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Summary

  • Temporary Gunboat Abilities are occasionally available to the Gunboat for a limited period of time, with radically different attributes compared to the Gunboat's typical arsenal.
  • These abilities were also seen in the Mega Turtle and in some of the Mega Crab events.
  • A level 8 Armory is required to access them on the Home Island. They scale their level with the Armory accordingly, but some do not demonstrate any level differences.
  • You can see the info for any temporary ability available by tapping on the info screen of the Gunboat. Tapping on the icon of the temporary ability icon displays its info.
  • In some Warships seasons, some of the Temporary Gunboat Abilities are made available, sometimes several at once.

Temporary Abilities

Cryobomb

Cryobomb

"The Cryo Bomb detonates to cause enemy buildings to freeze across a large area, slowing them down and dealing moderate damage."

The Cryobomb explodes upon contact with the battlefield, freezing all buildings and troops over a large area as well as dealing a small amount of damage and setting off all types of Mines within it. The damage and speed penalty is the same at all Armory levels.

Statistics

Damage
Damage
Explosion Radius
Splash Radius
Freeze Slowdown
Movement Speed
Duration
Time
260 8 tiles 75% 10.0s
Number of Shots Energy Cost
Gunboat
Cumulative Energy Cost
Gunboat
1 6 6
2 14 20
3 22 42
4 30 72
5 38 110

Warships

Rank
Level
Level
Level
Upgrade Tokens
Upgrade Token
Tech Level
Tech Point
1 8 N/A 5
2 10 135,000 10
3 12 255,000 15
4 14 632,000 20
5 16 1,045,000 25
Total 2,067,000 75

Super Warrior

Super Warrior

"A supercharged warrior who fearlessly hurls himself into the heart of the action. Apart from healing himself with every attack, the super warrior also freezes the building it attacks, reducing its attack rate."

The Super Warrior is a supercharged Warrior, similar to one released by a Super Soldier Vat once seen on the Mega Crab. Said Super Warrior has exponentially higher health and damage, and will also freeze buildings that it hits with a similar effect to the Cryoneer.

Statistics

Movement Speed
Movement Speed
Attack Speed
Shot
Attack Range
Range
Freeze Slowdown
Movement Speed
Freeze Duration
Time

Fast / 400

0.8s 0.9 tiles 50% 5.0s
Level
Level
Hitpoints
Hitpoints
DPS
Damage
Damage Per Hit
Damage
HP Healed Per Hit
Healing
Armory Required
Combat Academy
1 4,000 680 544 230 8
2 4,400 728 582.4 240 9
3 4,840 779 623.2 260 10
4 5,320 833 666.4 280 11
5 5,860 891 712.8 300 12
6 6,440 954 763.2 320 13
7 7,090 1,020 816 340 14
8 7,790 1,092 873.6 360 15
9 8,570 1,168 934.4 390 16
10 9,430 1,250 1,000 420 17
11 10,370 1,338 1,070.4 450 18
12 11,410 1,431 1,144.8 480 19
13 12,550 1,531 1,224.8 510 20
14 13,810 1,639 1,311.2 550 21
15 15,190 1,753 1,402.4 580 22
16 16,690 1,874 1,499.2 610 23
17 18,310 2,002 1,601.6 640 24
18 19,930 2,130 1,704 670 25
Number of Shots Energy Cost
Gunboat
Cumulative Energy Cost
Gunboat
1 8 8
2 13 21
3 18 39
4 23 62
5 28 90

Warships

Rank
Level
Level
Level
Upgrade Tokens
Upgrade Token
Tech Level
Tech Point
1 8 N/A 5
2 10 135,000 10
3 12 255,000 15
4 14 632,000 20
5 16 1,045,000 25
Total 2,067,000 75

Speed Serum

Speed Serum

"A projectile vial full of Super Secret Sauce which energizes the troops, boosting their movement and attack speed for a short duration. Caution: side effects not thoroughly tested."

The Speed Serum explodes upon contact with the battlefield, releasing a blast that increases the speed of all troops as well as all buildings around it, but also decreases the damage output; nonetheless, affected individuals have increased DPS as the speed increase overrides the damage penalty. Its effect is the same at all Armory levels. When the Speed Serum is active on the battlefield, the game's battle music will temporarily change. This theme can be heard through the player to the right.

