| class="StatueStat TD" |254
  +
|-
 
|}
 
|}
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===Warships===
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{{WarshipsTroopInfo
  +
|Rank1Level=1
  +
|Rank1ReservesSize=75
  +
|Rank2Level=2
  +
|Rank2ReservesSize=91
  +
|Rank2UpgradeTokens=135,500
  +
|Rank3Level=3
  +
|Rank3ReservesSize=107
  +
|Rank3UpgradeTokens=164,000
  +
|Rank4Level=4
  +
|Rank4ReservesSize=123
  +
|Rank4UpgradeTokens=198,500
  +
|Rank5Level=5
  +
|Rank5ReservesSize=139
  +
|Rank5UpgradeTokens=270,000
  +
}}
 
</div>
 
</div>
 
</center>
 
</center>
 
{{TroopsMenu}}
 
{{TroopsMenu}}
[[Category:Troops]]
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[[uk:Шукач]]
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[[Category:Prototype Troops]]
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[[Category:Warships]]

Latest revision as of 16:14, 15 January 2024

Seeker
"The Seeker is programmed to attack the nearest Engine Room, ignoring everything else. It can't be healed so make sure the path is clear!"

Summary

  • Seekers are special troops usable only on Warships. They were added for Season 4 onwards.
  • Seekers prioritize Engine Rooms above all other buildings on the Warship.
  • Similar to Critters, the Seeker does not follow Flares, and cannot be healed. They are not revived by Second Wind and Remote Defib.

Visual Appearance

  • Seekers look similar to Critters. Except they have two powerful magazine fed rocket launchers and a headlight instead of scatter guns.

Offensive Strategy

Defensive Strategy

  • Place your Engine Rooms as far from to each other as it possible. Think about the path of Seekers and place your defenses in the way.
  • Flamethrowers and Machine Guns near Engine Rooms will help to take out Seekers quickly.
  • Place your Shock Launchers far from each other (not less than 6 tiles); an opponent will not be able to shock them with one bomb.

Trivia

  • Seekers are the only troop to prioritize a specific type of building.

Statistics

Unit Size
Troop Capacity
Training Time
Time
Movement Speed
Movement Speed
Attack Range
Range
Attack Speed
Shot
Special Ability
Special
3 7m 30s

Moderate / 350

Short / 5 Tiles 0.5s Targets Engine Rooms
Level
Level
Hitpoints
Hitpoints
Damage per second
Damage
Damage per shot
Damage
1 1,300 215 107.5
2 1,600 255 127.5
3 2,000 300 150
4 2,600 357 178.5
5 3,200 420 210
6 3,800 508 254

Warships

Rank
Level
Level
Level
Reserves Size
Troop Capacity
Upgrade Tokens
Upgrade Token
Tech Level
Tech Point
1 1 75 N/A 5
2 2 91 135,500 10
3 3 107 164,000 15
4 4 123 198,500 20
5 5 139 270,000 25
Total 768,000 75