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*When initially constructed, the Sniper Tower appears as a tall wooden lattice structure with its front support protected by three sandbags. A short wooden ladder is attached to the side of the structure. Nails are inserted around the perimeter.
 
*When initially constructed, the Sniper Tower appears as a tall wooden lattice structure with its front support protected by three sandbags. A short wooden ladder is attached to the side of the structure. Nails are inserted around the perimeter.
 
*At level 2, the Sniper Tower gains sandbags on the top as a fortification, except on the side where the ladder goes up.
 
*At level 2, the Sniper Tower gains sandbags on the top as a fortification, except on the side where the ladder goes up.
*At levels 3-?, the Sniper Tower gains a wooden fortification on the top of the tower in front of the sandbags.
+
*At levels 3, the Sniper Tower gains a wooden fortification on the top of the tower in front of the sandbags.
*At level ?-5-?, the Sniper Tower gains more protective sandbags around the base. A gray roof made of corrugated metal is added. The sandbags on the top are removed.
+
*At level 5, the Sniper Tower gains more protective sandbags around the base. A gray roof made of corrugated metal is added. The sandbags on the top are removed.
 
*At levels ?-7-?, the roof turns green. The Sniper Tower gains corrugated green metal sides, and stone structural supports at the bottom. Most of the bottom sandbags are removed.
 
*At levels ?-7-?, the roof turns green. The Sniper Tower gains corrugated green metal sides, and stone structural supports at the bottom. Most of the bottom sandbags are removed.
 
*At level ?, the Sniper Tower regains its base sandbags.
 
*At level ?, the Sniper Tower regains its base sandbags.

Revision as of 20:35, 24 June 2015

 

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Reason: New Appearances

SniperTower20

"The Sniper in the tower shoots at enemy attackers. He's armed with a long-range rifle that deals good damage."


SniperTower1 SniperTower2 SniperTower Lvl 3 2014-Dec-12 SniperTower4 SniperTower7
Level 1 Level 2 Level 3-4 Level 5-? Level ?-7
SniperTower8 SniperTower10 SniperTower15 SniperTower14 SniperTower17 SniperTower20
Level 8-9 Level 10-? Level ?-15 Level 16 Level 17 Level 18-20

Summary

  • The Sniper Tower is the first defense to unlock in the game.
  • The Sniper Tower is a long-range, single-target defense that deals medium damage.

Offensive Strategy

  • The use of Flares is a very effective way of targeting this building.
  • Using Shock Bombs can temporarily disable them, preventing them from further damaging your troops
  • Sniper Towers can be easily overwhelmed by large groups of troops, but it may result in fewer casualties if your infantry is shielded by a Heavy.

Defensive Strategy

  • Sniper Towers are most effective when shielded by buildings as they can take advantage of their long range, making it more difficult for troops to target them.
  • They are most effective when spread out. When clustered together, they can be disabled by a single Shock Bomb, rendering all of them useless.
  • Sniper Towers are only dangerous when supported by other defenses. While they are lethal anti-infantry turrets, this power comes with a relatively slow rate of fire of 1 shot every 1.4 seconds, which can be easily destroyed by even a small group of Riflemen if no other defenses are in range.
  • Having Sniper Towers cover the sides of your base can prevent attackers using the Heavy-Zooka from flanking around your defenses. The Snipers will kill the Zookas after the Heavies have walked past which ruins the attack.
  • When trying to defend against Warrior rushes, your Sniper Towers should be the third closest defense to your Headquarters with Flamethrowers and Cannons being the closest and second closest respectively. Sniper Towers deal enough damage fast enough to deal with Warriors fairly well.

