Generally, the best strategy to deal with the Super Mortar is simply to keep your Troops moving while they are in the Super Mortar's range. Due to its slow firing rate and its projectile's slow falling speed, it is very easy to have the Super Mortar miss.
It is generally not advised to attack a Super Mortar using Troops due to the extremely high damage that it can cause to any Troops attacking it.
The recommended way to destroy a Super Mortar is to use a Warrior composition.
The Warriors run fast enough to avoid any of the Super Mortar's shots as they approach it.
When they get close to the Super Mortar, shock it. Make sure you do not hit your Warriors. The Warriors should then be able to destroy the Super Mortar before it recovers.
Tiny Shock, when available, can prove much more useful when combined with this strategy.
If there are too many powerful defensive buildings that has the super mortar within their reach, a Remote Hack can deal significant damage to it indirectly. This becomes even more useful if the Remote Hack lasts long.
Despite being a more powerful version of the Mortar, the Super Mortar does not have a blind spot like the Mortar does. This makes it much harder to destroy the Super Mortar with Warriors.
The Super Mortar does not have any visual upgrade differences.
The Super Mortar 3000's barrel is similar to a convectional mortar, but the barrel has red plating around and a red dot sight on top. It is also surrounded by hazard plates.
The Super Mortar 3000 used to sometimes appear on Operations, but later, Supercell removed them from Operations. However, it now appears exclusively on Operation Duplexity.
The Super Mortar used to have a different sprite that looked more like a normal Mortar, colored red. This is true for the MMG 9000 as well. The old sprite for the Super Mortar can be found here.
The Super Mortar has the largest attack range of any building without a deadzone or a "blind spot".
Input total Statue bonuses to modify the statistics in the table below accordingly