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* The Shockaneer is a prototype troop only avaliable via events or on Warships. |
* The Shockaneer is a prototype troop only avaliable via events or on Warships. |
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* Shockaneers fire lightly-damaging electrical beams which stuns enemy buildings and allied units in her way. |
* Shockaneers fire lightly-damaging electrical beams which stuns enemy buildings and allied units in her way. |
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− | ** They don't damage troops. |
+ | ** They don't damage troops. But they do Shock them |
==Visual Appearance== |
==Visual Appearance== |
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==Defensive Strategy== |
==Defensive Strategy== |
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+ | Try to Put Shock Launchers 2 tiles away from your HQ so they might be able to cover the full base. |
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+ | |||
+ | Boom Mines are also good |
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+ | |||
+ | Try to make a Grappler cover the full base and let it Grapple at the Shockaneers |
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==Trivia== |
==Trivia== |
Revision as of 10:16, 2 August 2021
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Summary
- The Shockaneer is a prototype troop only avaliable via events or on Warships.
- Shockaneers fire lightly-damaging electrical beams which stuns enemy buildings and allied units in her way.
- They don't damage troops. But they do Shock them
Visual Appearance
The Shockaneer looks similar to the Cyroneer but the Shockaneer wears visors with plus and minus signs on them, and carries a tesla gun connected to her backpack via a cyan cable.
Offensive Strategy
- Unlike Scorchers or Incinerators, Shockaneers can be safely used with them as their fire based attacks don't interact with shock-based stun.
Defensive Strategy
Try to Put Shock Launchers 2 tiles away from your HQ so they might be able to cover the full base.
Boom Mines are also good
Try to make a Grappler cover the full base and let it Grapple at the Shockaneers
Trivia
- Shockaneer's visors are based on the positive/negative electrodes on batteries. This proves that Shock-based attacks in this game were relevant to strong electrical currents.
Statistics
Unit Size |
Training Time |
Movement Speed |
Attack Range |
Attack Speed |
Shock Duration |
---|---|---|---|---|---|
4 | 8m |
Moderate / 250 |
Medium / 6 Tiles | 0.075s between hits in beam, 2s reload time | 5s |