Generally, since it has no blindspot, the best strategy to deal with the Super Mortar is simply to keep your Troops moving while they are in the Super Mortar's range. Due to its slow firing rate and its projectile's slow falling speed, it is very easy to have the Super Mortar miss.
It is generally not advised to attack a Super Mortar using Troops because it does enough damage to destroy them outright.
The recommended way to destroy a Super Mortar is to use a Warrior composition.
The Warriors can outrun the Super Mortar's projectiles on approach due to their high speed.
Warriors also have high damage for the space they take. They will likely destroy the Super Mortar before it recovers from a Shock Bomb. It is recommended to shock it in advance, so as to avoid stunning the Warriors.
Tiny Shock, when available, can prove much more useful when combined with this strategy, as it will buy 30 seconds for them, more than enough to cripple if not completely destroy it.
If Remote Hack is avaliable, it can achieve a similar effect if the Super Mortar is located close to other defenses, as their concentrated fire will shred through its health while it struggles to target them.
Alternatively, Pvt. Bullit is a solid Hero of choice when engaging the Super Mortar. His Pain Tolerance Hero Perk allows him to limit the damage taken when hit by a Super Mortar. With his Taunt Hero Ability, it also works to allow him to reduce the damage taken even more.
Upgrade Differences
The Super Mortar does not have any visual upgrade differences.
The Super Mortar's barrel is similar to a conventional mortar, but the barrel has red plating around and a red dot sight on top. It is also surrounded by hazard plates.
Trivia
The Super Mortar was formerly included in various Operations but is currently exclusive to Duplexity (specifically in Motherboard and Trinity).
The old sprite for the Super Mortar can be found here.
The Super Mortar has the largest attack range of any building without a blindspot.
The Super Mortar was formerly named "Super Mortar 3000" before Supercell removed the suffix, although Hamemerman's dialogue wasn't updated and kept the legacy alias.
Statistics
Building Size
Range
Attack Speed
Damage Type
Splash Radius
3x3
25 Tiles
6s
Splash
1.2 Tiles
Input total Statue bonuses to modify the statistics in the table below accordingly
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