Summary
- Shock Mines are proximity-fused traps unlocked upon reaching Headquarters level 21.
- Like all traps:
- They are visible on the base by default.
- They detonate shortly after being triggered by a troop/damaging gunboat weaponry
- They do not require manual replacement if they are triggered during an attack. Additionally, they only activate if triggered.
- They are upgraded in the armory.
- They are not subject to statue bonuses.
- When the Shock Mine explodes, it does minor damage, and all targets caught in its large AOE are paralyzed for several seconds.
Offensive Strategy
- Like Mines and Boom Mines, you can trigger them using Artillery, Barrage, and Critters.
- Grenadiers can trigger Shock Mines with their grenades, so Shock Mines are very unlikely to come into play if you use Grenadiers throughout the attack.
- When using Warriors, Shock Mines located on the preferred path can easily be taken out of the equation with GBE. However if singled out mines appear within a tile of any building on the path, it is best to Flare to that building and drop a Smoke on it so the Warriors can group up and recover from the shock before the next Flare is deployed.
Defensive Strategy
- Place them away from defenses that are likely to be attacked by Artillery and Barrage before troops are deployed, in order to prevent attackers from triggering them prematurely.
- Place Shock Mines away from each other to prevent several from getting destroyed at the same time.
- Never place a Shock Mine next to or within one tile of the Headquarters, as when Warriors reach the building under a Smoke Screen the shock duration will not outlast the Warrior's cover, and they will all hit in unison like normal.
Upgrade Differences
- There are no visual changes as the Shock Mine is upgraded.
- Its damage increases by approximately 10% and the shock duration increases by half a second per level.
Trivia
- It is the only trap built with Iron.
- It is possible for a Shock Mine to stun a building if a troop happens to trigger one and the building within its AOE is under the influence of Universal Remote or Remote Hack.
Statistics
HQ Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 3 | 4 | 5 | 5 |
Building Size |
Trigger Radius |
Effect Radius |
Trigger Delay |
---|---|---|---|
1x1 | 1.5 Tiles | 3 Tiles | 0.25s |
Warships
Rank |
Level |
Build Count |
Upgrade Tokens |
Tech Level |
---|---|---|---|---|
1 | 1 | 2 | N/A | 5 |
2 | 2 | 4 | 45,000 | 10 |
3 | 3 | 6 | 74,500 | 15 |
4 | 4 | 8 | 109,000 | 20 |
5 | 5 | 10 | 150,000 | 25 |
Total | 378,500 | 75 |