Summary
- Temporary Gunboat Abilities are occasionally available to the Gunboat for a limited period of time, with radically different attributes compared to the Gunboat's typical arsenal.
- These abilities were also seen in the Mega Turtle and in some of the Mega Crab events.
- A level 8 Armory is required to access them on the Home Island. They scale their level with the Armory accordingly, but some do not demonstrate any level differences.
- You can see the info for any temporary ability available by tapping on the info screen of the Gunboat. Tapping on the icon of the temporary ability icon displays its info.
- In some Warships seasons, some of the Temporary Gunboat Abilities are made available, sometimes several at once.
Temporary Abilities
Cryobomb
"The Cryo Bomb detonates to cause enemy buildings to freeze across a large area, slowing them down and dealing moderate damage."
The Cryobomb explodes upon contact with the battlefield, freezing all buildings and troops over a large area as well as dealing a small amount of damage and setting off all types of Mines within it. The damage and speed penalty is the same at all Armory levels.
Statistics
Damage |
Explosion Radius |
Freeze Slowdown |
Duration |
---|---|---|---|
260 | 8 tiles | 75% | 10.0s |
Number of Shots | Energy Cost |
Cumulative Energy Cost |
---|---|---|
1 | 6 | 6 |
2 | 14 | 20 |
3 | 22 | 42 |
4 | 30 | 72 |
5 | 38 | 110 |
Warships
Rank |
Level |
Upgrade Tokens |
Tech Level |
---|---|---|---|
1 | 8 | N/A | 5 |
2 | 10 | 135,000 | 10 |
3 | 12 | 255,000 | 15 |
4 | 14 | 632,000 | 20 |
5 | 16 | 1,045,000 | 25 |
Total | 2,067,000 | 75 |
Super Warrior
"A supercharged warrior who fearlessly hurls himself into the heart of the action. Apart from healing himself with every attack, the super warrior also freezes the building it attacks, reducing its attack rate."
The Super Warrior is a supercharged Warrior, similar to one released by a Super Soldier Vat once seen on the Mega Crab. Said Super Warrior has exponentially higher health and damage, and will also freeze buildings that it hits with a similar effect to the Cryoneer.
Statistics
Movement Speed |
Attack Speed |
Attack Range |
Freeze Slowdown |
Freeze Duration |
---|---|---|---|---|
Fast / 400 |
0.8s | 0.9 tiles | 50% | 5.0s |
Number of Shots | Energy Cost |
Cumulative Energy Cost |
---|---|---|
1 | 8 | 8 |
2 | 13 | 21 |
3 | 18 | 39 |
4 | 23 | 62 |
5 | 28 | 90 |
Warships
Rank |
Level |
Upgrade Tokens |
Tech Level |
---|---|---|---|
1 | 8 | N/A | 5 |
2 | 10 | 135,000 | 10 |
3 | 12 | 255,000 | 15 |
4 | 14 | 632,000 | 20 |
5 | 16 | 1,045,000 | 25 |
Total | 2,067,000 | 75 |
Speed Serum
"A projectile vial full of Super Secret Sauce which energizes the troops, boosting their movement and attack speed for a short duration. Caution: side effects not thoroughly tested."
The Speed Serum explodes upon contact with the battlefield, releasing a blast that increases the speed of all troops as well as all buildings around it, but also decreases the damage output; nonetheless, affected individuals have increased DPS as the speed increase overrides the damage penalty. Its effect is the same at all Armory levels. When the Speed Serum is active on the battlefield, the game's battle music will temporarily change. This theme can be heard through the player to the right.
Deployable Turret
"Some stolen technology from Dr T's laboratories resulted in the creation of the deployable turret. Fire the small turret into the battlefield and watch it sit tight and obliterate the enemy."
The Deployable Turret can be launched anywhere onto the battlefield. It is a stationary turret that fires at buildings. They can be used as damage sponges to distract enemy defenses much the same effect as critters, but aren't great for damaging enemies due to their abysmal DPS.
Statistics
Attack Speed |
Attack Range |
---|---|
3.5s | 8.2 tiles |
Number of Shots | Energy Cost |
Cumulative Energy Cost |
---|---|---|
1 | 5 | 5 |
2 | 10 | 15 |
3 | 15 | 30 |
4 | 20 | 50 |
5 | 25 | 75 |
Remote Defib
"Bring back fallen troops"
The Remote Defib revives any fallen troops anywhere on the battlefield, functioning identically to Dr. Kavan's Second Wind ability. It cannot revive defeated heroes.
Statistics
Duration |
---|
4.0s |
Level |
Housing Space Revived |
Armory Required |
---|---|---|
1 | 6 | 8 |
2 | 7 | 9 |
3 | 8 | 10 |
4 | 9 | 11 |
5 | 10 | 12 |
6 | 11 | 13 |
7 | 12 | 14 |
8 | 13 | 15 |
9 | 14 | 16 |
10 | 15 | 17 |
11 | 16 | 18 |
12 | 17 | 19 |
13 | 18 | 20 |
14 | 19 | 21 |
15 | 20 | 22 |
16 | 21 | 23 |
17 | 22 | 24 |
18 | 23 | 25 |
Number of Shots | Energy Cost |
Cumulative Energy Cost |
---|---|---|
1 | 8 | 8 |
2 | 18 | 26 |
3 | 28 | 54 |
4 | 38 | 92 |
5 | 48 | 140 |
Explosive Drones
"Fires a cluster of drones that take a short duration to activate, and then make a beeline for the nearest enemy building and explode, dealing damage."