Upgrade Differences

  • When initially constructed, the Sniper Tower appears as a tall wooden lattice structure with its front support protected by three sandbags. A short wooden ladder is attached to the side of the structure. Nails are inserted around the perimeter.
  • At level 2, the Sniper Tower gains sandbags on the top as a fortification, except on the side where the ladder goes up.
  • At levels 3, the Sniper Tower gains a wooden fortification on the top of the tower in front of the sandbags.
  • At level 5, the Sniper Tower gains more protective sandbags around the base. A gray roof made of corrugated metal is added. The sandbags on the top are removed.
  • At levels ?-7-?, the roof turns green. The Sniper Tower gains corrugated green metal sides, and stone structural supports at the bottom. Most of the bottom sandbags are removed.
  • At level ?, the Sniper Tower regains its base sandbags.
  • At levels ?-10-?, the Sniper Tower's base is filled in with stone. The structure is now mostly made of iron, and the sandbags are removed again. The roof becomes flat.
  • At levels ?-15, the Sniper Tower's base becomes reinforced steel and replaces the sandbags with stone studs. The holes in the walls are filled in with steel as well. A small gray piece appears on the front side. Metal patches appear on the top.
  • At level 16, the Sniper Tower gains some golden highlights.
  • At levels 17-?, the Sniper Tower gains a new turquoise color scheme. The golden highlights turn orange, and the roof slants up at the middle.
  • At levels ?-20, a searchlight is added at the top of the Sniper Tower. Three metal bars appear at the back, and the stone studs are replaced with heavy stone armoring at the corners.

Trivia

  • The level 7 upgrade introduces stone bases on the legs and requires Stone to complete, while the level 10 upgrade turns the pillar and the ladder to metal and requires Iron to complete.
  • The Sniper disappears from the Sniper Tower when the Sniper Tower is being upgraded.
  • The Sniper in the Tower appears to be a Rifleman.
    • Their shooting sound is similar to a Rifleman's as well.
HQ Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Number Available 1 2 2 2 3 3 3 4 4 4 4 5 5 5 6 6 6 6 6 6 6 6 6 6 6
Building Size
Size
Range
Range
Attack Speed
Shot
Damage Type
Damage Type
3x3 12 1.4 Seconds Single
Level
Level
Hitpoints
Hitpoints
Damage Per Second
Damage
Damage Per Shot
Damage
Upgrade Cost Upgrade Time
Time
Instant
Diamonds
Headquarters Level Required
Headquarters
XP Gain
Xp
Wood
Wood
Stone
Stone
Iron
Iron
1 1,700 40 56 100 N/A N/A 3s 2 1 1
2 1,850 44 61.6 200 N/A N/A 5m 5 1 2
3 2,010 48 67.2 760 N/A N/A 20m 14 2 5
4 2,190 53 74.2 2,070 N/A N/A 1h 33 3 10
5 2,380 59 82.6 4,700 N/A N/A 1h 15m 46 4 11
6 2,600 64 89.6 9,300 N/A N/A 1h 45m 66 5 13
7 2,800 71 99.4 12,500 2,200 N/A 2h 15m 90 6 15
8 3,100 78 109.2 19,100 3,800 N/A 2h 30m 110 7 15
9 3,300 86 120.4 32,000 7,100 N/A 3h 30m 156 8 18
10 3,600 94 131.6 52,000 12,300 3,300 4h 218 9 20
11 4,000 104 145.6 83,000 20,800 6,700 5h 297 10 24
12 4,300 114 159.6 115,000 42,000 12,000 6h 389 11 26
13 4,700 126 176.4 177,000 83,000 21,800 7h 532 12 28
14 5,100 138 193.2 255,000 153,000 44,000 8h 708 13 31
15 5,500 152 212.8 360,000 315,000 87,000 10h 995 14 40
16 6,000 167 233.8 630,000 480,000 175,000 12h 1383 15 46
17 6,600 184 257.6 910,000 810,000 360,000 14h 1908 16 52
18 7,100 202 282.8 1,320,000 1,090,000 690,000 16h 2506 17 56
19 7,800 222 310.8 1,650,000 1,500,000 990,000 20h 3083 18 60
20 8,400 245 343 2,100,000 2,100,000 2,090,000 1d 4145 20 64