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Taunt
"Limits maximum damage taken even more and taunts all defensive buildings within range, forcing them to shoot at the hero for a time."

Summary

  • Taunt is an ability that can be used by Pvt. Bullit.
  • While this ability is active, Pvt. Bullit's damage limit greatly decreases, and all Defensive Buildings nearby will prioritize attacking him.
  • Each use costs 2 more Gunboat Energy than the previous one, with a starting cost of 3 Energy.

Offensive Strategy

  • Taunt is very useful to protect your troops from high-damage defenses. Not only will the defensive buildings' damage be redirected away from the troops, said damage will also be greatly reduced. This greatly reduces the effectiveness of Doom Cannons, Boom Cannons, and Cannons, though it doesn't affect Mines as much. This makes him quite useful in Tank-based armies, as they usually consist of a few large units vulnerable to said defenses (Tanks, Scorchers, Medics, etc). Even if his Taunt failed to distract these buildings, the damage limit ability can still apply to other defenses already attacking him.
  • You can use the Taunt ability with Smokey Warriors; the ability can soak up damage from defenses behind the Warriors, which can save the need for Shock Bombs against those defenses.
  • Be very careful when using Taunt in the vicinity of area damage buildings. These defensive buildings' splash effects can hit other troops along with Pvt. Bullit. This is especially important whenever using Smokey Warriors or Zookas with him.
  • Taunted defenses will not fire on your troops as long as it is active, even if they cannot fire upon Bullit, such as when he loses all of his health or being within a defensive blindspot. The effect only expires on its own.
    • Notably, this can be useful against the Grappler, which tends to be placed among more important defenses. By having him distracting them, your army could go in virtually unopposed by these otherwise threatening structures.
  • Keep in mind that the ability has a limited range and defenses that are beyond its range are unaffected. This may become a problem with Shock Launchers/Rocket Launchers or sometimes Boom Cannons if they target your other troops.
  • Taunt does not activate if Pvt. Bullit is stunned, instead occurring once it wears off, so beware of any defenses that can completely disable him such as a pair of Shock Launchers or a Shock Blaster or Shock Mines.

Defensive Strategy

  • To defend against this ability, avoid placing many high damage single-target buildings (such as Cannons and/or Boom Cannons) together, as Taunt would completely neutralize their impact on defense.

Statistics

Duration
Time
Area of Effect Radius
Trigger Radius
8.0s 6 Tiles
Level
Level
Damage Limit
Special
Upgrade Cost
Hero Token
Upgrade Time
Time
Instant (Time Only)
Diamonds
Hero Level Required
Level
1 300 N/A N/A N/A 1
2 250 8 8h 119 3
3 200 16 16h 202 4
4 150 32 1d 8h 339 5
5 100 64 2d 16h 572 6
6 50 128 5d 8h 964 7
Number of Uses
Number
Energy Cost
Gunboat
Cumulative Energy Cost
Gunboat
1 3 3
2 5 8
3 7 15
4 9 24
5 11 35


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