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"The Shockaneer shocks enemy buildings, stunning them and dealing moderate damage. Enemies, beware of her Shock Beam!"

Summary

  • The Shockaneer is a prototype troop only avaliable via events or on Warships.
  • Shockaneers fire lightly-damaging electrical beams which stuns enemy buildings and allied units in her way.
    • They do not deal damage to troops.
  • The Shockaneer is unlocked for players who have an Armory level of 13 or above and starts 1 level below the Armory level. It can be upgraded using Proto Tokens gained from events.

Visual Appearance

The Shockaneer looks similar to the Cryoneer but the Shockaneer wears visors with plus and minus signs on them, and carries a tesla gun connected to her backpack via a cyan cable.

Offensive Strategy

  • Use them similarly to Cryoneers. Due to their low damage per second, they are not recommended to be used alone. Combine them with Zookas or other high-damage troops to alleviate this.
  • Since they completely paralyze enemy turrets for several seconds, they are extremely useful for supporting other troop formations like Heavy-Zooka even on bases with very high damage boosts like Gearheart or upper-level Operation bases, unlike Medics whose raw-point-value healing effect gets quickly overpowered in these situations, whereas Shockaneer renders them moot, as damage bonuses are useless if a defense can't attack. The Heavy-Zooka-Shock formation is very, very effective.
  • Unlike Cryoneers, Shockaneers can be safely used with Scorchers or Incinerators as their fire based attacks don't interact with shock-based stun. The Scorchers/Incinerators are still at risk of being stunned.

Defensive Strategy

  • A Shockaneer have moderate health so a Cannon or Boom Cannon can take her down in one shot if it is high-leveled.
  • Due to this moderate amount of health, a few salvos from a Rocket Launcher or a few shots from Mortars may also work on wiping out a few Shockaneers at once.
  • Avoid clustering defenses whenever possible because this provides Shockaneers the opportunity to freeze more defenses at once.

Trivia

  • Shockaneer's visors are based on the positive/negative electrodes on batteries. This proves that Shock-based attacks in this game were relevant to strong electrical currents.
  • You can have a maximum of 56 Shockaneers in a complete set of fully upgraded Landing Crafts.
    • However, bringing them in such a large number would mean next to no offense in your army unless you bring a suitable hero.
  • The name 'Shockaneer' may be a pun of 'Shock' and either 'Engineer' or 'Pioneer'.

Statistics

Unit Size
Troop Capacity
Training Time
Time
Movement Speed
Movement Speed
Attack Range
Range
Attack Speed
Shot
Shock Duration
Time
4 8m

Moderate / 250

Medium / 6 Tiles 0.075s between hits in beam, 2s reload time 5s
Level
Level
Hitpoints
Hitpoints
DPS
Damage
Damage per Shot
Damage
Beam Extension (tiles)

Training Cost
Gold
Upgrade Cost in Proto Tokens
12 625 9 9.6 11 3.072 7,200 N/A
13 650 9 9.82 12 3.328 7,400 250
14 684 9 10.05 13 3.584 7,600 350
15 727 9 10.27 14 3.840 7,800 450
16 779 10 10.5 15 4.096 8,000 550
17 840 10 10.72 16 4.352 9,000 650
18 910 10 10.95 17 4.608 10,000 750
19 989 10 11,17 18 4.864 11,000 850
20 1,077 10 11,4 19 5.120 12,000 950
21 1,174 11 11,62 20 5.376 13,000 1,050
22 1,280 11 11.85 21 5.632 14,000 1,150
23 1,395 11 12.07 22 5.888 15,000 1,250
24 1,519 11 12.3 23 6.144 16,000 1,350
25 1,652 12 12.52 24 6.400 17,000 1,450
26 1,794 12 12.75 25 6.656 18,000 1,500
27 1 946 12 13.125 26 6.912 19,000 1,500
28 2 111 13 13.5 27 7.168 20,000 1,500

Warships

Rank
Level
Level
Level
Reserves Size
Troop Capacity
Upgrade Tokens
Upgrade Token
Tech Level
Tech Point
1 14 56 N/A 5
2 16 68 127,000 10
3 18 80 153,500 15
4 20 92 198,500 20
5 22 104 240,000 25
Total 719,000 75
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