Summary
- Taunt is an ability that can be used by Pvt. Bullit.
- While this ability is active, Pvt. Bullit's damage limit greatly decreases, and all defensive buildings near him will target him.
- Each use costs 2 more Energy than the previous one, with a starting cost of 3 Energy.
Offensive Strategy
- Taunt is very useful to protect your troops from high-damage defenses. Not only will the defensive buildings' damage be redirected away from the troops, said damage will also be greatly reduced.
- This can also form a great combo with the Smokey Warrior strategy(full guide by TheCoolBoss). The Taunt, costing very low Gunboat Energy, can easily be used multiple times and while all the defences attack the hero, the warriors will have plenty of time to devastate the Headquarters.
Defensive Strategy
- To defend against this ability, avoid placing many high damage single-target buildings (such as Cannons and/or Boom Cannons) together. If all high damage single target buildings are placed together, the ability can affect all of the buildings at once, rendering them much less effective.
upgrade differences
- Each upgrade further reduces the Damage limit by 50
TRIVIA
- This ability, along with the Shock Knuckles ability, is the least expensive ability of all the heroes costing only 3 gunboat energy
- In the Taunt icon, a yellowish-reddish bald statue is shown. This could be a reference to a powerful mystical statue
Statistics
Duration |
Area of Effect Radius |
---|---|
8.0s | ? |
Level |
Damage Limit |
Upgrade Cost |
Upgrade Time |
Instant (Time Only) |
Hero Level Required |
---|---|---|---|---|---|
1 | 300 | N/A | N/A | N/A | 1 |
2 | 250 | 8 | 8h | 119 | 3 |
3 | 200 | 16 | 16h | 202 | 4 |
4 | 150 | 32 | 1d 8h | 339 | 5 |
5 | 100 | 64 | 2d 16h | 572 | 6 |
Number of Shots |
Energy Cost |
Cumulative Energy Cost |
---|---|---|
1 | 3 | 3 |
2 | 5 | 8 |
3 | 7 | 15 |
4 | 9 | 24 |