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Boom Beach Wiki
"The Stunner is one shockingly stunning troop that deals area damage - rather inaccurately! But his shock bomb grenades make up for his inaccuracy, stunning buildings and giving his teammates more time to attack."

Summary

  • The Stunner is a Prototype Troop that makes slow and inaccurate throws at enemy structures from a distance, which deal little damage but stun whatever caught in their large area of effect, preventing them from moving or attacking.
  • Stunner is unlocked after building the Proto Troop Workshop. It can be upgraded using Proto Tokens gained from events.

Visual Appearances

  • The Stunner looks very similar to the Grenadier, with the only difference being that the Stunner wears glasses, a helmet with a lightning bolt symbol, gloves and instead of grenades, he has an EMP grenade in his grenade belt.
  • His uniform underneath the vest appears similar to the Rifleman's.

Offensive Strategy

  • Stunners do not work well in their intended role, as their slow attack rate gives the player limited control compared to other, more flexible options, and can also result in friendly fire.
  • They can be used with other ranged units like Bombardiers, Grenadiers and Medics (which are usually included in strategies with Grenadiers) to minimize friendly fire, but their inaccurate throws often reduce their potency. Even within Grenadier-based compositions, however, Stunners are still of questionable use, since Grenadiers rely on outranging many defenses for maximum effect, and any damage dealt by Rocket Launchers can be promptly healed up by Medics, thereby removing the need to stun them.

Defensive Strategy

  • Stunners are easier to counter than Grenadiers due to their slow attack rate. Defenses that can outrange them like Shock Launchers, Boom Cannons, Rocket Launchers and Sniper Towers will prove vital against them.
  • Most Prototype Defenses can be effective against Stunners.
    • The Shock Blaster, Doom Cannon and Grappler all have the necessary range and means to defeat them quickly
    • The Hot Pot and Boom Surprise cannot outrange Stunners and can be potentially sniped. However, Stunners will not intentionally target them
    • The Damage Amplifier can be used to boost critical ranged defenses and improve their matchups against Stunners.
  • As in the case with Shock Bombs, try to space defensive buildings further apart so fewer ones can be disabled at once.
  • Do not place Economy and Support Buildings in front of your defenses, as an attack that overshot its target can potentially paralyze them.
  • The Bunker's matchup is generally poor against Stunners. Although immune to stun itself, most garrisoned troops (save for the Bombardier) cannot hit Stunners while inside, and they lose this immunity when upon the Bunker's destruction.

Trivia

  • You can have a maximum of 40 Stunners in a complete set of fully upgraded Landing Crafts. However, doing so will outright eliminate most of your offensive capabilities.
  • The Stunner's attack occurs in two hits. The first deals 1 damage, but doesn't stun. The second one delivers the effect as expected.
  • Originally he had a Range of 10 Tiles.

Statistics

Unit Size
Troop Capacity
Training Time (Warships)
Time
Workshop Training Time
WorkshopIcon
Movement Speed
Movement Speed
Range
Range
Attack Speed
Shot
Splash Radius
Splash Radius
Former
Shockbomb duration