Speed Serum battle theme

Statistics

Area of Effect Radius
Trigger Radius
Speed Bonus
Movement Speed
Damage Decrease
Damage
Duration
Time
8 tiles 300% 50% 10.0s
Number of Shots Energy Cost
Gunboat
Cumulative Energy Cost
Gunboat
1 6 6
2 14 20
3 22 42
4 30 72
5 38 110

Deployable Turret

Deployable Turret

"Some stolen technology from Dr T's laboratories resulted in the creation of the deployable turret. Fire the small turret into the battlefield and watch it sit tight and obliterate the enemy."

The Deployable Turret can be launched anywhere onto the battlefield. It is a stationary turret that fires at buildings. They can be used as damage sponges to distract enemy defenses much the same effect as critters, but aren't great for damaging enemies due to their abysmal DPS.

Statistics

Attack Speed
Shot
Attack Range
Range
3.5s 8.2 tiles
Level
Level
Hitpoints
Hitpoints
DPS
Damage
Damage Per Hit
Damage
Armory Required
Combat Academy
1 6,000 140 490 8
2 6,540 154 539 9
3 7,130 169 591.5 10
4 7,770 186 651 11
5 8,470 205 717.5 12
6 9,230 225 787.5 13
7 10,060 248 868 14
8 10,970 273 955.5 15
9 11,960 300 1,050 16
10 13,030 330 1,155 17
11 14,200 363 1,270.5 18
12 15,480 399 1,396.5 19
13 16,880 439 1,536.5 20
14 18,390 483 1,690.5 21
15 20,050 532 1,862 22
16 21,750 585 2,047.5 23
17 23,550 642 2,247 24
18 25,530 699 2,446.5 25
Number of Shots Energy Cost
Gunboat
Cumulative Energy Cost
Gunboat
1 5 5
2 10 15
3 15 30
4 20 50
5 25 75

Remote Defib

Resurrection Bomb

"Bring back fallen troops"

The Remote Defib revives any fallen troops anywhere on the battlefield, functioning identically to Dr. Kavan's Second Wind ability. It cannot revive defeated heroes.

Statistics

Duration
Time
4.0s
Level
Level
Housing Space Revived
Troop Capacity
Armory Required
Combat Academy
1 6 8
2 7 9
3 8 10
4 9 11
5 10 12
6 11 13
7 12 14
8 13 15
9 14 16
10 15 17
11 16 18
12 17 19
13 18 20
14 19 21
15 20 22
16 21 23
17 22 24
18 23 25
Number of Shots Energy Cost
Gunboat
Cumulative Energy Cost
Gunboat
1 8 8
2 18 26
3 28 54
4 38 92
5 48 140

Explosive Drones

Explosive Drones

"Fires a cluster of drones that take a short duration to activate, and then make a beeline for the nearest enemy building and explode, dealing damage."

The Explosive Drones are small Critter-like robots that self-destruct and deal damage when they reach their target, requiring a short delay beforehand. Similar to Critters, they will not respond to Flares. Unlike most explosives in the game, these will not harm your troops. It is important to note that they only activate Mines, Boom Mines, and Shock Mines after their arming time is finished. In addition, they can be targeted during their delay by anything in range. Explosive Drones only deal damage if they detonate on their own by reaching their target.

Statistics

Drone Count
Troop Capacity
Drone Movement Speed
Movement Speed
Drone Arming Time
Time
Explosion Radius
Splash Radius
5 400 2.0s 0.1 tiles
Level
Level
Hitpoints
Hitpoints
Damage
Damage
Armory Required
Combat Academy
1 100 500 8
2 110 550 9
3 120 605 10
4 130 666 11
5 150 732 12
6 160 805 13
7 180 886 14
8 190 974 15
9 210 1,072 16
10 240 1,179 17
11 260 1,297 18
12 290 1,427 19
13 310 1,569 20
14 350 1,726 21
15 380 1,899 22
16 410 2,083 23
17 440 2,273 24
18 470 2,463 25
Number of Shots Energy Cost
Gunboat
Cumulative Energy Cost
Gunboat
1 5 5
2 10 15
3 15 30
4 20 50
5 25 75

Warships

Rank
Level
Level
Level
Upgrade Tokens
Upgrade Token
Tech Level
Tech Point
1 8 N/A 5
2 10 135,000 10
3 12 255,000 15
4 14 632,000 20
5 16 1,045,000 25
Total 2,067,000 75


Remote Hack

Remote Hack

"Launch the Remote Hack at a defensive building to hack it and turn it against other defenses for a duration. Once the hacking effect expires, the building is stunned for a time. Does not work on resource or HQ buildings."

