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[[Category:Defensive Buildings]] |
[[Category:Defensive Buildings]] |
Revision as of 11:37, 22 October 2015
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Summary
- Shock Mines are traps that will be triggered when troops are sufficiently close to them.
- Shock Mines are first unlocked upon reaching Headquarters level 21.
- Shock Mines will shock troops in its area of effect which makes them unable to move or attack.
- Shock Mines also deal damage to troops in its area of effect.
- Shock Mines are visible to attackers.
- Shock Mines reappear after every attack on your base. You never have to rebuild them.
- Shock Mines are upgraded using the Armory.
- Statues do not increase the Shock Mine's damage dealt or shock duration.
- There is a short delay between when the Mine is triggered and when it detonates.
Offensive Strategy
- Like Mines and Boom Mines, you can trigger them using Artillery, Barrage and Critters.
Defensive Strategy
- Place them away from defenses that are likely to be attacked by Artillery and Barrage before troops are deployed, in order to prevent attackers from triggering them prematurely.
Upgrade Differences
- As the Shock Mine is upgraded, its damage increases by 4 and the shock duration increases by half a second per level.
Trivia
- Mines and Boom Mines are both built using Wood, but the Shock Mine is built using Iron.
Statistics
HQ Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 3 | 3 | 3 | 3 |
Building Size |
Trigger Radius |
Effect Radius |
---|---|---|
1x1 | 1.5 Tiles |
Level |
Damage |
Shock Duration |
Upgrade Cost |
Upgrade Time |
Build Cost |
Instant |
Armory Level Required |
XP Gain |
---|---|---|---|---|---|---|---|---|
1 | 38 | 6.0s | N/A | N/A | 50,000 | N/A | N/A | N/A |
2 | 42 | 6.5s | 2,920,000 | 21h | 1,069 | 21 | 45 | |
3 | 46 | 7.0s | 21 |