Boom Beach Wiki
Advertisement
Boom Beach Wiki

Summary

  • Temporary Gunboat Abilities are abilities that are occasionally available to the Gunboat for a limited period of time.
  • These abilities were also seen in the Mega Turtle and in some of the Mega Crab events.
  • You need the Armory to be upgraded to level 8 or higher to use these temporary abilities in the Home Island.
  • You can see the info for any temporary ability available by tapping on the info screen of the Gunboat. Tapping on the icon of the temporary ability shows you its info screen.
  • Some Temporary Abilities get stronger as you upgrade your Armory; they are automatically upgraded to the maximum level allowed by the Armory. Other Temporary Abilities are independent of Armory level (despite it being stated otherwise in the info screen for the weapon) and are no stronger with a maxed Armory than with a level 8 Armory.
  • In some Warships seasons, some of the Temporary Gunboat Abilities are made available. In this mode, more than one of these temporary abilities can be available in one battle.

Temporary Abilities

Cryobomb

Cryobomb

"The Cryo Bomb detonates to cause enemy buildings to freeze across a large area, slowing them down and dealing moderate damage."

The Cryobomb explodes upon contact with the battlefield, freezing all buildings and troops over a large area as well as dealing a small amount of damage and setting off all types of Mines within it. The damage and speed penalty is the same at all Armory levels.

Statistics

Damage
Damage
Damage Radius
Splash Radius
Freeze Slowdown
Movement Speed
Duration
Time
260 8 tiles 75% 10.0s
Number of Shots Energy Cost
Gunboat
Cumulative Energy Cost
Gunboat
1 6 6
2 14 20
3 22 42
4 30 72
5 38 110

Super Warrior

Super Warrior

"A supercharged warrior who fearlessly hurls himself into the heart of the action. Apart from healing himself with every attack, the super warrior also freezes the building it attacks, reducing its attack rate."

The Super Warrior places a supercharged Warrior onto the battlefield, similar to one released by a Super Soldier Vat once seen on the Mega Crab. Said Warrior will have increased health and damage, and will also freeze buildings that it hits with a similar effect to the Cryoneer.

Statistics

Movement Speed
Movement Speed
Attack Speed
Shot
Attack Range
Range
Freeze Slowdown
Movement Speed
Freeze Duration
Time
400 0.8s 0.9 tiles 50% 5.0s
Level
Level
Hitpoints
Hitpoints
DPS
Damage
Damage Per Hit
Damage
HP Healed Per Hit
Healing
Armory Required
Combat Academy
1 4,000 680 544 184 8
2 4,400 728 582.4 192 9
3 4,840 779 623.2 208 10
4 5,320 833 666.4 224 11
5 5,860 891 712.8 240 12
6 6,440 954 763.2 256 13
7 7,090 1,020 816 272 14
8 7,790 1,092 873.6 288 15
9 8,570 1,168 934.4 312 16
10 9,430 1,250 1,000 336 17
11 10,370 1,338 1,070.4 360 18
12 11,410 1,431 1,144.8 384 19
13 12,550 1,531 1,224.8 408 20
14 13,810 1,639 1,311.2 440 21
15 15,190 1,753 1,402.4 464 22
Number of Shots Energy Cost
Gunboat
Cumulative Energy Cost
Gunboat
1 8 8
2 13 21
3 18 39
4 23 62
5 28 90

Speed Serum

Speed Serum

"A projectile vial full of Super Secret Sauce which energizes the troops, boosting their movement and attack speed for a short duration. Caution: side effects not thoroughly tested."

The Speed Serum explodes upon contact with the battlefield, releasing a blast that increases the speed of all troops as well as all buildings around it, but also decreases the damage output; nonetheless, affected individuals have increased DPS as the speed increase overrides the damage penalty. Its effect is the same at all Armory levels.

Statistics

Area of Effect Radius
Trigger Radius
Speed Bonus
Movement Speed
Damage Decrease
Damage
Duration
Time
8 tiles 300% 50% 10.0s
Number of Shots Energy Cost
Gunboat
Cumulative Energy Cost
Gunboat
1 6 6
2 14 20
3 22 42
4 30 72
5 38 110

Deployable Turret

Deployable Turret

"Some stolen technology from Dr T's laboratories resulted in the creation of the deployable turret. Fire the small turret into the battlefield and watch it sit tight and obliterate the enemy."

The Deployable Turret can be fired anywhere onto the battlefield. It is a stationary turret that fires at buildings. They can be used as meatshields to distract enemy defenses like critters.

Statistics

Attack Speed
Shot
Attack Range
Range
3.5s 8.2 tiles
Level
Level
Hitpoints
Hitpoints
DPS
Damage
Damage Per Hit
Damage
Armory Required
Combat Academy
1 6,000 140 490 8
2 6,540 154 539 9
3 7,130 169 591.5 10
4 7,770 186 651 11
5 8,470 205 717.5 12
6 9,230 225 787.5 13
7 10,060 248 868 14
8 10,970 273 955.5 15
9 11,960 300 1,050 16
10 13,030 330 1,155 17
11 14,200 363 1,270.5 18
12 15,480 399 1,396.5 19
13 16,880 439 1,536.5 20
14 18,390 483 1,690.5 21
15 20,050 532 1,862 22
Number of Shots Energy Cost
Gunboat
Cumulative Energy Cost
Gunboat
1 5 5
2 10 15
3 15 30
4 20 50
5 25 75

Remote Defib

Resurrection Bomb

"Bring back fallen troops"

The Remote Defib revives any fallen troops anywhere on the battlefield. It functions identically to Second Wind used by Dr. Kavan, however it cannot be used to revive Heroes when they are defeated.