The Remote Hack takes control of a single defense on the battlefield. It functions similarly to Cpt. Everspark's Universal Remote, however with a few differences - The Remote Hack can control Prototype Defenses, the MMG 9000 or Super Mortar 3000, but does not provide a damage bonus to any defense. Also, contrary to its description, it will not stun the affected building after expiration. As stated in the description, the Remote Hack doesn't affect resource buildings and the Headquarters, but this also extends to any building that doesn't inflict damage, such as the Damage Amplifier, Shield Generator, or any defense being upgraded. Armory level determines its duration.

Statistics

Level
Level
Duration
Time
Armory Required
Combat Academy
1 8.0s 8
2 8.5s 9
3 9.0s 10
4 9.5s 11
5 10.0s 12
6 10.5s 13
7 11.0s 14
8 11.5s 15
9 12.0s 16
10 12.5s 17
11 13.0s 18
12 13.5s 19
13 14.0s 20
14 14.5s 21
15 15.0s 22
16 15.5s 23
17 16.0s 24
18 16.5s 25
Number of Shots Energy Cost
Gunboat
Cumulative Energy Cost
Gunboat
1 10 10
2 20 30
3 30 60
4 40 100
5 50 150

Tiny Shock

Tiny Shock

"Launch the Tiny Shock at a defensive building and stun and freeze it for a long duration. Use it to disable key defensive buildings! Only targets a single structure."

The Tiny Shock stuns a single defense for a significant amount of time. As it can only target one building, if launched in between multiple buildings, the Tiny Shock will only paralyze one of them. The stun duration is the same at all Armory levels.

Statistics

Duration
Time
30.0s
Number of Shots Energy Cost
Gunboat
Cumulative Energy Cost
Gunboat
1 3 3
2 6 9
3 9 18
4 12 30
5 15 45

Crystal Shield Projector

Crystal Shield Projector

"Provide troops with crystal shields"

The Crystal Shield Projector can be deployed anywhere on the battlefield. They function identically to Dr. Kavan's Ice Shields ability, where they are able to negate excess damage.

Statistics

Area of Effect Radius
Trigger Radius
Duration
Time
10 tiles 8.0s
Level
Level
Shield Hitpoints
Protect
Armory Required
Combat Academy
1 100 8
2 125 9
3 150 10
4 175 11
5 200 12
6 225 13
7 250 14
8 275 15
9 300 16
10 325 17
11 350 18
12 375 19
13 400 20
14 425 21
15 450 22
16 475 23
17 500 24
18 525 25
Number of Shots Energy Cost
Gunboat
Cumulative Energy Cost
Gunboat
1 5 5
2 14 19
3 23 42
4 32 74
5 41 115

Warships

Rank
Level
Level
Level
Upgrade Tokens
Upgrade Token
Tech Level
Tech Point
1 8 N/A 5
2 10 135,000 10
3 12 255,000 15
4 14 632,000 20
5 16 1,045,000 25
Total 2,067,000 75

Crystal Critters

Crystal Critters

"Releases a cluster of Crystal Critters borrowed from Dr. Kavan that heal wounded troops and disappear after a short duration."

The Crystal Critters can be deployed anywhere on the battlefield. They function identically to Crystal Critters used by Dr. Kavan. Their numbers increase every 3 Armory levels, except for level 16 onward.

Statistics

Movement Speed
Movement Speed
Hitpoints
Hitpoints
Healing per Second
Healing
Heal Range
Range
Heal Speed
Healing
Lifetime
Time
Moderate / 400 2,500 30 Melee / 1.5-2.5 Tiles 0.4s 15.0s
Level
Level
Critters Deployed
Troop Capacity
Armory Required
Combat Academy
1 4 8
2 4 9
3 4 10
4 5 11
5 5 12
6 5 13
7 6 14
8 6 15
9 6 16
10 7 17
11 7 18
12 7 19
13 8 20
14 8 21
15 8 22
16 9 23
17 9 24
18 10 25
Number of Shots Energy Cost
Gunboat
Cumulative Energy Cost
Gunboat
1 6 6
2 12 18
3 18 36
4 24 60
5 30 90


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