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  • Anybody got ideas on what the next mega crab is gonna have? Then post below your idea.

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    • 1st Crab - Critter Container (defense distraction)

      2nd Crab - Cryo Bomb (time warp - negative)

      3rd Crab - Speed Serum (time warp - positive)

      More than likely we'll be given troop distractions this time. Perhaps the crab critters that we've seen in the past run into the Mega Core will instead attack our troops. 

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    • My guess would be a crabbified version of the MMG and Super Mortar...?

      Not the most creative idea, but we honestly have seen very few of these defenses at all.

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    • MagmaHound wrote:
      My guess would be a crabbified version of the MMG and Super Mortar...?

      Not the most creative idea, but we honestly have seen very few of these defenses at all.

      That's what i guessed from seeing Hammerman at the end of the ad of the destruction of the mega crab 3.0 yelling, "THAT'S MY TURTLE!"

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    • Plot Twist: Hammerman is going to fight on your side against Dr. T and his crab for turtle privileges. 

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    • Thedukeofwinsor wrote:
      Plot Twist: Hammerman is going to fight on your side against Dr. T and his crab for turtle privileges. 

      32 LC's, here I come!

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    • Plot twist: Hammerman is just as skilled at attacking the MC as he is skilled at attacking your base i.e. not so much.

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    • Thedukeofwinsor wrote:
      1st Crab - Critter Container (defense distraction)

      2nd Crab - Cryo Bomb (time warp - negative)

      3rd Crab - Speed Serum (time warp - positive)

      We can use Critters with the gun boat and Cryoneer as a seperate troop now. But I'm waiting for the speed serum to get implementet in the day to day boom beach plays. Would be awesome to have that as a gun boat abiltity and trough like shocks but instead speed the troops up for like 10 seconds xD

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    • proposition for 4th crab: invisibility serum for your troops or something, so it's basically a smoke but your troops get to attack, but it lasts for like 2-3 seconds :)

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    • MagmaHound wrote:
      proposition for 4th crab: invisibility serum for your troops or something, so it's basically a smoke but your troops get to attack, but it lasts for like 2-3 seconds :)

      but if it hits towers, nothing can hit it for awhile. We also have an invisibility thing, Its called a smokescreen.

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    • Um... didn't I mention Smoke? The difference between this thing is that your troops can fire while "invisible" but they can't under smoke.

      I also said that the duration was going to be much shorter than Smoke as a balance, and it's probably going to be used only when a corresponding building is destroyed.

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    • Anybody know when the crab is due back?

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    • im guessing end of year at best guess. but not anytime soon ill bet due to the fact of new defenses.

      Or maybe Dr.T will implement these troops to his defense!

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    • He does put in Protos to his Mega Crab, so the next one might be really exciting with the 2 new Protos. The last 3 have the first 5 protos (Shock Blaster, Lazor, Doom, Amp, Shield Gen) built into the game.

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    • Team OPS already using new Protos, so MC certainly will do so as well.  BTW, Hot pot sucks as a defense (by itself).  Too easy to go around, range is too short.  If you get TWO protos, Hot pot and Grappler are aweome together.

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    • guys, Dr.t somehow kicked hammerman off the 20 base on my game and now bears his name, but has a dr.T base style, the dr.T icon, and its really annoying.

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    • Grappler IMO feels like a Tmed counter regardless of the level of the surrounding defenses. It could make MC harder through stage 20 which is the stage that high level Tmed will start to struggle against (and no longer be able to eliminate in one hit)

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    • I can't believe it's been only two whole months since the crab last came back.

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    • Two and a half months, if I must say.

      Anyways, speculation is rife that there'll be a mega mania where all troops get discounted, in November, once all the troops have gotten their own manias. It is most likely that MC will appear then.

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    • Super29392 wrote:
      guys, Dr.t somehow kicked hammerman off the 20 base on my game and now bears his name, but has a dr.T base style, the dr.T icon, and its really annoying.


      Nvm. Apparently Dr.t owns that base now thanks to supercell and same with base 10.

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    • Remember when the game was at its zenith, with Hammerman controlling 10 and 20? Yeah both Pepperridge Farm and I remember.

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    • Hahaha, you're dating yourself with that p farm reference but funny all the same.

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    • A FANDOM user
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