(Unable to complete until upgrade complete.) |
m (Add level 24 info) |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Protection}} {{MagicWords}} |
{{Protection}} {{MagicWords}} |
||
− | [[File: |
+ | [[File:ShockMinec.png|center|80px|link=]] |
{{Quote|Shocking! Enemy troops caught in the area of effect are briefly stunned and unable to move or attack.}} |
{{Quote|Shocking! Enemy troops caught in the area of effect are briefly stunned and unable to move or attack.}} |
||
Line 41: | Line 41: | ||
|HQ21=3 |
|HQ21=3 |
||
|HQ23=4 |
|HQ23=4 |
||
+ | |HQ24=5 |
||
}} |
}} |
||
{| class="wikitable" style="width: 650px; text-align: center;" |
{| class="wikitable" style="width: 650px; text-align: center;" |
||
Line 47: | Line 48: | ||
!Trigger Radius<br />{{Res|RES=Trigger Radius}} |
!Trigger Radius<br />{{Res|RES=Trigger Radius}} |
||
!Effect Radius<br />{{Res|RES=Splash Radius}} |
!Effect Radius<br />{{Res|RES=Splash Radius}} |
||
+ | !Trigger Delay |
||
|- |
|- |
||
|1x1 |
|1x1 |
||
|1.5 Tiles |
|1.5 Tiles |
||
|3 Tiles |
|3 Tiles |
||
+ | |0.25 seconds |
||
|} |
|} |
||
Line 117: | Line 120: | ||
|6 |
|6 |
||
|61 |
|61 |
||
− | | |
+ | |8.5s |
|4,000,000 |
|4,000,000 |
||
|1d 5h |
|1d 5h |
||
+ | |75,000 |
||
⚫ | |||
|1,353 |
|1,353 |
||
|23 |
|23 |
||
|53 |
|53 |
||
⚫ | |||
+ | |7 |
||
+ | |66 |
||
+ | |9.0s |
||
+ | |4,400,000 |
||
+ | |1d 7h |
||
+ | |80,000 |
||
+ | |1,443 |
||
+ | |23 |
||
+ | |55 |
||
|} |
|} |
||
</div> |
</div> |
Revision as of 10:44, 18 August 2020
Summary
- Shock Mines are traps that will be triggered when troops are sufficiently close to them.
- Shock Mines are first unlocked upon reaching Headquarters level 21.
- Shock Mines will shock troops in its area of effect which makes them unable to move or attack.
- Shock Mines also deal minor damage to troops in its area of effect.
- Shock Mines are visible to attackers.
- Shock Mines reappear after every attack on your base. You never have to rebuild them.
- Shock Mines are upgraded using the Armory.
- Statues do not increase the Shock Mine's damage dealt or shock duration.
- There is a short delay between when the Mine is triggered and when it detonates.
Offensive Strategy
- Like Mines and Boom Mines, you can trigger them using Artillery, Barrage, and Critters.
- Grenadiers can trigger Shock Mines with their grenades, so Shock Mines are very unlikely to come into play if you use Grenadiers throughout the attack.
- When using Warriors, Shock Mines located on the preferred path can easily be taken out of the equation with GBE. However if singled out mines appear within a tile of any building on the path, it is best to Flare to that building and drop a Smoke on it so the Warriors can group up and recover from the shock before the next Flare is deployed.
Defensive Strategy
- Place them away from defenses that are likely to be attacked by Artillery and Barrage before troops are deployed, in order to prevent attackers from triggering them prematurely.
- Place Shock Mines away from each other to prevent several from getting destroyed at the same time.
- Never place a Shock Mine next to or within one tile of the Headquarters, as when Warriors reach the building under a Smoke Screen the shock duration will not outlast the Warrior's cover, and they will all hit in unison like normal.
Upgrade Differences
- There are no visual changes as the Shock Mine is upgraded.
- As the Shock Mine is upgraded, its damage increases by approximately 10% and the shock duration increases by half a second per level.
Trivia
- Mines and Boom Mines are both built using Wood, but the Shock Mine is built using Iron.
- When the Headquarters is destroyed, all the buildings except the Mines, Boom Mines, and Shock Mines explode.
- It is possible for a Shock Mine to stun buildings if they are under the influence of Universal Remote/Remote Hack, should a troop trigger it.
Statistics
HQ Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 3 | 4 | 5 | 5 |
Building Size |
Trigger Radius |
Effect Radius |
Trigger Delay |
---|---|---|---|
1x1 | 1.5 Tiles | 3 Tiles | 0.25 seconds |