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{{Protection}} {{MagicWords}}
 
{{Protection}} {{MagicWords}}
   
[[File:ShockMine.png|center|200px|link=]]
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[[File:ShockMinec.png|center|80px|link=]]
   
 
{{Quote|Shocking! Enemy troops caught in the area of effect are briefly stunned and unable to move or attack.}}
 
{{Quote|Shocking! Enemy troops caught in the area of effect are briefly stunned and unable to move or attack.}}
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*Place them away from defenses that are likely to be attacked by [[Artillery]] and [[Barrage]] before troops are deployed, in order to prevent attackers from triggering them prematurely.
 
*Place them away from defenses that are likely to be attacked by [[Artillery]] and [[Barrage]] before troops are deployed, in order to prevent attackers from triggering them prematurely.
 
*Place Shock Mines away from each other to prevent several from getting destroyed at the same time.
 
*Place Shock Mines away from each other to prevent several from getting destroyed at the same time.
*Never place a Shock Mine next to or within one tile of the [[Headquarters]], as when [[Warrior]]s reach the building under a [[Smoke Screen]] the shock duration will not outlast the [[Warrior]]'s cover, and they will all hit in unison like normal.
+
*Never place a Shock Mine next to or within one tile of the [[Headquarters]], as when [[Warrior]]s reach the building under a [[Smoke Screen]] the shock duration will not outlast the [[Warrior]]'s cover, and they will all hit in unison like normal.
   
 
==Upgrade Differences==
 
==Upgrade Differences==
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<center>
 
<center>
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<div class="table-back">
 
{{Statistics}}
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<div class="table-back">{{Statistics}}
 
{{NumberAvailable
 
{{NumberAvailable
 
|HQ21=3
 
|HQ21=3
 
|HQ23=4
 
|HQ23=4
  +
|HQ24=5
 
}}
 
}}
 
{| class="wikitable" style="width: 650px; text-align: center;"
 
{| class="wikitable" style="width: 650px; text-align: center;"
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!Trigger Radius<br />{{Res|RES=Trigger Radius}}
 
!Trigger Radius<br />{{Res|RES=Trigger Radius}}
 
!Effect Radius<br />{{Res|RES=Splash Radius}}
 
!Effect Radius<br />{{Res|RES=Splash Radius}}
  +
!Trigger Delay
 
|-
 
|-
 
|1x1
 
|1x1
 
|1.5 Tiles
 
|1.5 Tiles
 
|3 Tiles
 
|3 Tiles
  +
|0.25 seconds
 
|}
 
|}
   
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|22
 
|22
 
|52
 
|52
  +
|-
  +
|6
  +
|61
  +
|8.5s
  +
|4,000,000
  +
|1d 5h
  +
|75,000
  +
|1,353
  +
|23
  +
|53
  +
|-
  +
|7
  +
|66
  +
|9.0s
  +
|4,400,000
  +
|1d 7h
  +
|80,000
  +
|1,443
  +
|23
  +
|55
 
|}
 
|}
 
</div>
 
</div>
 
</center>
 
</center>
  +
 
{{BuildingsMenu}}
 
{{BuildingsMenu}}
 
[[de:Schockmine]]
 
[[de:Schockmine]]

Revision as of 10:44, 18 August 2020

ShockMinec
"Shocking! Enemy troops caught in the area of effect are briefly stunned and unable to move or attack."

Summary

  • Shock Mines are traps that will be triggered when troops are sufficiently close to them.
  • Shock Mines are first unlocked upon reaching Headquarters level 21.
  • Shock Mines will shock troops in its area of effect which makes them unable to move or attack.
  • Shock Mines also deal minor damage to troops in its area of effect.
  • Shock Mines are visible to attackers.
  • Shock Mines reappear after every attack on your base. You never have to rebuild them.
  • Shock Mines are upgraded using the Armory.
  • Statues do not increase the Shock Mine's damage dealt or shock duration.
  • There is a short delay between when the Mine is triggered and when it detonates.

Offensive Strategy

  • Like Mines and Boom Mines, you can trigger them using Artillery, Barrage, and Critters.
  • Grenadiers can trigger Shock Mines with their grenades, so Shock Mines are very unlikely to come into play if you use Grenadiers throughout the attack.
  • When using Warriors, Shock Mines located on the preferred path can easily be taken out of the equation with GBE. However if singled out mines appear within a tile of any building on the path, it is best to Flare to that building and drop a Smoke on it so the Warriors can group up and recover from the shock before the next Flare is deployed.

Defensive Strategy

  • Place them away from defenses that are likely to be attacked by Artillery and Barrage before troops are deployed, in order to prevent attackers from triggering them prematurely.
  • Place Shock Mines away from each other to prevent several from getting destroyed at the same time.
  • Never place a Shock Mine next to or within one tile of the Headquarters, as when Warriors reach the building under a Smoke Screen the shock duration will not outlast the Warrior's cover, and they will all hit in unison like normal.

Upgrade Differences

  • There are no visual changes as the Shock Mine is upgraded.
  • As the Shock Mine is upgraded, its damage increases by approximately 10% and the shock duration increases by half a second per level.

Trivia

  • Mines and Boom Mines are both built using Wood, but the Shock Mine is built using Iron.
  • When the Headquarters is destroyed, all the buildings except the Mines, Boom Mines, and Shock Mines explode.
  • It is possible for a Shock Mine to stun buildings if they are under the influence of Universal Remote/Remote Hack, should a troop trigger it.

Statistics

HQ Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Number Available 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 4 5 5
Building Size
Size
Trigger Radius
Trigger Radius
Effect Radius
Splash Radius
Trigger Delay
1x1 1.5 Tiles 3 Tiles 0.25 seconds
Level
Level
Damage
Damage
Shock Duration
Stun
Upgrade Cost
Gold
Upgrade Time
Time
Build Cost
Iron
Instant
Diamonds
Armory Level Required
Combat Academy
XP Gain
Xp
1 38 6.0s N/A N/A 50,000 N/A N/A N/A
2 42 6.5s 2,920,000 21h 55,000 1,069 21 46
3 46 7.0s 3,200,000 23h 60,000 1,145 21 47
4 51 7.5s 3,600,000 1d 1h 65,000 1,240 22 50
5 56 8.0s 3,800,000 1d 3h 70,000 1,297 22 52
6 61 8.5s 4,000,000 1d 5h 75,000 1,353 23 53
7 66 9.0s 4,400,000 1d 7h 80,000 1,443 23 55