Summary
- The Shockaneer is a prototype troop only avaliable via events or on Warships.
- Shockaneers fire lightly-damaging electrical beams which stuns enemy buildings and allied units in her way.
- They do not deal damage to troops.
- The Shockaneer is unlocked for players who have an Armory level of 13 or above and starts 1 level below the Armory level. It can be upgraded using Proto Tokens gained from events.
Visual Appearance
The Shockaneer looks similar to the Cryoneer but the Shockaneer wears visors with plus and minus signs on them, and carries a tesla gun connected to her backpack via a cyan cable.
Offensive Strategy
- Use them similarly to Cryoneers. Due to their low damage per second, they are not recommended to be used alone. Combine them with Zookas or other high-damage troops to alleviate this.
- Since they completely paralyze enemy turrets for several seconds, they are extremely useful for supporting other troop formations like Heavy-Zooka even on bases with very high damage boosts like Gearheart or upper-level Operation bases, unlike Medics whose raw-point-value healing effect gets quickly overpowered in these situations, whereas Shockaneer renders them moot, as damage bonuses are useless if a defense can't attack. The Heavy-Zooka-Shock formation is very, very effective.
- Unlike Cryoneers, Shockaneers can be safely used with Scorchers or Incinerators as their fire based attacks don't interact with shock-based stun. The Scorchers/Incinerators are still at risk of being stunned.
Defensive Strategy
- A Shockaneer have moderate health so a Cannon or Boom Cannon can take her down in one shot if it is high-leveled.
- Due to this moderate amount of health, a few salvos from a Rocket Launcher or a few shots from Mortars may also work on wiping out a few Shockaneers at once.
- Avoid clustering defenses whenever possible because this provides Shockaneers the opportunity to freeze more defenses at once.
Trivia
- Shockaneer's visors are based on the positive/negative electrodes on batteries. This proves that Shock-based attacks in this game were relevant to strong electrical currents.
- You can have a maximum of 56 Shockaneers in a complete set of fully upgraded Landing Crafts.
- However, bringing them in such a large number would mean next to no offense in your army unless you bring a suitable hero.
- The name 'Shockaneer' may be a pun of 'Shock' and either 'Engineer' or 'Pioneer'.
Statistics
Unit Size![]() |
Training Time![]() |
Movement Speed![]() |
Attack Range![]() |
Attack Speed![]() |
Shock Duration![]() |
---|---|---|---|---|---|
4 | 8m |
Moderate / 250 |
Medium / 6 Tiles | 0.075s between hits in beam, 2s reload time | 5s |
Warships
Rank![]() |
Level![]() |
Reserves Size![]() |
Upgrade Tokens![]() |
Tech Level![]() |
---|---|---|---|---|
1 | 14 | 56 | N/A | 5 |
2 | 16 | 68 | 127,000 | 10 |
3 | 18 | 80 | 153,500 | 15 |
4 | 20 | 92 | 198,500 | 20 |
5 | 22 | 104 | 240,000 | 25 |
Total | 719,000 | 75 |