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"The Shockaneer shocks enemy buildings, stunning them and dealing moderate damage. Be careful, as your own troops can be stunned by her Shock Beam!"

Summary

  • The Shockaneer is a prototype troop only avaliable via events or on Warships.
  • Shockaneers fire lightly-damaging electrical beams which stuns enemy buildings and allied units in her way.
    • They do not deal damage to troops.
  • The Shockaneer is unlocked for players who have an Armory level of 13 or above and starts 1 level below the Armory level. It can be upgraded using Proto Tokens gained from events.

Visual Appearance

The Shockaneer looks similar to the Cryoneer but the Shockaneer wears visors with plus and minus signs on them, and carries a tesla gun connected to her backpack via a cyan cable.

Offensive Strategy

  • Use them similarly to Cryoneers. Due to their low damage per second, they are not recommended to be used alone. Combine them with Zookas or other high-damage troops to alleviate this.
  • Since they slow down the firing rate of enemy turrets effectively dropping their damage output by a percentage instead of a raw number, they are endlessly useful for supporting other troop formations like Heavy-Zooka even on bases with very high damage boosts like Gearheart or upper-level Operation bases, unlike Medics whose raw-point-value healing effect gets quickly overpowered in these situations. The Heavy-Zooka-Shock formation is very, very effective.
  • Unlike Cryoneers, Shockaneers can be safely used with Scorchers or Incinerators as their fire based attacks don't interact with shock-based stun.

Defensive Strategy

  • A Shockaneer have moderate health so a Cannon or Boom Cannon can take her down in one shot if it is high-leveled.
  • Due to this moderate amount of health, a few salvos from a Rocket Launcher or a few shots from Mortars may also work on wiping out a few Shockaneers at once.
  • Avoid clustering defenses whenever possible because this provides Shockaneers the opportunity to freeze more defenses at once.

Trivia

  • Shockaneer's visors are based on the positive/negative electrodes on batteries. This proves that Shock-based attacks in this game were relevant to strong electrical currents.
  • The name 'Shockaneer' may be a pun of 'Shock' and either 'Engineer' or 'Pioneer'.

Statistics

Unit Size
Troop Capacity
Training Time
Time
Movement Speed
Movement Speed
Attack Range
Range
Attack Speed
Shot
Shock Duration
Time
4 8m

Moderate / 250

Medium / 6 Tiles 0.075s between hits in beam, 2s reload time 5s
Level
Level
Hitpoints
Hitpoints
DPS
Damage
Damage per Shot
Damage
Beam Extension
Training Cost
Gold
Upgrade Cost in Proto Tokens
12 625 ? ? 11 7,200 N/A
13 650 9 9.82 12 7,400 250
14 684 ? ? 13 7,600 350
15 727 9 10.27 14 7,800 450
16 779 ? ? 15 8,000 550
17 840 ? ? 16 9,000 650
18 910 10 10.95 17 10,000 750
19 989 ? ? 18 11,000 850
20 1,077 ? ? 19 12,000 950
21 1,174 ? ? 20 13,000 1,050
22 1,280 11 11.85 21 14,000 1,150
23 1,395 11 12.07 22 15,000 1,250
24 1,519 11 12.3 23 16,000 1,350
25 1,652 ? ? 24 17,000 1,450
26 1,794 ? ? 25 18,000 1,550
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