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ShockLauncher8
"The Shock Launcher fires shock bombs, similar to those in your Gunboat's arsenal. Enemy troops caught in the area of effect are briefly stunned and unable to move or attack."

ShockLauncher1
ShockLauncher2-NEW
ShockLauncher2
ShockLauncher3
Level 1 Level 2 Level 3 Level 4
Shock launcher level5-0
ShockLauncher6-0
ShockLauncher7
ShockLauncher8
Level 5 Level 6 Level 7 Level 8-11

Summary

Offensive Strategy

  • Shock Launchers are a threat to any troop composition because they will immobilize your Troops which gives other defenses more time to take them out, so it may be best to destroy Shock Launchers with Barrage or Artillery before landing your Troops.
  • Heavy-Zooka is typically the strongest composition against Shock Launchers because the damage dealing troops, the Zookas are safe behind high health troops, the Heavies.
    • While Heavies are capable of protecting Zookas from Shock Launchers' shots, Riflemen are incapable of protecting Zookas in the same case as the splash radius is sufficient to hit both Riflemen and Zookas at the same time. The same goes for Tanks, as it will delay them too much for you to advance. Hence when using such a strategy, it is highly recommended to keep the Shock Launcher shocked or destroy it outright before the battle starts.

Defensive Strategy

  • Shock Launchers are most effective at immobilizing the Warriors that are attacking your Headquarters. It will hinder a great number of them from dealing damage to the Headquarters in that crucial time. Make sure your Shock Launchers are within range of the Headquarters. They are also good at making Tanks useless, as Tanks have a slow fire rate and the shocks will decrease their effectiveness.
  • Try to place them away from your Flamethrowers that are near the Headquarters because these two defenses are the best ones for stopping Warriors, and you do not want to make it easy for attackers to Shock Bomb them all.
  • Try to place them where it covers as many of your other Defensive Buildings as possible so that it can slow down other approaching Troops.
  • Like the Flamethrower, it is great when placed between the HQ and the edge of the island; Warrior attackers that flare directly to the HQ will not be able to shock the Shock Launcher without shocking a large portion of their Warriors.
  • Two Shock Launchers whose shock durations total to at least 5 seconds (i.e. levels add up to at least 13) can immobilize troops indefinitely if they fire at a staggered rate with correct timing. Take advantage of this by placing Shock Launchers strategically.

Upgrade Differences

  • Initially, the Shock Launcher is a gray structure with a small metal base, and a short barrel. There is a thin bronze ring at the end of the barrel, and a larger, engraved one surrounding the barrel. It has a circular base.
  • At level 2, the Shock Launcher gains a single tesla coil at the back.
  • At level 3, a second coil is added to the Shock Launcher. The base is now reinforced, being hexagonal with a wire laid across it.
  • At level 4, a third coil is added in between the existing coils.
  • At level 5, two glowing lights are added to the base of the Shock Launcher.
  • At level 6, the tesla coils turn light blue, and sparks can be seen running on the coils.
  • At level 7, the wire and glowing lights are removed and the base is reinforced. The Shock Launcher's top and sides are also reinforced.
  • At level 8, the sides now gain light blue panels that glow. The base also gains beige highlights.
    • At level 11, the base of the Shock Launcher is reinforced with iron.

Trivia

  • Defensive Building Damage Statues and Damage Amplifiers will not increase the stun time of the Shock Launcher. They will only increase its damage.
  • Since it actually does damage, unlike the gunboat's Shock Bomb, it is able to destroy troops.
  • The Shock Launcher is the only normal defense that cannot be located in a Resource Base.
  • Strangely, a Shock Mine is capable of shocking longer than a Shock Launcher. The Shock Mine's shock time is 6 seconds at level 1, while a Shock Launcher's shock time is 3.2 seconds at Max level.
    • This may occur because Shock Mines only activate once per battle, whereas the Shock Launcher can function as long as it isn't destroyed.
  • The Shock Launcher has the largest splash radius of all the defenses.

Statistics

HQ Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Number Available 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 2 2 2 2 2 2
Building Size
Size
Range
Range
Attack Speed
Shot
Damage Type
Damage Type
Splash Radius
Splash Radius
Special Ability
Special
3x3 4-18 Tiles 5s Splash 3 Tiles Immobilizes Troops
Level
Level
Hitpoints
Hitpoints
Damage Per Second
Damage
Damage Per Shot
Damage
Shock Duration
Stun
Upgrade Cost Upgrade Time
Time
Instant
Diamonds
HQ Level Required
Headquarters
XP Gain
Xp
Wood
Wood
Stone
Stone
Iron
Iron
1 7,000 12 60 1.4s 810,000 670,000 420,000 8h 1,747 17 18
2 7,700 13 65 1.6s 940,000 780,000 490,000 10h 1,951 17 20
3 8,470 14 70 1.8s 1,150,000 1,050,000 690,000 12h 2,358 18 22
4 9,300 15 75 2.0s 1,480,000 1,350,000 890,000 14h 2,812 18 24
5 10,200 17 85 2.2s 1,670,000 1,620,000 1,270,000 18h 3,279 19 25
6 11,300 19 95 2.4s 2,040,000 1,980,000 1,560,000 20h 3,780 19 28
7 12,400 21 105 2.6s 2,470,000 2,470,000 2,460,000 1d 4,627 20 32
8 13,600 23 115 2.8s 2,880,000 2,880,000 2,870,000 1d 6h 5,203 20 36
9 15,000 26 130 3.0s 3,300,000 3,300,000 3,300,000 1d 12h 5,774 20 37
10 16,500 29 145 3.2s 4,320,000 4,700,000 5,080,000 1d 14h 7,384 21 39
11 18,100 32 160 3.4s 5,400,000 5870,000 6,000,000 1d 16h 8,653 25 41

Warships

Rank
Level
Level
Level
Build Count
Build
Upgrade Tokens
Upgrade Token
Tech Level
Tech Point
1 2 1 N/A 5
2 4 1 106,000 10
3 6 1 179,500 15
4 8 2 434,000 20
5 10 2 525,000 25
Total 1,244,500 75
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