Level 1 | Level 2 | Level 3 | Level 4 |
Level 5 | Level 6 | Level 7 | Level 8-10 |
Summary
- The Shock Launcher is unlocked at Headquarters level 17 and is the final Defensive Building to be unlocked.
- The Shock Launcher can immobilize Troops as well as damage them.
Offensive Strategy
- Shock Launchers are a threat to any troop composition because they will immobilize your Troops which gives other defenses more time to take them out, so it may be best to destroy Shock Launchers with Barrage or Artillery before landing your Troops.
- When using Smokey Warriors, however, it is probably best to Shock Bomb them along with other defenses while your Warriors are attacking the Headquarters. The Smoke Screens will protect them while they are running to the Headquarters.
- A Shock Launcher firing at you for a long period of time while you are using a Tank strategy can be a problem. Tanks are already slow and a Shock Launcher stopping them every few seconds will make them even slower, which may cause you to run out of time in an attack.
- Heavy-Zooka is typically the strongest composition against Shock Launchers because the damage dealing troops, the Zookas are safe behind high health troops, the Heavies.
Defensive Strategy
- Shock Launchers are most effective at immobilizing Warriors that are attacking your Headquarters. It will hinder a great number of them from dealing damage to the Headquarters in that crucial time. Make sure your Shock Launchers are within range of the Headquarters.
- Try to place them away from your Flamethrowers that are near the Headquarters because these two defenses are the best ones for stopping Warriors, and you do not want to make it easy for attackers to Shock Bomb them all.
- Try to place them where it covers as many of your other Defensive Buildings as possible so that it can slow down other approaching Troops.
- Like the Flamethrower, it is great when placed between the HQ and the edge of the island; Warrior attackers that flare directly to the HQ will not be able to shock the Shock Launcher without shocking a large portion of their Warriors.
- Two Shock Launchers whose shock durations total to at least 5 seconds can immobilize troops indefinitely if they fire at a staggered rate with correct timing. Take advantage of this by placing Shock Launchers strategically.
Upgrade Differences
- Initially, the Shock Launcher is a gray structure with a small metal base, and a short barrel. There is a thin bronze ring at the end of the barrel, and a larger, engraved one surrounding the barrel. It has a circular base.
- At level 2, the Shock Launcher gains a single tesla coil at the back.
- At level 3, a second coil is added to the Shock Launcher. The base is now reinforced, being hexagonal with a wire laid across it.
- At level 4, a third coil is added in between the existing coils.
- At level 5, two glowing lights are added to the base of the Shock Launcher.
- At level 6, the tesla coils turn light blue, and sparks can be seen running on the coils.
- At level 7, the wire and glowing lights are removed and the base is reinforced. The Shock Launcher's top and sides are also reinforced.
- At level 8, the sides now gain light blue panels that glow. The base also gains beige highlights.
Trivia
- Neither Building Health nor Defensive Building Damage Statues nor Damage Amplifiers will increase the stun time of the Shock Launcher. Its stun time can only be increased by upgrading it. However, Defensive Building Damage statues will increase the damage each shock does to troops.
- While the Shock Launcher can damage and kill weak troops like Zookas, the player's gunboat Shock Bomb cannot.
- The Shock Launcher is the defensive structure with the highest amount of health at max level you can build, excluding Prototype Defenses.
Statistics
HQ Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 2 |
Building Size |
Range |
Attack Speed |
Damage Type |
Splash Radius |
Special Ability |
---|---|---|---|---|---|
3x3 | 4-18 | 5 Seconds | Splash | 3 Tiles | Immobilizes Troops |