Statistics

Duration
Time
4.0s
Level
Level
Housing Space Revived
Troop Capacity
Armory Required
Combat Academy
1 6 8
2 7 9
3 8 10
4 9 11
5 10 12
6 11 13
7 12 14
8 13 15
9 14 16
10 15 17
11 16 18
12 17 19
13 18 20
14 19 21
15 20 22
Number of Shots Energy Cost
Gunboat
Cumulative Energy Cost
Gunboat
1 8 8
2 18 26
3 28 54
4 38 92
5 48 140

Explosive Drones

Explosive Drones

"Fires a cluster of drones that take a short duration to activate, and then make a beeline for the nearest enemy building and explode, dealing damage."

The Explosive Drones are small Critter-like robots that self-destruct when thrown to a target, requiring a short delay beforehand. Similar to Critters, they will not respond to Flares. Unlike most explosives in the game, these will not harm your own troops. However, it is important to note that their activation of Mines and Boom Mines prior to the termination of the delay is buggy, and as such should not be used as the same as Critters for minesweeping purposes. In addition, they will be targeted during their delay by anything in range. Drones only deal damage if they detonate on their own.

Statistics

Drone Count
Troop Capacity
Drone Movement Speed
Movement Speed
Drone Arming Time
Time
Explosion Radius
Splash Radius
5 400 2.0s 0.1 tiles
Level
Level
Hitpoints
Hitpoints
Damage
Damage
Armory Required
Combat Academy
1 100 500 8
2 110 550 9
3 120 605 10
4 130 666 11
5 150 732 12
6 160 805 13
7 180 886 14
8 190 974 15
9 210 1,072 16
10 240 1,179 17
11 260 1,297 18
12 290 1,427 19
13 310 1,569 20
14 350 1,726 21
15 380 1,899 22
Number of Shots Energy Cost
Gunboat
Cumulative Energy Cost
Gunboat
1 5 5
2 10 15
3 15 30
4 20 50
5 25 75

Remote Hack

Remote Hack

"Launch the Remote Hack at a defensive building to hack it and turn it against other defenses for a duration. Once the hacking effect expires, the building is stunned for a time. Does not work on resource or HQ buildings."

The Remote Hack takes control of a single defense on the battlefield. It functions similarly to the Universal Remote used by Cpt. Everspark, however with a few differences; the Remote Hack can control Prototype Defenses, the MMG 9000 or Super Mortar 3000, but affected defenses do not gain a damage bonus. Also, contrary to its description, it does not actually stun buildings after its effect expires. As stated in the description, the Remote Hack has no effect on non-defensive buildings including the Headquarters, but this also includes any defensive buildings that do not do damage, such as the Shield Generator, or any defense being upgraded.

Statistics

Level
Level
Duration
Time
Armory Required
Combat Academy
1 8.0s 8
2 8.5s 9
3 9.0s 10
4 9.5s 11
5 10.0s 12
6 10.5s 13
7 11.0s 14
8 11.5s 15
9 12.0s 16
10 12.5s 17
11 13.0s 18
12 13.5s 19
13 14.0s 20
14 14.5s 21
15 15.0s 22
Number of Shots Energy Cost
Gunboat
Cumulative Energy Cost
Gunboat
1 10 10
2 20 30
3 30 60
4 40 100
5 50 150

Tiny Shock

Tiny Shock

"Launch the Tiny Shock at a defensive building and stun and freeze it for a long duration. Use it to disable key defensive buildings! Only targets a single structure."

The Tiny Shock stuns a single building for a very long time. As it can only target one building, if launched in between multiple buildings, the Tiny Shock will only stun one of them. The stun duration is the same at all Armory levels.

Statistics

Duration
Time
30.0s
Number of Shots Energy Cost
Gunboat
Cumulative Energy Cost
Gunboat
1 3 3
2 6 9
3 9 18
4 12 30
5 15 45

Crystal Shield Projector

Crystal Shield Projector

"Provide troops with crystal shields"

The Crystal Shield Projector can be deployed anywhere on the battlefield. They function identically to Ice Shields used by Dr. Kavan, where they are able to negate excess damage.

Statistics

Radius
Trigger Radius
Duration
Time
10 tiles 8.0s
Level
Level
Shield Hitpoints
Protect
Armory Required
Combat Academy
1 100 8
2 125 9
3 150 10
4 175 11
5 200 12
6 225 13
7 250 14
8 275 15
9 300 16
10 325 17
11 350 18
12 375 19
13 400 20
14 425 21
15 450 22
Number of Shots Energy Cost
Gunboat
Cumulative Energy Cost
Gunboat
1 5 5
2 14 19
3 23 42
4 32 74
5 41 115

Crystal Critters

Crystal Critters

"Releases a cluster of Crystal Critters borrowed from Dr. Kavan that heal wounded troops and disappear after a short duration."

The Crystal Critters can be deployed anywhere on the battlefield. They function identically to Crystal Critters used by Dr. Kavan. Their numbers increase as the Armory is upgraded, but not at every Armory upgrade.

Statistics

Movement Speed
Movement Speed
Hitpoints
Hitpoints
Healing per Second
Healing
Heal Range
Range
Heal Speed
Healing
Lifetime
Time
Moderate / 400 2,500 30 Melee / 1.5-2.5 Tiles 0.4s 15.0s
Level
Level
Critters Deployed
Troop Capacity
Armory Required
Combat Academy
1 4 8
2 5 11
3 6 14
4 7 17
5 8 20
Number of Shots Energy Cost
Gunboat
Cumulative Energy Cost
Gunboat
1 6 6
2 12 18
3 18 36
4 24 60
5 30 90


Advertisement