Time
Headquarters Level Required
Headquarters
6 15m 15m

Moderate / 250 Movement Speed

Very Long / 11.3 tiles 11.5s 3.2 tiles 5s 11
  • Current
  • Former
Level
Level
Hitpoints
Hitpoints
DPS
Damage
Damage Per Shot
Damage
Shockbomb Duration
Stun
Training Cost
Gold
Workshop level required
Combat Academy
Upgrade Cost in Proto Tokens
ProtoToken
Upgrade time
Time
1 251 50 575 5s 5,000 1 N/A N/A
2 266 53 609.5 5.25s 5,600 1 60 2h
3 282 56 644 5.5s 6,300 1 70 2h
4 299 60 690 5.75s 7,000 1 80 2h
5 317 65 747.5 6s 7,800 1 90 3h
6 336 70 805 6.25s 8,700 1 110 3h
7 356 75 862.5 6.5s 9,700 1 120 3h
8 378 80 920 6.75s 10,800 1 140 4h
9 400 86 989 7s 12,100 1 160 4h
10 425 93 1,069.5 7.25s 13,500 1 190 4h
11 450 100 1,150 7.5s 15,100 1 230 5h
12 477 108 1,242 7.75s 16,900 2 290 6h
13 506 116 1,334 8s 18,900 3 360 7h
14 536 124 1,426 8.25s 21,100 4 440 8h
15 568 134 1,541 8.5s 23,600 5 540 9h
16 602 144 1,656 8.75s 26,400 6 670 10h
17 638 154 1,771 9s 29,500 7 820 11h
18 680 166 1,909 9.25s 33,000 8 1,000 13h
19 720 178 2,047 9.5s 36,900 9 1,200 15h
20 760 192 2,208 9.75s 41,200 10 1,500 17h
21 806 206 2,369 10s 46,000 11 2,000 21h
22 854 222 2,553 10.25s 51,400 12 2,600 1d 1h
23 904 238 2,737 10.5s 57,400 13 3,500 1d 6h
24 956 256 2,944 11s 64,100 14 4,500 1d 12h
25 1,010 274 3,151 11.25s 71,600 15 5,900 1d 23h
26 1,070 295 3,392.5 11.5s 80,000 16 7,800 2d 4h
27 1,134 317 3,645.5 12s 89,400 17 10,200 2d 14h
28 1,202 340 3,910 12.5s 99,900 18 13,300 3d 3h
Level
Level
Hitpoints
Hitpoints
DPS
Damage
Damage Per Shot
Damage
Shockbomb damage
Damage
Training Cost
Gold
Upgrade Cost in Proto Tokens
ProtoToken
12 329 1 11.5 19 9,000 N/A
13 363 1 11.5 19 10,000 250
14 399 1 11.5 19 11,000 350
15 437 1 11.5 19 12,000 450
16 477 1 11.5 19 13,000 550
17 536 1 11.5 19 14,000 650
18 602 1 11.5 19 15,000 750
19 680 1 11.5 19 16,000 850
20 760 1 11.5 19 17,000 950
21 806 1 11.5 19 18,000 1,050
22 854 1 11.5 19 19,000 1,150
23 904 1 11.5 19 20,000 1,250
24 956 1 11.5 19 21,000 1,350
25 1,010 1 11.5 19 22,000 1,450
26 1,066 1 11.5 19 23,000 1,500
27 1,151 1 11.5 19 24,000 1,500
28 1,243 1 11.5 19 25,000 1,500

Warships

Rank
Level
Level
Level
Reserves Size
Troop Capacity
Upgrade Tokens
Upgrade Token
Tech Level
Tech Point
1 14 28 N/A 5
2 16 34 89,000 10
3 18 40 108,000 15
4 20 46 153,500 20
5 22 52 225,000 25
Total 575,500 75
Offense
Troops RiflemanHeavyZookaWarriorTank Requires Gunboat EnergyMedicGrenadierScorcher Requires Gunboat EnergyLaser RangerCryoneerBombardier Requires Gunboat EnergyMech Requires Gunboat EnergyRocket Choppa Requires Gunboat Energy Flying Troop
Prototype Troops Lazortron MK II. Requires Gunboat EnergyRain Maker Requires Gunboat EnergyCritter Cannon MK II. Requires Gunboat EnergySeekerHeavy Choppa Requires Gunboat Energy Flying TroopTurret EngineerCritter EngineerCryobombardier Requires Gunboat EnergyProtectorDr. VitaminClone RiflemanMelon Bombardier Requires Gunboat EnergyShockaneerVampire ZookaCryoTank Requires Gunboat EnergyStunnerHidden WarriorMegaScorcher Requires Gunboat EnergyUndercover RiflemanZombie Rifleman
Removed Troops Lazortron Requires Gunboat EnergyCritter Cannon Requires Gunboat EnergyIncinerator Requires Gunboat EnergyDr. Vitamin (old)
Gunboat Weaponry ArtilleryFlareMedkitShock BombBarrageSmoke ScreenCritters
Temporary Gunboat Abilities CryobombSuper WarriorSpeed SerumDeployable TurretRemote DefibExplosive DronesRemote HackTiny ShockCrystal Shield ProjectorCrystal Critters
Heroes and their Hero Abilities

Sgt. Brick - Cluster GrenadeIron WillBattle Orders
Dr. Kavan - Crystal CrittersIce ShieldsSecond Wind
Cpt. Everspark - Critter SwarmExplosive ChargesUniversal Remote
Pvt. Bullit - TauntEnergy DrinkShock Knuckles
Cpt. Ruddero Flying Troop - Wingman Rush Flying TroopBombing RunSeeker Shot

Squad Leaders

Heavy - MeatshieldMinesweeperZooka Fan
Zooka - MookaNinja-ZookaHeavy Fangirl
Bombardier - Clustardier Requires Gunboat EnergyBomb & Shield Requires Gunboat EnergyFirebrand Requires Gunboat Energy

Current available content appears in blue. Formerly available content that is no longer in the game appears in gray. Upcoming content that is not yet in the game appears in magenta. Troops that cost Gunboat Energy to deploy have a Requires Gunboat Energy next to their name. Flying Troops have a Flying Troop next to their name.
Colored links (e.g., magenta, gold, gray) may not be visible for mobile users.