The Explosive Drones are small Critter-like robots that self-destruct and deal damage when they reach their target, requiring a short delay beforehand. Similar to Critters, they will not respond to Flares. Unlike most explosives in the game, these will not harm your troops. It is important to note that they only activate Mines, Boom Mines, and Shock Mines after their arming time is finished. In addition, they can be targeted during their delay by anything in range. Explosive Drones only deal damage if they detonate on their own by reaching their target.
Statistics
Drone Count |
Drone Movement Speed |
Drone Arming Time |
Explosion Radius |
---|---|---|---|
5 | 400 | 2.0s | 0.1 tiles |
Number of Shots | Energy Cost |
Cumulative Energy Cost |
---|---|---|
1 | 5 | 5 |
2 | 10 | 15 |
3 | 15 | 30 |
4 | 20 | 50 |
5 | 25 | 75 |
Warships
Rank |
Level |
Upgrade Tokens |
Tech Level |
---|---|---|---|
1 | 8 | N/A | 5 |
2 | 10 | 135,000 | 10 |
3 | 12 | 255,000 | 15 |
4 | 14 | 632,000 | 20 |
5 | 16 | 1,045,000 | 25 |
Total | 2,067,000 | 75 |
Remote Hack
"Launch the Remote Hack at a defensive building to hack it and turn it against other defenses for a duration. Once the hacking effect expires, the building is stunned for a time. Does not work on resource or HQ buildings."
The Remote Hack takes control of a single defense on the battlefield. It functions similarly to Cpt. Everspark's Universal Remote, however with a few differences - The Remote Hack can control Prototype Defenses, the MMG 9000 or Super Mortar 3000, but does not provide a damage bonus to any defense. Also, contrary to its description, it will not stun the affected building after expiration. As stated in the description, the Remote Hack doesn't affect resource buildings and the Headquarters, but this also extends to any building that doesn't inflict damage, such as the Damage Amplifier, Shield Generator, or any defense being upgraded. Armory level determines its duration.
Statistics
Number of Shots | Energy Cost |
Cumulative Energy Cost |
---|---|---|
1 | 10 | 10 |
2 | 20 | 30 |
3 | 30 | 60 |
4 | 40 | 100 |
5 | 50 | 150 |
Tiny Shock
"Launch the Tiny Shock at a defensive building and stun and freeze it for a long duration. Use it to disable key defensive buildings! Only targets a single structure."
The Tiny Shock stuns a single defense for a significant amount of time. As it can only target one building, if launched in between multiple buildings, the Tiny Shock will only paralyze one of them. The stun duration is the same at all Armory levels.
Crystal Shield Projector
"Provide troops with crystal shields"
The Crystal Shield Projector can be deployed anywhere on the battlefield. They function identically to Dr. Kavan's Ice Shields ability, where they are able to negate excess damage.
Statistics
Area of Effect Radius |
Duration |
---|---|
10 tiles | 8.0s |
Number of Shots | Energy Cost |
Cumulative Energy Cost |
---|---|---|
1 | 5 | 5 |
2 | 14 | 19 |
3 | 23 | 42 |
4 | 32 | 74 |
5 | 41 | 115 |
Warships
Rank |
Level |
Upgrade Tokens |
Tech Level |
---|---|---|---|
1 | 8 | N/A | 5 |
2 | 10 | 135,000 | 10 |
3 | 12 | 255,000 | 15 |
4 | 14 | 632,000 | 20 |
5 | 16 | 1,045,000 | 25 |
Total | 2,067,000 | 75 |
Crystal Critters
"Releases a cluster of Crystal Critters borrowed from Dr. Kavan that heal wounded troops and disappear after a short duration."
The Crystal Critters can be deployed anywhere on the battlefield. They function identically to Crystal Critters used by Dr. Kavan. Their numbers increase every 3 Armory levels, except for level 16 onward.
Statistics
Movement Speed |
Hitpoints |
Healing per Second |
Heal Range |
Heal Speed |
Lifetime |
---|---|---|---|---|---|
Moderate / 400 | 2,500 | 30 | Melee / 1.5-2.5 Tiles | 0.4s | 15.0s |
Level |
Critters Deployed |
Armory Required |
---|---|---|
1 | 4 | 8 |
2 | 4 | 9 |
3 | 4 | 10 |
4 | 5 | 11 |
5 | 5 | 12 |
6 | 5 | 13 |
7 | 6 | 14 |
8 | 6 | 15 |
9 | 6 | 16 |
10 | 7 | 17 |
11 | 7 | 18 |
12 | 7 | 19 |
13 | 8 | 20 |
14 | 8 | 21 |
15 | 8 | 22 |
16 | 9 | 23 |
17 | 9 | 24 |
18 | 10 | 25 |
Number of Shots | Energy Cost |
Cumulative Energy Cost |
---|---|---|
1 | 6 | 6 |
2 | 12 | 18 |
3 | 18 | 36 |
4 | 24 | 60 |
5 | 30 | 90 |