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{{Protection}} {{MagicWords}}
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{{Protection}}{{MagicWords}}
   
 
[[File:ShockMinec.png|center|80px|link=]]
 
[[File:ShockMinec.png|center|80px|link=]]
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==Summary==
 
==Summary==
*Shock Mines are proximity-fused traps unlocked upon reaching [[Headquarters]] level 21.
+
*Shock Mines are traps that will be triggered when [[troops]] are with close proximity.
  +
*Shock Mines are first unlocked upon reaching [[Headquarters]] level 21.
*Like all traps:
 
  +
*Shock Mines will shock [[troops]] in its area of effect which render them immobile and unable to attack.
**They are visible on the base by default.
 
  +
*Shock Mines also deal minor damage to [[troops]] in its area of effect.
**They detonate shortly after being triggered by a troop/damaging gunboat weaponry
 
  +
*Shock Mines are visible to attackers.
**They do not require manual replacement if they are triggered during an attack. Additionally, they only activate if triggered.
 
  +
*Shock Mines reappear after every attack on your base. You never have to rebuild them.
**They are upgraded in the armory.
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*Shock Mines are upgraded using the [[Armory]].
**They are not subject to statue bonuses.
 
  +
*[[Statue]]s do not increase the Shock Mine's damage dealt or shock duration.
*When the Shock Mine explodes, it does minor damage, and all targets caught in its large AOE are paralyzed for several seconds.
 
  +
*There is a short delay between when the Mine is triggered and when it detonates.
   
 
==Offensive Strategy==
 
==Offensive Strategy==
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==Upgrade Differences==
 
==Upgrade Differences==
 
*There are no visual changes as the Shock Mine is upgraded.
 
*There are no visual changes as the Shock Mine is upgraded.
*Its damage increases by approximately 10% and the shock duration increases by half a second per level.
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*As the Shock Mine is upgraded, its damage increases by approximately 10% and the shock duration increases by 0.5s per level.
   
 
==Trivia==
 
==Trivia==
*It is the only trap built with [[Iron]].
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*[[Mine]]s and [[Boom Mine]]s are both built using [[Wood]], but the Shock Mine is built using [[Iron]].
  +
*When the [[Headquarters]] is destroyed, all the buildings except the [[Mine]]s, [[Boom Mine]]s, and Shock Mines explode.
*It is possible for a Shock Mine to stun a building if a troop happens to trigger one and the building within its AOE is under the influence of [[Universal Remote]] or Remote Hack.
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*It is possible for a Shock Mine to stun buildings if they are under the influence of [[Universal Remote]]/[[Temporary Gunboat Abilities|Remote Hack]], should a troop trigger it.
   
 
<center>
 
<center>
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|HQ23=4
 
|HQ23=4
 
|HQ24=5
 
|HQ24=5
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|HQ25=6
 
}}
 
}}
 
{| class="wikitable" style="width: 650px; text-align: center;"
 
{| class="wikitable" style="width: 650px; text-align: center;"
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|1,069
 
|1,069
 
|21
 
|21
|46
+
|45
 
|-
 
|-
 
|3
 
|3
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|1,240
 
|1,240
 
|22
 
|22
|50
+
|49
 
|-
 
|-
 
|5
 
|5
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|1,297
 
|1,297
 
|22
 
|22
|52
+
|51
 
|-
 
|-
 
|6
 
|6
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|23
 
|23
 
|55
 
|55
  +
|-
  +
|8
  +
|71
  +
|9.5s
  +
|4,600,000
  +
|1d 9h
  +
|85,000
  +
|1,497
  +
|25
  +
|57
 
|}
 
|}
 
===Warships===
 
===Warships===
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[[de:Schockmine]]
 
[[de:Schockmine]]
 
[[ru:Шоковая мина]]
 
[[ru:Шоковая мина]]
  +
[[uk:Шокова міна]]
 
[[Category:Defensive Buildings]]
 
[[Category:Defensive Buildings]]
[[Category:Traps]]
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[[Category:Mines]]

Latest revision as of 07:10, 14 December 2023

ShockMinec
"Shocking! Enemy troops caught in the area of effect are briefly stunned and unable to move or attack."

Summary

  • Shock Mines are traps that will be triggered when troops are with close proximity.
  • Shock Mines are first unlocked upon reaching Headquarters level 21.
  • Shock Mines will shock troops in its area of effect which render them immobile and unable to attack.
  • Shock Mines also deal minor damage to troops in its area of effect.
  • Shock Mines are visible to attackers.
  • Shock Mines reappear after every attack on your base. You never have to rebuild them.
  • Shock Mines are upgraded using the Armory.
  • Statues do not increase the Shock Mine's damage dealt or shock duration.
  • There is a short delay between when the Mine is triggered and when it detonates.

Offensive Strategy

  • Like Mines and Boom Mines, you can trigger them using Artillery, Barrage, and Critters.
  • Grenadiers can trigger Shock Mines with their grenades, so Shock Mines are very unlikely to come into play if you use Grenadiers throughout the attack.
  • When using Warriors, Shock Mines located on the preferred path can easily be taken out of the equation with GBE. However if singled out mines appear within a tile of any building on the path, it is best to Flare to that building and drop a Smoke on it so the Warriors can group up and recover from the shock before the next Flare is deployed.

Defensive Strategy

  • Place them away from defenses that are likely to be attacked by Artillery and Barrage before troops are deployed, in order to prevent attackers from triggering them prematurely.
  • Place Shock Mines away from each other to prevent several from getting destroyed at the same time.
  • Never place a Shock Mine next to or within one tile of the Headquarters, as when Warriors reach the building under a Smoke Screen the shock duration will not outlast the Warrior's cover, and they will all hit in unison like normal.

Upgrade Differences

  • There are no visual changes as the Shock Mine is upgraded.
  • As the Shock Mine is upgraded, its damage increases by approximately 10% and the shock duration increases by 0.5s per level.

Trivia

Statistics

HQ Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Number Available 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 4 5 6
Building Size
Size
Trigger Radius
Trigger Radius
Effect Radius
Splash Radius
Trigger Delay
1x1 1.5 Tiles 3 Tiles 0.25s
Level
Level
Damage
Damage
Shock Duration
Stun
Upgrade Cost
Gold
Upgrade Time
Time
Build Cost
Iron
Instant
Diamonds
Armory Level Required
Combat Academy
XP Gain
Xp
1 38 6.0s N/A N/A 50,000 N/A N/A N/A
2 42 6.5s 2,920,000 21h 55,000 1,069 21 45
3 46 7.0s 3,200,000 23h 60,000 1,145 21 47
4 51 7.5s 3,600,000 1d 1h 65,000 1,240 22 49
5 56 8.0s 3,800,000 1d 3h 70,000 1,297 22 51
6 61 8.5s 4,000,000 1d 5h 75,000 1,353 23 53
7 66 9.0s 4,400,000 1d 7h 80,000 1,443 23 55
8 71 9.5s 4,600,000 1d 9h 85,000 1,497 25 57

Warships

Rank
Level
Level
Level
Build Count
Build
Upgrade Tokens
Upgrade Token
Tech Level
Tech Point
1 1 2 N/A 5
2 2 4 45,000 10
3 3 6 74,500 15
4 4 8 109,000 20
5 5 10 150,000 25
Total 378,500 75