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* The Shockaneer is a prototype troop only avaliable via events or on Warships.
 
* The Shockaneer is a prototype troop only avaliable via events or on Warships.
 
* Shockaneers fire lightly-damaging electrical beams which stuns enemy buildings and allied units in her way.
 
* Shockaneers fire lightly-damaging electrical beams which stuns enemy buildings and allied units in her way.
** They don't damage troops.
+
** They don't damage troops. But they do Shock them
   
 
==Visual Appearance==
 
==Visual Appearance==
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==Defensive Strategy==
 
==Defensive Strategy==
  +
Try to Put Shock Launchers 2 tiles away from your HQ so they might be able to cover the full base.
  +
  +
Boom Mines are also good
  +
  +
Try to make a Grappler cover the full base and let it Grapple at the Shockaneers
   
 
==Trivia==
 
==Trivia==

Revision as of 10:16, 2 August 2021

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ShockaneerB
"The Shockaneer shocks enemy buildings, stunning them and dealing moderate damage. Be careful, as your own troops can be stunned by her Shock Beam!"

Summary

  • The Shockaneer is a prototype troop only avaliable via events or on Warships.
  • Shockaneers fire lightly-damaging electrical beams which stuns enemy buildings and allied units in her way.
    • They don't damage troops. But they do Shock them

Visual Appearance

The Shockaneer looks similar to the Cyroneer but the Shockaneer wears visors with plus and minus signs on them, and carries a tesla gun connected to her backpack via a cyan cable.

Offensive Strategy

  • Unlike Scorchers or Incinerators, Shockaneers can be safely used with them as their fire based attacks don't interact with shock-based stun.

Defensive Strategy

Try to Put Shock Launchers 2 tiles away from your HQ so they might be able to cover the full base.

Boom Mines are also good

Try to make a Grappler cover the full base and let it Grapple at the Shockaneers

Trivia

  • Shockaneer's visors are based on the positive/negative electrodes on batteries. This proves that Shock-based attacks in this game were relevant to strong electrical currents.

Statistics

Unit Size
Troop Capacity
Training Time
Time
Movement Speed
Movement Speed
Attack Range
Range
Attack Speed
Shot
Shock Duration
Time
4 8m

Moderate / 250

Medium / 6 Tiles 0.075s between hits in beam, 2s reload time 5s
Level
Level
Hitpoints
Hitpoints
DPS
Damage
Damage per Shot
Damage
Beam Extension
Training Cost
Gold
Upgrade Cost in Proto Tokens
12 625 ? ? 11 7,200 N/A
13 650 9 9.82 12 7,400 250
14 684 ? ? 13 7,600 350
15 727 9 10.27 14 7,800 450
16 779 ? ? 15 8,000 550
17 840 ? ? 16 9,000 650
18 910 10 10.95 17 10,000 750
19 989 ? ? 18 11,000 850
20 1,077 ? ? 19 12,000 950
21 1,174 ? ? 20 13,000 1,050
22 1,280 11 11.85 21 14,000 1,150
23 1,395 11 12.07 22 15,000 1,250
24 1,519 11 12.3 23 16,000 1,350
25 1,652 ? ? 24 17,000 1,450
26 1,794 ? ? 25 18,000 1,550