Boom Beach Wiki
Boom Beach Wiki
mNo edit summary
Tag: sourceedit
m (Reverted edits by Boomnerd2.0 (talk | block) to last version by King Dragonhoff)
Line 30: Line 30:
 
==Trivia==
 
==Trivia==
 
*[[Mine]]s and [[Boom Mine]]s are both built using [[Wood]], but the Shock Mine is built using [[Iron]].
 
*[[Mine]]s and [[Boom Mine]]s are both built using [[Wood]], but the Shock Mine is built using [[Iron]].
 
<gallery orientation="none" widths="175" position="centre">
 
Mn.jpg|Shock Mine Blueprints
 
</gallery>
 
   
 
<center>
 
<center>

Revision as of 14:36, 31 October 2015

ShockMine
"Shocking! Enemy troops caught in the area of effect are briefly stunned and unable to move or attack."

Summary

  • Shock Mines are traps that will be triggered when troops are sufficiently close to them.
  • Shock Mines are first unlocked upon reaching Headquarters level 21.
  • Shock Mines will shock troops in its area of effect which makes them unable to move or attack.
  • Shock Mines also deal minor damage to troops in its area of effect.
  • Shock Mines are visible to attackers.
  • Shock Mines reappear after every attack on your base. You never have to rebuild them.
  • Shock Mines are upgraded using the Armory.
  • Statues do not increase the Shock Mine's damage dealt or shock duration.
  • There is a short delay between when the Mine is triggered and when it detonates.

Offensive Strategy

Defensive Strategy

  • Place them away from defenses that are likely to be attacked by Artillery and Barrage before troops are deployed, in order to prevent attackers from triggering them prematurely.
  • Place Shock Mines away from each other to prevent several from getting destroyed at the same time.

Upgrade Differences

  • There are no visual changes as the Shock Mine is upgraded.
  • As the Shock Mine is upgraded, its damage increases by 4 and the shock duration increases by half a second per level.

Trivia

Statistics

HQ Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Number Available 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3
Building Size
Size
Trigger Radius
Trigger Radius
Effect Radius
Splash Radius
1x1 1.5 Tiles 3 Tiles
Level
Level
Damage
Damage
Shock Duration
Stun
Upgrade Cost
Gold
Upgrade Time
Time
Build Cost
Iron
Instant
Diamonds
Armory Level Required
Combat Academy
XP Gain
Xp
1 38 6.0s N/A N/A 50,000 N/A N/A N/A
2 42 6.5s 2,920,000 21h 55,000 1,069 21 45
3 46 7.0s 3,200,000 23h 60,000 ? 21 47