While this ability is active, Pvt. Bullit's damage limit greatly decreases, and all Defensive Buildings near him will target him.
Each use costs 2 more Energy than the previous one, with a starting cost of 3 Energy.
Taunt is very useful to protect your troops from high-damage defenses. Not only will the defensive buildings' damage be redirected away from the troops, said damage will also be greatly reduced. This greatly reduces the effectiveness of Doom Cannons, Boom Cannons, and Cannons, but not mines.
You can use the Taunt ability with Smokey Warriors; the ability can soak up damage from defenses behind the Warriors, which can save the need for Shock Bombs against those defenses.
Be very careful when using Taunt in the vicinity of area damage buildings. These defensive buildings' splash effects can hit other troops along with Bullit. This is especially important whenever using Smokey Warriors or Zookas with Bullit.
If within range, Taunt can also distract defenses that cannot directly attack the hero due to a blind zone. This can be useful in stopping Rocket Launchers/Shock Launchers from firing on Zookas in a Heavy-Zooka attack.
Keep in mind that the ability has a limited range and defenses that are beyond its range are unaffected. This may become a problem with shock launchers/rocket launchers or sometimes Boom Cannons.
To defend against this ability, avoid placing many high damage single-target buildings (such as Cannons and/or Boom Cannons) together. If all high damage single target buildings are placed together, the ability can affect all of the buildings at once, rendering them much less effective.