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==Trivia== |
==Trivia== |
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*[[Mine]]s and [[Boom Mine]]s are both built using [[Wood]], but the Shock Mine is built using [[Iron]]. |
*[[Mine]]s and [[Boom Mine]]s are both built using [[Wood]], but the Shock Mine is built using [[Iron]]. |
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− | Mn.jpg|Shock Mine Blueprints |
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Revision as of 14:36, 31 October 2015
Summary
- Shock Mines are traps that will be triggered when troops are sufficiently close to them.
- Shock Mines are first unlocked upon reaching Headquarters level 21.
- Shock Mines will shock troops in its area of effect which makes them unable to move or attack.
- Shock Mines also deal minor damage to troops in its area of effect.
- Shock Mines are visible to attackers.
- Shock Mines reappear after every attack on your base. You never have to rebuild them.
- Shock Mines are upgraded using the Armory.
- Statues do not increase the Shock Mine's damage dealt or shock duration.
- There is a short delay between when the Mine is triggered and when it detonates.
Offensive Strategy
- Like Mines and Boom Mines, you can trigger them using Artillery, Barrage, and Critters.
- Grenadiers can trigger Shock Mines with their grenades, so Shock Mines are very unlikely to come into play if you use Grenadiers throughout the attack.
Defensive Strategy
- Place them away from defenses that are likely to be attacked by Artillery and Barrage before troops are deployed, in order to prevent attackers from triggering them prematurely.
- Place Shock Mines away from each other to prevent several from getting destroyed at the same time.
Upgrade Differences
- There are no visual changes as the Shock Mine is upgraded.
- As the Shock Mine is upgraded, its damage increases by 4 and the shock duration increases by half a second per level.
Trivia
- Mines and Boom Mines are both built using Wood, but the Shock Mine is built using Iron.
Statistics
HQ Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 3 | 3 | 3 | 3 |
Building Size |
Trigger Radius |
Effect Radius |
---|---|---|
1x1 | 1.5 Tiles | 3 Tiles |